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Bockit, May 06 2008
Yes, literally, I'm trying to build a bowl, and I'm looking for some advice/help.
This is however, no ordinary bowl. It needs to:
- Have a hole in the bottom that we can insert a small propellor into, that would then be attached to a motor.
- Be circular, however one 'side' needs to be flat, as it will be placed flush against a wall. So it needs to be as if we cut off a section of the bowl.
- Be watertight once we attach the propellor/motor.
As background, this is part of a digital/physical installation a group of students and I are making for an assignment. Basically we are planning to find a big bowl and then cut it, however worst case scenario is that we can't find one so I'm asking for advice/ideas on how we'd go about building one in that case.
So yeah, any reccomendations on materials, etc would be awesome 
Oh, also needs to be relatively large, maybe looking for 1-2m diameter and 30-50cm deep.
EDIT: Here's a basic pic of what we are looking for.
![[image loading]](http://web.arch.usyd.edu.au/~jhis8780/diagram.png)
    
Bockit, Mar 22 2008
Just wondering if anyone in Korea knows who this is?
http://wiki.d-addicts.com/Lee_Dong_Gun
There was a recent stabbing in Sydney, 1 guy dead other critically injured and I heard it was that guy's brother who died.
Just trying to get a guage of if this guy is actually popular or if my friend is overhyping the fact that it was somehow related to a 'TV Star'.
Obviously this isn't General-worthy, so I figured Blog is my best bet.
    
Bockit, Jun 07 2007
I've been meaning to update this with something else, but want my marks back before I post it + upload video of it working on youtube. For now though here's what I've been doing for 3D animation.
We had to create a character design for a 3D animation in the beginning of semester, then we've been learning rigging and animation techniques to apply to it for us to have a 30 second animation for the end of semester. I'm a bit behind (thank god we just got a 1 week extension) and I've only just finished my modelling/rigging. This is what I've got so far (just renders, no animation atm). My idea was to animate a logitech speaker.
Front:
![[image loading]](http://files.gamerslegacy.net/front.jpg) There are aspects I'm not happy with, mainly the pixellation of the top 'line' of the face, and I forgot to make the rings surrounding the cones smoother, but modelling is onl 7% of the final mark so I'm not going back to fix that.
Cord & Side:
![[image loading]](http://files.gamerslegacy.net/cord.jpg) Lighting probably isn't the best in this shot, but w/e really. I'm happy enough with how the plug turned out.
Behind:
![[image loading]](http://files.gamerslegacy.net/behind.jpg) I like this shot quite a bit, but could do without the bad modelling on the metal that connects the speaker 'head' to the 'feet'.
My game from my previous entry is coming along pretty well. It's more of a programming accomplishment than a gameplay accomplishment though, which is disappointing to myself, but will get the marks I want.
I'll be posting videos of the assignment I mentioned at the beginning of this entry soon. They involve a few programs I and a friend made for a group task that allow 2-3 players to control a racing game with hand gestures (in front of a web cam). Coming soon!
    
Bockit, May 29 2007
I've always wanted to be a game designer. I went through high school, 'knowing' that my career would be in the games industry. I even planned to move out the instant I finished high school and go to a private college in another state that taught game design.
The best decision I ever made was to go to go to uni and do a bachelor in design computing, looking at an extra year for honours.
I'm pretty happy with how my degree is panning out, it covers a broad range of graphic design, 3D modelling and progamming all the while emphasising and focusing on design. That and the course only has 30 spots so I know everyone doing my course. Also means we're all on first-name basis with our lecturers which helps a lot I believe. I don't think I would be suited to 'conventional' university.
But back to my point, I wanted to be a game designer. So when told that my major work for programming this semester was to make a game, I was pretty happy. Has to be in Java (the language we're learning at the moment), and that's about the only limitation. I decided not to go innovative for this project, more to see if I could do what's been done before. I'll be picking up the small engine I'm developing now and changing it over the holidays to be more innovative then.
Current Progress is probably about 60%. Here's a screenshot of what I've got so far.
![[image loading]](http://wwwpeople.arch.usyd.edu.au/~jhis8780/so%20close.jpg) Presenting it in a week, submitting in a week and a half.
All of the above said, during the (ongoing) process of making this game, I've come to the realisation. While I still dream of becoming a game designer one day, I'm happy designing just about anything. Which (hopefully) gives me more options in the future.
And options are good.
    
Bockit, May 27 2007
Second year and we start programming. Some love it, some hate it but the results so far have been pretty cool. Not being a computer science course and having the most amazing lecturer ever, the focus is on interesting results and design as opposed to what I will term as 'boring shit'.
With that in mind, my last assignment was a problem, it was too addictive. An example of what it looked like:
![[image loading]](http://wwwpeople.arch.usyd.edu.au/~jhis8780/deco2011/assignment3/multipleattractions.jpg)
Link to the applet here
Instructions:
Left Click: Attract all particles towards the cursor.
Left Click + Shift: Attract particles that are near the cursor to the cursor.
Right Click: Create a node at the cursor.
Right Click + Drag: Attract the primary node to the cursor.
Right Click + Shift: Create a secondary node at the cursor.
Middle Mouse Button: Deactivate all nodes.
Middle Mouse Button + Shift: Deactivate whatever node the mouse cursor over.
Have fun, it's addictive.
    
Bockit, May 27 2007
Never blogged before.. but if TL has it I figure I might as well give it a shot. Doing design computing for uni means I have some (imho) pretty interesting assignments. I'll post some of the more interesting ones up here.
EDIT: Sofa?
    
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