I actually hit C- 2 games ago, but then I failed miserably on Longinus. Spawning at 11, I proceeded to reverse the positions of the gateway and forge for my block, as I saw the sly zerg preparing a speedling runby. A group of probertos valianty moved into position and awaited the swarm, but then... they ran through the gap between the cliff and the gateway Elementary mistakes: 1 Me: 0
And yes, I only play PvZ for those who do not know, for PvZ is the sexiest matchup there is (TvZ is a close second, thus the 1 offraced TvZ ;D).
Cheers for TSL creating a longer iCC season, and thus more time to go for C!
I used to be a physics major. Math is lovely, and so are its applications (to an extent). However, I never really had any interest in the engineering applications of physics, none at all. In fact, I found them to be pretty terribly annoying.
Now fast forward to the present. I'm majoring in Comp Sci, and study the engineering(hardware) part of comps as well as the software. For some odd reason, comp engineering is actually really enjoyable and interesting, in contrast to the old types of engineering. Hell, I tried quite a few forms of engineering, including aero engineering, which I would think is close to comp engineering, but aero engineering and the rest... yea screw them.
I'm wondering if anyone else who feels this way can help elucidate what the difference is to you between comp engineering and traditional engineering. I know for me, the software half of comp sci is awesome because I am mostly unfettered by the laws of physics (though not quite the laws of mathematics), but I'm not quite so sure where the difference is on the hardware side.
As soon as my last upcoming midterm on Wednesday is over, it's time for ICC! I'm currently sitting at 2783 (Qiufeng), so C- should be no issue. C will probably be more annoying though. Since I haven't really played consistently in a long time, my sense of timing is really bad, gateways going down late, sometimes forgetting obs until really late, etc. Also, I haven't really been using templar much, since I somehow manage to lose them all over the place (good thing C- can be achieved without them eh?). Note that I am only playing PvZ; I just don't have the time to practice all 3 matchups as much as I would like.
I haven't actually seen the yellow rank on ICC before, so it'll be nice whenever I hit 3k =D. Any tips/suggestions for the C- to C grind?
So after dabbling in serious WoW raiding for a year, I am now selling my wow account. It kind of feels weird. I currently raid with FE (Formerly known as Vicarious), top 50 US and world #91 kill on Valkyrs for those who don't know about WoW guilds. It was pretty fun competing for world top 20 meters every night, as well as competing on progression. I'd say one of the high points was being top 10 on the meters for the first 2 weeks of ToC before I became a tank, and then a healer for Anub'arak hardmode.
I accumulated a bit over 100 days of playtime over one year. Pretty serious eh? You could think of it as wasted time, but I actually enjoyed it, and not in an "addiction" way. Perhaps I was addicted to progression. Maybe it was just that I thought I came too late to the SC scene to get anywhere near the top in it, and therefore went to WoW. Either way, I rather enjoyed the whole trip (Did you know there is an achievement in WoW named "What a long, strange road it's been" that takes a year to complete?).
Back to studying programming and the theoretical side of comp sci, and other stuff in college I go. It's certainly been a fun diversion from the usual path =)
We have a bounded interval, say [a,b]. The values of a and b are not particularly important. Let's say we are using [0,1000].
Within this bounded interval are some set number of other bounded intervals, which may or may not intersect with other bounded intervals. For example, one possible set of intervals is {[1,100],[2,36],[45,798]}.
From each bounded interval (not counting [0,1000]), you must pick exactly one point so that the least distance between two points is maximized.
What alogorithm would solve this?
EDIT: Attempt at clarification.
Basically he nth triangular number is the number of possible point pairs, each of which has a corresponding distance. For example, say we had [0,1] and [988,1000]. Then we would pick the points 0 and 1000, yielding a distance of 1000, because that choice of points means that the distance between the two closest points is maximized. We could have choise 1 and 988, but the distance would be decreased, so it's not the optimum choice.
Another way of putting it is that you want to choose the points so that the two closest ones are as far apart as possible.
For those who play WoW and know what I'm talking about..
most fucking painful hardmode Hodir wipe ever. Had like the perfect RNGs and everything, we were SO far ahead of the world fastest kill. Even after healers failed and it was obvious we were wiping so ppl started auto attacking / letting dots tick, the lowest dps was still 7.7k. Put another way, we didn't get the first flash freeze until 42%. God damn /sigh
So I just found out about this search engine named Cuil. I've been giving it a try, and it's not bad at all. Search for "Starcraft professional gaming"; I found the results quite humorous