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	<title>Bill307's Blog: Random Bill Stuff</title>
	<link>http://www.teamliquid.net/blog/billvideos</link>
	<description></description>
	<language>en-us</language>
	<lastBuildDate>Tue, 05 Jan 2010 23:50:29 +0900</lastBuildDate>
	<item>
		<title>Why UMS replays often desync</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=109348</link>
		<author>Bill307</author>
		<description>This one's for all the UMS map-makers out there.  You may have noticed that replays of UMS maps often &quot;don't work&quot;.  More specifically, if you play them back at a different speed, the replay desyncs.

So far, I have noticed two causes of these desyncs.


Cause #1:  the Countdown Timer reaches 0.  You see, the Countdown Timer does not speed up when you speed up a replay.  So obvio...</description>
		<pubDate>Tue, 05 Jan 2010 23:33:10 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=109348</guid>
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	<item>
		<title>[Game Dev] Keep your prototype rated E</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=101234</link>
		<author>Bill307</author>
		<description>Here's a funny game development experience my friend and I had recently...

Last week, I added the ability for our prototype game to play random sounds for things like enemies being shot or killed.

Like all game programming tasks, once a flexible groundwork was laid, I could add as many sounds for as many events as I liked.  So I added a gratuitous number of sound effects, including a numb...</description>
		<pubDate>Thu, 03 Sep 2009 13:37:47 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=101234</guid>
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	<item>
		<title>[Game Programming]Some of my code designs</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=97759</link>
		<author>Bill307</author>
		<description>Since ~January, I've been hard at work programming a mid-sized (from my perspective) game.  Through this experience, I've learned and come up with a number of code design ideas, both good and bad.  To save others from making the same mistakes that I did, and to give others ideas for their own games or programs, I've decided to share some of my experience here.

Please comment if you found thi...</description>
		<pubDate>Thu, 16 Jul 2009 11:29:29 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=97759</guid>
	</item>
	<item>
		<title>[Videos]Visualizing 4D, complex numbers, and more</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=77539</link>
		<author>Bill307</author>
		<description>Posted on Slashdot, the following videos show you how to visualize a few different aspects of mathematics:
- stereographic projections and 4-dimensional space
- complex numbers and their relation to fractals
- fibrations in topology
- a couple of geometric proofs

They're aimed at the level of someone who has finished secondary school math.  IMO the chapters on complex numbers are the eas...</description>
		<pubDate>Mon, 25 Aug 2008 09:51:06 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=77539</guid>
	</item>
	<item>
		<title>Videos of some talks at TED</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=76180</link>
		<author>Bill307</author>
		<description>http://www.ted.com/index.php/talks/list/page/1

I recently discovered this website, ted.com .  It has a collection of talks from prominent academics and professionals.  They have the potential to be very informative, insightful, and inspiring.

Below I'll briefly review the videos that I've seen so far, so that others can decide whether they are worth watching.  I'll use the following ratin...</description>
		<pubDate>Sat, 02 Aug 2008 08:09:44 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=76180</guid>
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