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GooseyWillSpeakNow

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Uh.. Woah thats a fast game
  Goosey, Aug 01 2008

Was watching the (P)Kal vs (T) BByong[Kal] WCG VODs and saw a Command and Conquer 3 WCG vod in the related videos. I used to play this game so I figured I would see what top-level play looked like.



And woah. Ok, first of all even as someone who put a decent amount of time into the game.. I can just barely follow what is going on at all. Secondly.. Woah that is fast.

I mean, I always thought SC was a fast paced RTS.. because, honestly, it is. But the first half of that VOD has the players reaching their top-tier units by the 5 minute mark. That is really fast. The GG also seems to come from no-where. I am guessing once the GDI aircraft killed the Scrin Aircraft there is no hope of Scrin defending his airspace or something, but it seemed like both players just teched at breakneck speed, started to mass their most powerful unit, and then one randomly GGed.

Still, wow was that fast.

The second half the of the VOD has got to be a highlights reel, right? I mean stuff just seems to be happening out of nowhere. If this is a realtime recording of a game then CnC3 is about a thousand times faster than I recall it being.

So yea.. I recall there being a thread a while ago, some article about why SC is a better competitive game then WC3 due to it being a great spectator game (easy to watch). CnC3 has to take the cake for the most difficult to watch then, right?

And wow was that fast.





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Comments (22)


Sometimes I really hate GosuGamers.net
  Goosey, Jul 19 2008

I don't really participate in the GG.net vs TL.net rivalry. It is stupid, both sites are useful, yadda yadda. But a plea to their fucking frontpage editors:
Stop getting such a hard on for putting the results of matches in your fucking headlines!

Really sucks to wake up and go check out my morning rotation of sites over coffee and have MSL semis spoiled for me before I can even look away.

Honestly though TL.net seems like the only site that really cares about giving at least a week lead-time before spoiling in front page articles. I have seen GG.net fuck me many times, SC2GG does it occasionally (usually in listing like 3 videos out of a bo5 in commentary), SCForAll also takes GG.net's "newspaper" approach.

I understand that there are different approaches to this. Newspapers don't wait 2 weeks to break results of football games; rather people get the paper to SEE those results. So is it wrong for me to hate on GG.net for adopting that model rather than TL.net's "we think our readers want to watch every game and not be spoiled" model?

Yes. Fuck them for this. T_T... Put it in the article, put the title as something like "Flash and ForGG show off! Results below!" or something. Just don't spoil it for me as punishment for daring to visit your page.



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Comments (26)


Starcraft II: The Game (sc2gg article shoutout)
  Goosey, Jul 15 2008

Starcraft II: The Game. By Greth
http://www.sc2gg.com/forums/index.php?showtopic=2942

Had to point this out since I thought it was really well written and since it seemed like a mirror to my thought train on SC2. Really got me excited about the game at the end so if you are feeling down on SC2 this might be a good pickup.

Loving these SC2GG articles; they have some good writers. Now if only their IRC room was better mannered..



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Comments (4)


YMCK - Quality chiptunes from Tokyo
  Goosey, Jul 13 2008


I have long been a fan of the chiptune/8-bit music scene. YMCK somehow stands out however; they are really perfecting a different sound than most chiptune artists and this has some possibility of breaking out beyond the super-subculture.

That and they are putting out the most stunning 8bit music videos I have ever seen. The video for 'Starlight' is absolutely breathtaking:



I just purchased their newest album, 'Family Genesis', and it is absolutely fantastic. One of my favorite tracks, which is the track that turned me on to them when I heard it at Muzak for Cybernetics, is Future Invasion. Click that title to sample it yourself, it is a good one.

If anyone knows any other great chiptune acts that would be a sin to pass over, please leave a comment. :D



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Comments (9)


Buy APM Here (ad)
  Goosey, Jul 09 2008

For anyone that missed it. No I didn't buy this ad. Whoever did is awesome.



Project Wonderful is freaking awesome and actually has caused me to turn off adblock on TL.net so that I don't miss the cool shit.



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Comments (26)


Never vs Shuttle - Quarter final Round1 Group A
  Goosey, Jul 07 2008

Never, aka ForGG goes head to head against Shuttle, aka YoonJoong aka YNG (Your New God).

Plexa hits us up with an awesome preview of the matchup in [GOM] Are you EXCITED?, so be sure to check that out. His predictions come down to this: Othello is a Terran map in PvT, plain and simple. Katrina is still a heavily Protoss favored map despite the Flash build. So this set will be decided by the second game on Blue Storm.

Lets get to the matches.


Game 1
+ Show Spoiler +



Game 2
+ Show Spoiler +


Game 3 (if needed)
+ Show Spoiler +


Some good games

Edit: BTW I have been mostly posting this type of material in my blog, but I recently experimented with posting some battle reports in the Broodwar forum ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=74705 ). Wondering what the general opinion (especially from admins) about where this stuff belongs. Perhaps buried in the Tournament forum? I am not sure.

Also I am looking for feedback on my writing style. With this one I tried to do a more straight-up battle report then my previous Shuttle love letterposts, but not as detailed and long as the Violet vs Shuttle live cast post. Let me know where you like it, what is most informative and entertaining.

Thanks :D



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Comments (1)


MST1 Final: eStro vs Excello (Production Quality)
  Goosey, Jul 06 2008

This is just to air out my feelings on the MST1 final production quality. For info on the games and some battle reports check out this thread.

I thought Diggity's commenting was really great in this series. Very fast, informative, and quite insightful at times. It helped a lot to have him with another obs view pointing out things that were not on the screen since the GameFire obs was.. Well..

Here is the thing. I think I know what the GF obs was going for: don't jump around too much to make people nauseous and keep your eye on the battles. But I really felt like I needed to use my imagination to describe the huge portions that Diggity was describing and the GF obs was missing. We never got shots of the bases after very early game, drops were routinely missed, large multi-front battles usually only offered us a glimpse of a single front, and in general I felt very annoyed at the camera work. I hate to bad-talk a guy who Diggity said was taking time away from his family, helping support the event, and also new to StarCraft.. But well. The fact that he is new to the game shows. I hope he gains some experience and any future events he may do a better job.

My next complaint is about the extra obs. While the lag problem in the first game mostly didn't show up again I felt there were many times the obs were making annoying comments showing up on the main screen. The brief stint that the GF obs did not have DND mode turned also seemed incredibly unprofessional.

And finally the whole production being done by GameFire seemed odd in the first place. As you can see from their website or from the FPS-centric intro they had (which was HORRIBLY normalized sound-wise) they just didn't seem like StarCraft was on the radar for them. I don't know who would have been better off running the streams.. Oh right, TL.net! But TL.net was not participating in the Multi-Site-Tour thing. Kind of sad.

But, thankfully the games were great and Diggity was a pretty damned competent caster. It kind of surprised me since some of his previous work I had heard (such as the Ascension series) I really didn't care for. I guess the guy is putting a lot of effort into his craft and it is showing through... So if you read this Diggity: Keep up the hard work!



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Comments (14)


PL: (P)YoonJoong v (T)BoxeR
  Goosey, Jul 04 2008



+ Show Spoiler +





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Comments (10)


SAThread: 'Explain to me why Starcraft still...'
  Goosey, Jul 03 2008

Coworker pointed this out to me today. Go ahead an weigh in if you have a SA forum account, but before I link I want to please make this request:

Lets act as cool-headed ambassadors and not as flaming faggots on this one? I think this guy just really doesn't "get it" and wants to; this is an opportunity to bring more people into the fold.

So here is the thread:
Something Awful forum thread: Explain to me why Starcraft still has a large, fanatic, fanbase

Here was my response:



Most of the posts have already pointed out that StarCraft is pretty close to perfectly balanced (at pro level, which is the only level that matters, all three races still trade top spots season to season). Some of the posts have emphasized that StarCraft actually has a pretty deep strategic element to it (which is why the landscape of strategies used in profession play is still shifting after 10 years).

No one has touched on one of the key reasons I feel StarCraft is still popular; why it is one of the only RTS games viable for competitive play. The high skill ceiling brought on by the enormous mechanical demands, aka "Rewarding High APM".


Limited selection size and lack of multiple base selection actually help build a higher skill ceiling due to the mechanical skill required to do good micro and macro with the user interface restrictions. The lack of complex waypointing lends to this as well.

Replies who mention 'click fest' are actually hitting the mark without realizing it.. This is a good thing. 'Click fest' is pretty much just a derogatory way to say that the game rewards a high APM (actions per minute) and this is an essential feature of any RTS.

Rewarding high APM is an essential feature on an RTS because RTS stands for Real Time Strategy game. Being real time it becomes impossible to separate out the speed at which you do things from how well you do: the faster the better, until you reach the mechanical ceiling. The mechanical ceiling is the speed at which additional actions are no longer necessary; the point where you are playing a mechanically perfect game.

In StarCraft that ceiling is beyond the realm of human hand speed. A bot is currently being developed which achieves more then 5000APM doing things like optimizing worker gather patterns and micro-dancing units individually. The fastest players in the world top out at about 500APM bursts; the average for progamers is in the 300APM range.

By having such a high mechanical ceiling StarCraft is able to combine the physical/mental demands of playing fast with the mental demands of knowing the strategy, timing, multi-tasking, etc.

I suggest that anyone who is interested in competitive play that emphasizes ONLY strategy should look into playing turn based games. I mean this without a hint a of disdain: RTS games, by their very nature either will reward speed as well as strategy or they will have low skill ceilings and fail to be viable as a competitive game.

There is a much larger community of people playing Go or Chess then there is people playing StarCraft. I think this is because it is more common for people to want to focus on strategy then speed. So this is great! And there are games for you if you fit this category!

Just understand that if an RTS fails to reward mechanical skills this will result in the skill ceiling being lower and the game being less viable for competitive play. I don't really have any problem with this as again, I think is a small subset of the game-playing population that cares about competitive play.

So for everyone who doesn't really care about competitive play there are ton of fantastic games for you: Supreme Commander, CnC3, Sins of a Solar Empire, etc. I have played these as well and in many ways they are more fun then StarCraft is.

But the reason StarCraft still is around with such a large strong community is because this community enjoys competitive play and StarCraft is able to provide the best platform for competitive RTS play that exists today.





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Comments (19)


Once again I am excited for SC2
  Goosey, Jul 02 2008

http://www.teamliquid.net/forum/viewmessage.php?topic_id=74229

Best topic on SC2 ever. Seriously, the 'mutant larva', the new gas mechanics, the force-field ability, etc etc.. I really feel like Blizzard is going to be able pulling off leaving MBS in while still providing macro mechanisms to allow the ultra-high skill ceiling we currently have.

I just found myself going into a 10 minute joy-rant about it to one of my coworkers so.. Yea. Excitement renewed.



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Comments (15)




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