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	<title>IskatuMesk's Blog: IskatuMesk</title>
	<link>http://www.teamliquid.net/blog/iskatumesk</link>
	<description></description>
	<language>en-us</language>
	<lastBuildDate>Thu, 04 Apr 2013 13:16:20 +0900</lastBuildDate>
	<item>
		<title>Steel Thy Thoughts (Ret p6)</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=406213</link>
		<author>IskatuMesk</author>
		<description> 

Part 1
Part 2
Part 3
Part 4
Part 5


Many years have passed since the UDK came out, and more yet since I long desired to abandon modding and enter a real, functional engine. However, I have always been afraid. This has become my greatest enemy - fear, and doubt. It is a truly unconquerable foe.

I cannot ask much of myself. I am fearful, and frail. My disabilities, my ineptitude, ...</description>
		<pubDate>Thu, 04 Apr 2013 13:06:51 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=406213</guid>
	</item>
	<item>
		<title>Bloodstone Giants (Ret p5)</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=404240</link>
		<author>IskatuMesk</author>
		<description>Part 1
Part 2
Part 3
Part 4

Today I seek to rebuild the Bloodstone Battlecruiser. A legendary royal Anahn flagship from the second generation. 

 
The original Bloodstone Battlecruiser, as shown on the far right, is an eyesore. It saw nearly no screentime in Salvation due to all of the problems it had, and its general abhorrent appearance. This will have to change for Retribution.

I...</description>
		<pubDate>Fri, 22 Mar 2013 03:17:12 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=404240</guid>
	</item>
	<item>
		<title>Project Assessment March (Ret P4)</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=401869</link>
		<author>IskatuMesk</author>
		<description>Part 1
Part 2
Part 3

I am now ready to talk about ingame material.

Over 30 hours of streamed dev material is available to internal viewers, 7 parts of the Dev series are finished, 7 internal demo videos have been created, and around a dozen assessment and analysis videos are created. Since November 2012 I've been steadily progressing on revising and adding to existing content in the gam...</description>
		<pubDate>Fri, 08 Mar 2013 02:09:24 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=401869</guid>
	</item>
	<item>
		<title>Stars Alight (Ret P3)</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=400405</link>
		<author>IskatuMesk</author>
		<description>Part 1
Part 2

A period of inactivity, a rest so to speak. I felt I needed it. The work in January and February was intense, especially during the crossover weeks. But significant progress was made. The DyiithJhinn, functional. The Wayward Daughter, also functional. Some things I hadn't thought to see working for months yet. My first UDK experiments are on the horizon. But I'm not quite read...</description>
		<pubDate>Tue, 26 Feb 2013 21:57:17 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=400405</guid>
	</item>
	<item>
		<title>Evolution of the DyiithJhinn (Retribution p2)</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=396159</link>
		<author>IskatuMesk</author>
		<description>The wheels of time have turned, and so has our mechanism of creation. Throughout the long months of this year I will be forging project Retribution. Within recent days, I meet an odd sense of nostalgia, as I am returning to a race whom I last worked with back in 2004 - nearly a decade ago.

 
The DyiithJhinn first taking shape, an era ago...

 
... but, really, it was only yesterday. Time...</description>
		<pubDate>Thu, 31 Jan 2013 00:05:42 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=396159</guid>
	</item>
	<item>
		<title>Voice of the Stars</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=395405</link>
		<author>IskatuMesk</author>
		<description>I'm a voice actor. I've been a voice actor since I was a child. But only in 1999-2000, when I picked up making Brood War total conversions, did I really think of it as acting. Everything I know acting-wise and editing-wise is entirely self-taught. I use Audition 1.5 for my editing.

Some various voice work from 2012. I was practicing unedited and lightly edited voices a lot during that year....</description>
		<pubDate>Sat, 26 Jan 2013 15:49:31 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=395405</guid>
	</item>
	<item>
		<title>Retribution Rising p1</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=393382</link>
		<author>IskatuMesk</author>
		<description>I'm rebuilding an old project that sucked. This will be a machinima/independent movie targeting ~2 hours of runtime. It is a largely private project, but I'll occasionally post some renders and ingame junk on here. 

I do 99% of the voice acting, SFX, modeling, particles, whatever you think of. It's a mostly solo project with some oddjob outsourcing here and there. I rip stuff for textures wh...</description>
		<pubDate>Tue, 15 Jan 2013 09:04:48 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=393382</guid>
	</item>
	<item>
		<title>Brood War, my old comrade.</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=389749</link>
		<author>IskatuMesk</author>
		<description>Ah Brood War, my old comrade. It has been many years since we last exchanged bodily fluids. Many years yet since our golden age. Many more since the dawn of our finest hours. 

We've been through thick and thin, you and I. You provided a light at the end of my primitive tunnel, a beacon of hope amongst a world of ruin. Your mighty anvil and tremendous hammer gave life to my dreams, if only fo...</description>
		<pubDate>Sun, 23 Dec 2012 08:37:51 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=389749</guid>
	</item>
	<item>
		<title>The Unsung Legacy p7</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=350341</link>
		<author>IskatuMesk</author>
		<description>From dreams...

 
 

To life...

 
 

Such is the unsung legacy of our motion.

Many months have passed since the release of Black Sun: Salvation, most of which have been as dark and depressing as ever. But today, 'ere the sun's rise and fall, a new battle is brewing. One that seeks to recover from the failures of old, rebuild that which was lost. Our pride. Our glory.

In all dre...</description>
		<pubDate>Wed, 04 Jul 2012 23:45:26 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=350341</guid>
	</item>
	<item>
		<title>Voice Demo 7</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=290096</link>
		<author>IskatuMesk</author>
		<description>Today I am releasing a 22 minute video demonstrating a few of the release and refuse takes of voices from Black Sun: Salvation Episode 1, which I released a month ago.


http://www.youtube.com/watch?v=AWyUWb5wpPE

This video makes a tremendous display of the largely unedited voices I attempted, as well as the many efforts to create that &quot;com static&quot; as seen in games like Homeworl...</description>
		<pubDate>Tue, 29 Nov 2011 23:23:29 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=290096</guid>
	</item>
	<item>
		<title>Looking to the Future</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=281699</link>
		<author>IskatuMesk</author>
		<description>With Black Sun completed and out of the way, it's time to look to the future, and try to do decide what I will attempt to do next.

I was disappointed in how far I let Black Sun slip through quality control, but as I detailed in the Making Of, the last few months of the project were immensely difficult. I have become concerned with how deeply detached I became from my work, and how far I was ...</description>
		<pubDate>Wed, 02 Nov 2011 08:44:20 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=281699</guid>
	</item>
	<item>
		<title>[Machinima] Black Sun: Salvation</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=279913</link>
		<author>IskatuMesk</author>
		<description>Four years ends this day. A legacy has come to its close, and a grand project has reached its last stage - its presentation.

Black Sun: Salvation is ready for viewing!

View in 1080p or Original at Fullscreen for the intended effect. Any less is injustice to your time spent with the video. And, do set aside some time. It's 52 minutes long.

http://www.youtube.com/watch?v=wSucsRDKvuU

D...</description>
		<pubDate>Fri, 28 Oct 2011 01:24:49 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=279913</guid>
	</item>
	<item>
		<title>The Unsung Legacy p6</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=270855</link>
		<author>IskatuMesk</author>
		<description>In my last progression blog I said I probably wouldn't be posting another update before the final product was ready. Well, things complicated a bit after that.

 
My estimation of 1 month of work was perfectly attainable had I not encountered some massive setbacks.

My video card decided to start giving me some serious issues and had to be replaced, setting me back by about $450 and a fair...</description>
		<pubDate>Sat, 01 Oct 2011 12:31:31 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=270855</guid>
	</item>
	<item>
		<title>The Unsung Legacy p5</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=260767</link>
		<author>IskatuMesk</author>
		<description>To lose sense of time. To toil endlessly, thrashing one's mind to keep pushing. Keep pushing. Further and further, into cosmic waves and dancing thunder. There is no time to reconsider. No time to hesitate. Only act. 

This is a production cycle. A time without time. The cycle meets its end only when the work is complete. No sooner, no later. The work must be completed. It is now my quest mos...</description>
		<pubDate>Tue, 30 Aug 2011 23:05:47 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=260767</guid>
	</item>
	<item>
		<title>The Unsung Legacy p4</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=252741</link>
		<author>IskatuMesk</author>
		<description>Work on Black Sun has resumed at a slow, haggard pace. But it has resumed, and my sights are set towards Episode 1. Perhaps the most significant of all the struggles in the last month has been the tiny bit of writing I was able to achieve for my novel. After a year and a half of inactivity I managed to put a small dent into the area that has held my revision at bay, as well as contribute to som...</description>
		<pubDate>Tue, 09 Aug 2011 13:27:57 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=252741</guid>
	</item>
	<item>
		<title>The Unsung Legacy p3</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=242190</link>
		<author>IskatuMesk</author>
		<description>Behind the mask of every project, grand or minute, there is a struggle to wage. Be it the drive of glory, wisdom, or success, the struggle remains. My struggle to reach this point has been most grand. What awaits me at the end of this tunnel is not likely to be something I like. Still I march on, under the facade of learning, hoping one day I can grow strong enough to challenge the dreams of me...</description>
		<pubDate>Sun, 10 Jul 2011 05:41:25 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=242190</guid>
	</item>
	<item>
		<title>Moar ships</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=239642</link>
		<author>IskatuMesk</author>
		<description>Because moar

Currently unnamed Warlord heavy destroyer

 
 
 

Patriarch-class Dreadnaught

 
 
 

Neither are quite finished yet (the bottom/rear on the destroyer in particular needs touching up) but next time you'll see them is in Episode 1.

The destroyer is about 12k poly and the DN about 21k or so.

Modeling time - the DN is about 6 hours and the DD about 10.

/e the D...</description>
		<pubDate>Sat, 02 Jul 2011 13:41:59 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=239642</guid>
	</item>
	<item>
		<title>The Unsung Legacy p2</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=237714</link>
		<author>IskatuMesk</author>
		<description>Ah, here we are yet again. 40 hours later, mad and sweaty, all riled up for something fierce. Modding is problem solving. I spend more time cleaning up or working around the shit left behind by bad game developers than I do actually modding or making content. Is it worth it? I think most people would say no. That is why there are so few modders left these days. 

That is the unsung legacy. Pe...</description>
		<pubDate>Mon, 27 Jun 2011 06:41:59 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=237714</guid>
	</item>
	<item>
		<title>Black Sun - The Unsung Legacy</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=234111</link>
		<author>IskatuMesk</author>
		<description>Honor.

 

Pride.

 

Devotion.

 

I've none of these things. I've not the means to define these things. In the darkest of times I fight the greatest of battles. Those against myself. That reflection in the mirror. I am my own worst foe. I cannot conquer that which can match my every move, exploit my every weakness. Instead, I seek to absolve, not conquer.

 

Earlier this morn...</description>
		<pubDate>Fri, 17 Jun 2011 03:12:26 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=234111</guid>
	</item>
	<item>
		<title>Voice Demo 6</title>
		<link>http://www.teamliquid.net/blogs/viewblog.php?topic_id=222710</link>
		<author>IskatuMesk</author>
		<description>It was requested for some less effect-heavy voices. So, today, I have decided to share with you some of my unused dialogue for various things and then some of the more normal stuff. This is a longer demo than usual despite culling a huge amount of dialogue from the first three samples.

http://www.youtube.com/watch?v=vP4P8Bwk1Qs

In order,

1 - Unused Anahn dialogue for a scrapped 3d rend...</description>
		<pubDate>Sat, 14 May 2011 07:15:49 +0900</pubDate>
		<guid>http://www.teamliquid.net/blogs/viewblog.php?topic_id=222710</guid>
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