It seemed like it was just yesterday that we were in eighth grade, when we would sit in art class and play laughing contests at our table. And you would always be the first to lose, the first to laugh at whatever we did.
It seemed like it was just yesterday that we were in ninth grade and we would just sit in class and check out girls. We would always look at each other and laugh, because we could both tell what the other was thinking.
It seemed like it was just yesterday that we were in twelfth grade and we would just talk and joke about each other and the future.
It seemed like it was just yesterday that I saw you.
And now I'll never be able to hear you laugh ever again.
And now I'll never be able to talk to you ever again.
And now I'll never be able to see the light in your eyes ever again.
My cousin and I arrived at the Anaheim Convention Center at around 9:45 AM. Thanks to his procrastination, we discovered that the main parking area was full and blocked off so we drove around and managed to find a parking structure for the Anaheim Convention Center a few blocks down and rushed in to the now open BlizzCon. Inside, surrounded by other fellow nerds, we met with Panorama and Ghostclaws. After I took a nice piss, we traveled toward the dark dungeon in front of us, where security guards searched our bags, perhaps for rare items or something.
Wow nerds?
Inside Blizzcon was a lot more different than I had anticipated. I had imagined it would simply be like the outside of the hall where people would set up booths and such, but the real thing was really dark yet filled with flashy lights. Large portions of the floor were dedicated solely to a bunch of PCs for Starcraft 2, Diablo III, and Wrath of the Lich King. There were tournament areas, an information booth, a silent auction area, and the main hall where most significant events would take place.
These guys thought I was taking a picture of them while I was taking pictures of the floor. I suppose it was a nice touch
Sexy statue
I wish they sold this poster
I just noticed the I <3 TL shirts. Identify yourselves!
A booth where hopeful young souls would show their work to Blizzard and be shot down
My true form
Of course, the first place I headed to was Starcraft 2. Here, I met a fellow TL member who told me he was a lurker with few posts. If you’re reading this please post so I know your TL name! He got in line with my cousin and I to play Starcraft 2 and after my first round, my cousin and I watched Mike Morhaime's opening speech to Blizzcon, where he announced the new Wizard class for Diablo III. Something seems really odd with Morhaime's voice, it sounds really thick as if he really didn't want to be there or didn’t want to be addressing WoW nerds. At this point I realized that the TL member who was with us before disappeared, so I hope he didn’t think we ditched him. Anyway, I forgot what else Morhaime said, but I went back to Starcraft 2 right after.
After playing Starcraft 2 twice or thrice more(the line was really short at this time for some reason), I happened to meet some guy with an accent who noticed my TL shirt. We talked for a bit and the guy revealed that he was Plexa! I forget what I said but he gave me a manly hug and left for some place unknown. My cousin and I then headed to the main hall to listen in on the Diablo III character development panel, which was about to begin.
Main hall getting ready for a panel discussion
Are all branches of gamers destined to look like this?
I urged my cousin to leave about ten minutes before the panel ended because I wanted to get some good seats for the Starcraft tournament. Lo and behold all the seats were taken, but this nice girl let us take these seats she was saving for the friends she thought were coming. It was pretty close to the front as well, maybe third or fourth row back. Of course, all of Team Liquid was sitting down in front.
Watching a tournament with progamers in real life is so much better than streaming on the computer. There's really no other experience like it- the moans, the cheers, the atmosphere, watching first person views of each player's screen, hearing Tasteless' and Artosis' insightful commentary and the crowd's reaction to Tasteless' enthusiasm was all just so much fun. Of course, watching Nada vs Jangbi itself wasn't bad, but Jangbi pretty much streamrolled Nada both games.
Tasteless, DJWheat, Artosis
Quite a large crowd for a ten year old game
I forgot what the question was, but evidently it made Jangbi laugh
Some dude's scalp
After the games, a lot of people followed the progamers to the progamer area, a network of computers where I assume the loser's bracket took place at. Here I was hoping to get Savior's signature on the cheerful I made him and hopefully get a picture with him. Unfortunately, he was standing inside the progamer area (sealed off with the velcro tape thing) and it was really hard to get to him. Fortunately, there was a rather cute Korean girl talking to him so I asked her to ask him to sign my cheerful, then to take a picture with me.
Once the surreal-ness of having sort of met Savior subsided, I went back and played some more Starcraft 2 before entering the line for the Blizzard Store with my cousin- a huge mistake. We waited approximately three hours in line just to buy whatever overpriced merchandise Blizzard was selling. I just bought a Starcraft 2 poster because it looked simply awesome. After the torture of standing in line, we rushed back to the tournament area where Savior vs Jangbi had already begun. We still managed to get decent seats though, and Savior put on a strong performance as he practically dominated both games. Jangbi's PvZ is not particularly renown, but to lose to Savior in his current form might mean that Savior has become a little stronger.
People once again flocked to the progamer area after the games, but I was content with my Savior picture and signature so I headed over to the Diablo III section with my cousin. On the way, we saw two rather hot girls cosplaying as Blood Elves walking around. Nerds who mustered the courage to approach these heavenly beings could get a picture with them. I however, was not a courageous nerd, so I simply watched as they posed a bit for cameras.
Finally, we got into the Diablo III line (which was incredibly long) and watched the costume and joke contests on an overhead TV as we waited. Diablo III was set up so that four people could play at a time, so I played with my cousin and two other random guys. I wanted to try out the Wizard, but my cousin beat me to it so I chose the Witch Doctor. The Witch Doctor's Flaming Skull spell (I don't remember the exact name but he basically lobs a flaming ball) was so fun I just kept spamming it the whole game and that kept me thoroughly entertained. I know people complained about the color scheme when it was first revealed, but it really feels like Diablo.
Along the way I found a Blizzcon Artifact in a barrel, which someone conveniently forgot to open. I showed it to one of the guys by the computer and he gave me a nice poster signed by the development team.
Basically we were allowed to beat the first quest or mission, which climaxed in a boss fight versus the Skeleton King. All in all, Diablo III keeps the feel of Diablo and was extremely fun. I can't wait for the full game.
Afterward, my cousin and I simply watched some of the dance contest on a television before finally calling it a day. There was one or two pretty cute girls on the dance contest, but not the Blood Elves I had noted earlier.
Goodbye day one
Day Two
I severely overslept the second day, waking up at 9:00 AM instead of the previously arranged 8:00 AM. Luckily for me, my cousin didn't wake up until 9:30 being the lazy ass he was. So he finally picked me up at 10:45 and we went on our jolly way back to BlizzCon. We arrived at around 11:40, and by that time the Jangbi and Nada tournament had already ended. So once again, it was back to Starcraft 2.
I honestly have no recollection of what I did during this time, but I remember that the Starcraft finals were to happen at 2:00 PM. Judging from my pictures, it seems that I just walked around for a bit and probably played a few extra games of Starcraft 2.
The tournament that never was
I forget what was going on at this moment
Anyway, soon it would be 2, so my cousin and I started heading toward the tournament area, stopping at the WoW trading card game area and all the sponsor booths to check out what they had.
A game where you threw a sack into a cardboard cutout of some WoW character with holes in their head and body. Whichever team dealt the most damage would win. Line was too long though, and the prizes seemed lame.
Somewhere in this labyrinth is where I smelled the worst BO I have ever smelled in my life. Whoever it was smelled as if he had vomitted or shat in his pants and didn't clean it up. SHOWER PLEASE!
Hot
We arrived a bit early to the tournament stage, and because I was desperate for a front up seat, I sat down on the floor in front, and was later joined by Panorama, Ghostclaws, and the rest of Team Liquid.
Putting the murloc onto the camera
Ma Jae Yoon fighting!
Lee Yun Yeol fighting!
In a series which I hoped would have been six games, Savior swept Nada quite easily 2-0. I'm not sure if Nada simply played sloppy or if he was trying to entertain the crowd, but Savior played seriously both games and dominated quite easily. In any case, it was still an awesome experience, and the crowd's reaction to Nada's Vulture micro was quite funny. It managed to get six Zergling kills before it died I think. In any case, Tasteless then interviewed Savior with LosingID8, a much better translator than the one Blizzard had (that guy should be fired).
Tasteless, seemingly high off something
”I will destroyed everyone again in 2009. Thank you!”
After Savior's legendary speech, a lot of people once again flocked to the progamer area for pictures and autographs. Here I was lucky to find Nada and Jangbi isolated so I had my picture with them.
I tapped Jangbi on his right shoulder, but for some reason he turned left. Is this a cultural thing?
Nada was really cool and nice. He would say some English to fans like "yes" and pose accordingly in all his pictures. Also notice how he can bend his thumb yet again in that pose.
Me, my cousin, Ghostclaws
My cousin and I then left the area, where we saw some kind of Blizzard Jeopardy game where contestants answered questions for prizes. I also noticed two girls cosplaying as Night Elves and had a hunch that they would inevitably clash with the two Blood Elf girls from Day One in a fight to take a picture with me.
One of the Night Elf girls on the far left.
A random cosplayer I walked past.
After the tournament, my cousin and I debated whether to go back to Starcraft 2 or to play Diablo III again. The line for Diablo was quite huge at this point, so we decided to play some more Starcraft, where I bashed my cousin repeatedly. Around 4 the fan tournament was supposed to start, so we headed there but found out that it was supposedly canceled because the Blizzard staff got really disorganized and decided to just give people who won three games in a row a poster. I waited in line a bit with Ghostclaws and Panorama while watching the top WoW PvP players own Blizzard employees, then finally got to play my first real match versus Ghostclaws.
Zerg early game seemed really confusing because you can go Zerglings/Banelings, Hydralisks, Roaches or just an early Birth Queen. Ghostclaws did a fast Marine/Marauder/Medivac drop while I tried to do a Baneling rush, which basically let Ghostclaws fly all around my base while I rolled back and forth trying to intercept his drops. I was unable to take out his Medivac because I didn't make a Hydralisk Den and he destroyed my main and my only anti-air unit (Queen) so I gg'd.
Hopeful players unaware of their impending doom at Ghostclaws' claws. Get it!?
My cousin and I went back to the store because the line was so short and my cousin bought a few more things before we headed to the Diablo III line one last time. In line, we listened to the comedy of Patton Oswalt as he cracked jokes about fat people and wasting time in the basement playing computer games (which ironically, was the audience he was supposed to be catering to). Finally we got to play Diablo III, but I didn't get to find a Blizzcon Artifact this time. The line was so long we weren't even allowed to beat the first quest this time either- they had us leave after fifteen minutes or so.
By this time we were really burned out, but I caught Ghostclaws and Panorama still in line at the Starcraft 2 fan tournament area, possibly trying to win more posters (Ghostclaws had already won one). I watched Level 80 Elite Tauren Chieftan play during the closing ceremony as the line slowly inched forward. Finally it got to me and I was paired up against someone who had won his previous game.
Game #1: This guy seemed pretty cocky and he had a poster on the table, so I assumed he had already won three games in a row. He tried Zealot rushing me but I fended it off with a Spine Crawler and some Zerglings. I tried to do 3 Hatch Mutalisk, but his Stalkers pretty much rendered my Mutalisk ineffective (I had no idea they could attack air). He began to mass Zealots/Stalkers/Immortals while I basically expanded and took four bases. I parried his attack with Spine Crawlers and Hydraling, then teched to Ultralisk and completely rolled him.
Game #2: My next opponent seemed pretty new because he started off with an Assimilator right after his Pylon. Later I discovered he had been proxying cannons near my third hatchery, but I built a Spine Crawler and got rid of his closest warping in cannon, then decimated the rest with Mutaling. I then teched to Lurkers while destroying his natural and forced my way into his base with Hydralurk and burrowed Lurkers behind his mineral line, destroying all his Probes and he gg’d.
Game #3: In this game, my opponent tried 2 gating me, but of course with Starcraft experience and the fact that it was cross position, I fended it off easily with a Spine Crawler and six Zerglings. I then contained him with Lurkers for about ten minutes, teched to Ultralisk, and completely rolled him.
Game #4: After my third win, no employee came by to ask me to leave so I continued to play. My opponent went Zerg, so it was my first ZvZ. He went 3 Hatch while I did the normal ZvZ 2 hatch tech build. I built a Spine Crawler then uprooted it and slowly walked it over to his natural. Having earlier Zergling speed and more Zerglings from ZvZ experience, I planted my Spine Crawler at his natural then swarmed into his main when he sent his Zerglings at the Spine Crawler, winning me the game.
Game #5: Here I tried Ghostclaws's strategy of fast Marine/Marauder/Medivac drop, but my opponent (same guy from last game- he didn't leave lol) massed Stalkers and blinked them up my ramp past my wall and totally raped me. I was successful in my drop and killed his probes, but he just had so many Stalkers that I had to give up.
After I lost, I collected my poster (they only had Wrath of the Lich King ones left) and prepared to leave with my cousin, whom I had totally forgotten about. He was sitting in a chair in the now empty theater with Ghostclaws, and I was saddened that my BlizzCon adventure was coming to a close.
When BlizzCon is this empty, you know it's time to go.
The now nearly empty store line.
On the way out, I snapped some random photos just to get some more pictures of the place.
Here they let you play old school Blizzard games- Lost Vikings, Starcraft, Diablo, etc.
My loot
However, before I reached the exit, I spotted the one celestial person that I had been searching for all my life. This was the most beautiful person I had ever seen- I knew immediately when I set my eyes on her that we were meant to be and I that I had to get a picture with her. As I walked toward her, I was approached by the Elfen girls I had noted earlier- the two Blood Elves and two Night Elves. "Uh-oh", I thought to myself. This could get real ugly, real fast.
Hello, ladies.
Yeah, I’m talking to you ladies
Please, there's no need to fight! There's enough of me to go around!
Sigh, if you insist. I'm in a hurry you know.
Okay, okay, just one picture.
Finally after the annoyances had left*, I ran to catch up to the love of my life, the one person whom I knew I would always long for and look back at with sorrow and regret that I had not taken a chance to further our relationship. I caught up to her, and our eyes met. It was a beautiful moment, a moment that brought tears to my eyes and joy to my face. She was the most beautiful girl I had ever seen, and I had my cousin take a photo, as I was sure we would never cross paths again.
Thanks for reading! I hope you guys enjoyed my little synopsis. Sorry I didn’t get to go to the TL dinner, I was way tired from a lack of sleep the previous night. And I apologize that I didn’t get to meet a lot of people because I would have felt really bad ditching my cousin and going to hang out with TL people.
If there’s a BlizzCon next year I’ll definitely go to the dinner, and I hope to see more TL people at BlizzCon!
*Event may have been written to show the author in a better light.
The smell of burning fuel fills the air as you lean over the railing, watching the scenery. Clouds stretch as far out as the eye can see, both above and below you. A few islands sprinkle their silhouette upon clouds in the distance as the luminous Silver Moon above quietly watches the world. Soon, you spot a speck in the distance- it is almost invisible to the eye at first but it grows larger as you near it. A raised black flag with a skull upon it catches your eye. It's a ship- and from the looks of it, its crew has just taken in a loot of treasure. A grin creases across your face as you hear your crew members preparing to board, and you quickly rush to join them.
The age of exploration has dawned upon this world. Brave adventurers set sail across the vast skies in search of treasures untold. And where there is treasure, there will be Air Pirates.
This is the world of Arcadia.
Arcadia
Skies of Arcadia (Eternal Arcadia in Japan) is a RPG that perhaps few are familiar with. Originally released for the Sega Dreamcast in 2000 and later ported with a few new additions to the Nintendo Gamecube in 2002, Skies of Arcadia is considered by fans as one of the greatest RPGs to grace the Dreamcast, as well as the Gamecube.
But what makes Skies of Arcadia different from other RPGs? I don't particularly consider myself a hardcore RPG player, as the number of RPGs I have played probably dwell in single digits, but Skies of Arcadia was one RPG that stole my heart.
I. The World
Skies of Arcadia weaves a beautifully rendered world with six moons high in the sky- red, green, blue, yellow, purple, and silver. It is these moons and the debris that falls from them that the denizens of Arcadia depend on for survival. Not only do the moons each have their own properties, but they also endow the land and people they shine upon with that property- for instance, the land under the scorching Red Moon becomes a desert, and the land under the Green Moon becomes a rich and beautiful forest.
The city of Valua, blessed with the electromagnetism of the Yellow Moon
Of further interest is that there is no surface to the planet. On the world of Arcadia, islands populate the skies, including a few islands large enough to represent a continent. How they are raised in the sky is a mystery, but by breaking away from conventional overworlds, Skies of Arcadia is able to deliver and create a world where everything is new to the player and the sense of exploration is heightened.
The overworld
Of course, some form of transportation is needed to get across this vast world, and Skies of Arcadia introduces a world where flying ships are the norm. Not only does this further immerse the player in a huge world of the unknown right from the start, but it also allows for ship battles, where the player engages enemy ships in turn based combat, creating an exciting new method of battle to break away from the monotonous random encounters in dungeons. Furthermore, the ship can be equipped and even upgraded later in the game, allowing the player to explore areas previously unreachable and equip stronger weapons.
Badass
II. The Battle System
There are two forms of battle in Skies of Arcadia- one being the traditional random encounters in dungeons and in the skies, and the other being ship to ship battles that typically occur to progress the storyline or occur against optional enemies on the overworld.
At first, the random battles felt extremely tedious. The beginning of the game is plagued with random encounters, perhaps one every five steps or every five seconds at worst (and this is after they toned the random encounter level down in the Gamecube version). But as I continued to do battle with colorful and often interesting creatures, I began to pick up upon several aspects of the unique battle system. Skies of Arcadia implements a turn-based battle system, but no one from either side is allowed to attack until the entire party's moves have been selected. This can be both advantageous or a disadvantageous to the player, as the player must think through his moves thoroughly before choosing what to do. Thinking several steps ahead of the enemy is crucial to keeping the characters alive. As interesting as I found the battle system, the one downside was that it made battles feel extremely long and cumbersome- after selecting the character's moves, one has to watch as the characters and the enemies execute their moves one by one; the order of movement is decided by highest speed first, then each character and monster until the slowest and last one has made its move.
Length aside, the random battles work similarly to any other RPG. As the player progresses throughout the game, he will obtain different colored moonstones that will allow him to change the color of his weapons in battle. This incorporates another level of strategy into the game, as the colored weapons not only can increase damage if changed to a color strong against the enemy monster’s color, but also the colored weapons serve to help your characters learn magic of that color. For instance, having a character’s weapon left at green at the end of the battle will gain that character and other party members magic points in green magic.
The battle system also utilizes a Focus system, a pool of spirit points that is constantly replenished each turn. These spirit points, or SP, allow party members to use magic and S-moves (super moves, powerful attacks or defensive moves that consume large amounts of SP), thus forcing the player to choose between focusing for a powerful move next turn or to attack straight away.
That’s a lot of HP
Ship to ship battles are unique to Skies of Arcadia and are often found to be more enjoyable. Similar to random encounters, ship to ship battles force the player to decide all his moves before executing them- thus, the player is allowed four moves in each turn, one move corresponding to each character in the party. The player is presented with a grid, with a colored light on top of each column- a green light means no real danger, a yellow light means some danger, and a red light usually means the enemy will use a high powered attack that turn, allowing the player to decide which turns to guard. Also in similarity to random encounters, ship to ship battles use a focus system as well, as casting magic and firing cannons consume SP.
These battles may seem simplistic at first, but the developers incorporated torpedoes (missiles that take one character’s turn to fire, but can hit on another turn with increased accuracy) and even an S-move for the ship, which is usually a high powered, high SP consuming cannon that can only be fired on columns denoted with an S. Furthermore, the ship’s stats are taken into account when battling, so players are forced to keep their ship’s equipment up to date in order to move first, deal higher damage and lessen damage received. Lastly, the power of primary ship cannons is based upon the character firing it, forcing the player to choose which character should perform what action.
After deciding upon a move set, the player watches as the two ships do battle, executing all four moves before a new turn begins. Throwing in choices to attack from behind or to attack different areas allows the player to make tactical decisions and bear the consequences of what subsequently happens- perhaps attacking from behind will allow the player a few critical shots, or perhaps the enemy was aware all along of his intentions and will get the advantage instead. The plethora of options and strategic choices comes together for a refreshing and invigorating battle experience.
Imma firin' my cannon!!1
III. The Characters
Skies of Arcadia is also unique in its characters. Rather than the downcast and emotionless characters of some popular RPGs, Skies of Arcadia presents its characters as both upbeat and realistic, fighting for their values and their beliefs. What is also interesting is that there is a small amount of characters. Whereas some RPGs have parties of up to eight members, Skies of Arcadia introduces three main characters and three supporting characters that are never in the party at the same time. With few characters, Skies of Arcadia frees itself from the convolution of explaining every character’s story and instead weaves them all together. Here, I will give a brief synopsis only of the main characters, as the supporting characters are spoilers in themselves.
Lookin’ good
Vyse is the protagonist of the game. He is upbeat, confident, and if something is said to be impossible, it only motivates him to try harder. Vyse’s dream is to explore the world of Arcadia and to find treasures and artifacts that have never before been documented.
Vyse wields two cutlasses as his primary weapon, one for offense and one for defense.
It’s coming back right?
Aika is Vyse’s childhood friend and best friend. Her parents were killed in a raid when she was younger, so growing up with Vyse has rubbed tomboyish qualities upon her. Similar to Vyse, she is not afraid to speak her mind, but when it comes to making decisions, she will usually follow Vyse’s lead.
Aika utilizes a large boomerang as her attacking weapon and is extremely quick, often taking the first move in battles.
Fina and Cupil
Fina is a secretive, mysterious girl who knows nothing of Arcadia. She was raised upon the belief that the denizens of Arcadia were hateful, greedy, and could not be trusted. When she meets Vyse and Aika however, her perception of the world and her beliefs are thrown upside down.
Fina’s pet Cupil acts as her weapon, transforming itself into various objects to bash against enemies.
IV. The Story
In the Old World, warring nations used organic weapons known as the Gigas to do battle against one another. Each civilization under each corresponding moon in the past had its own Gigas and would use it to defend or attack an enemy nation. Ultimately, a shower of moonstones was called down upon the world, wiping out the majority of Arcadia’s population and ending the wars. This was the Rains of Destruction.
In the New World, under the power of the Yellow Moon’s electric properties, Valua has quickly developed and become the most technologically advanced nation of Arcadia, along with the largest mobilized army under the control of six admirals. But yet, Valua seeks something more still, something even more powerful: the moon crystals. It was these crystals that in the past allowed the bearer to control the Gigas of the corresponding civilization. To have all six crystals and command of all six of these entities would allow for Valua to completely seize and conquer the entire known world. And to find these crystals, the Valuan empress sent out the admirals of the Valuan Armada to find and seize anything that would help them.
The Admirals of the Valuan Armada. Can you spot the emo?
Alfonso, First Admiral of the Valuan Armada, comes across a sleek silver ship in the sky and promptly shoots it down. He seizes the ship and the strangely dressed female passenger inside and prepares to take her back to Valua for questioning, but in the distance, he spots a blue flag- Air Pirates.
Vyse and Aika board Alfonso’s ship, and this is where their story begins.
V. The Gameplay
What I believe to be the shining jewel of Skies of Arcadia is how it immerses the player into Vyse’s shoes in a land of the unknown. Vyse’s swashbuckler rating, a title for Vyse that grows more and more legendary as the player makes correct dialogue choices and fulfills special requirements. Such a simple addition is very effective however- tavern owners and shop keepers will begin to acknowledge Vyse every time he visits and their praise only grows as Vyse’s fame grows, giving acknowledgement to the player’s achievements and rooting him deeper into Vyse’s shoes.
Also to immerse the player in a world of exploration are discoveries that can be made on the overworld. These are revealed when the player flies his ship into the vicinity of the discovery, which causes the compass to rotate wildly. Upon finding the discovery, the player is given a brief synopsis of the artifact or creature, and he can sell the information to a Sailor’s Guild for gold.
Furthermore, Skies of Arcadia allows the player to take upon side quests known as bounties, which involve tracking down Black Pirates and defeating them for gold. This aspect of the game not only exemplifies Vyse’s nature, but they also reveal parts of the story and background information that would otherwise be missed.
I am a Black Pirate! Fear my mighty black beard!
There are still tons things to do in Arcadia that will further pull the player into the world- ship upgrades, crew recruitment, and island customization are just a few of the things available that make the world of Arcadia just so hard to leave.
Why can't I use any more italics!?
VI. The End?
Skies of Arcadia is now eight years old, and other than a port to the Gamecube with a few upgrades, it has not seen a sequel despite having a large fan base (sounds like a certain game TL knows very well). However, rumors have been recently rising about a sequel showing at this year’s Tokyo Game Show.
Whether or not it’s true however, the world of Arcadia still lives on.
In a far away land, leaves blow through the air and exotic plant life and fruits can be seen in every direction. In a far away land, strong winds course throughout the skies and ships fly high above the clouds. In a far away land, the surface of a continent is deadened with ice and no sign of life is to be found. And in a land not too far from here, a young boy gazes out upon the ever expansive clouds that recede into the distant Silver Moon high in the sky, and marvels at the beauty of the world.
The Zerg Lurker. It saves Zerg players from the Terran and Protoss balls. We all know it is an important unit in both the ZvT and ZvP matchups, and that it is incredibly effective versus infantry. However, I want to discuss how imbalanced this unit is and why it should be removed from the game.