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After a tired day after taking my last Final that took 3 hours and 10 pages of essay writing, I got back to my apartment and saw the door was opened. I looked at what item was on the floor and I saw Kerrigan's face. I looked closer and it seems that he got me Prima's Official Strategy Guide to Starcraft lol! He knows I play Starcraft time to time but he doesn't play it himself. It's the professional guide for starcraft, the Progamers are required a 3 hour intensive test on this material before they get their progaming license
I'll read you some pretty useful information from this strategy guide:
TvP Strategies: - If the Protoss are employing Arbiters, use a Yamato Cannon to take them out quickly and reveal cloaked units. - Upgraded Goliaths can butt heads effectively with a group of Scouts.
ZvT Strategies: -Hydralisks, the Zergs' bread-and-butter unit, can be effective in both ground and air attack and defense. A Zerg player without Hydralisks is a Zerg player who's probably losing.
PvT Strategies: -Fly an Arbiter behind enemy lines and have it use its Recall ability to bring in a group of Archons. Sit back and survey the carnage.
Protoss Tips: Gas it up! More than any other species, the Protoss rely on Vespene Gas to build their high-priced units. (Oh rly?)
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Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy
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i assume you came to canada from romania, yes?
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On December 16 2009 08:56 Sanku wrote:Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy
Wow thanks!
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On December 16 2009 08:52 AzureEye wrote: ategy Guide to Starcraft lol! He knows I play Starcraft time to time but he doesn't play it himself. It's the professional guide for starcraft, the Progamers are required a 3 hour intensive test on this material before they get their progaming license This is the part that confused me. I know you were saying it as a joke but it wasn't funny enough for me to believe that it's a joke. I half believed you. :/
That is, until I read further lol
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On December 16 2009 08:56 Sanku wrote:Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy Protoss have several powerful/important units that take very few minerals. (HT/Archon/Arbiter/Observer.) Protoss will happily whore gas-intensive units if they can actually get the gas to do so.
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lol @ all the people about to be trolled by the "tips" in the OP.
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On December 16 2009 09:12 Ronald_McD wrote: lol @ all the people about to be trolled by the "tips" in the OP. all one of them? I doubt there will be any more. I'd like to be wrong though.
edit: When I read that progamers has an exam about this I was excited, finally I could probably get out of D- now. I am disappoint.
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haha that's awesome
my housemate gave me some cookies with a thoughtful card
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nobody gonna be trolled by those tips
though bcs can take out arbs in 1 hit
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You'd think with how big SC is in Korea, there actually would be useful full length guides in bookstores. I guess all the people who could write them are either practicing 10 hours a day, or have hands that hurt too much after they've retired
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Lol got to try the Yamato on an Arbiter sometime
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On December 16 2009 08:57 JeeJee wrote: i assume you came to canada from romania, yes? lol romania comments are great!
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The game is ever changing, so the task of writing a guide and getting it published would take so long that by the time it hits the shelves the strategy's may be outdated. Besides they don't need books when they can just listen to the commentators during real games.
That said they do have starcraft books to learn English. Also, I've got me a copy of that strategy guide, and that is probably the reason for my recent success in reaching b-.
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On December 16 2009 09:18 FragKrag wrote: nobody gonna be trolled by those tips
though bcs can take out arbs in 1 hit
This guy did lol.
On December 16 2009 08:56 Sanku wrote:Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy
My favourite strat they mentioned is:
"When both Comsat Stations and Yamato Cannons become available, use them together to take advantage of the Yamato's superior range. For example, to take out a Missile Turret, sweep the Missle Turret area with a Sensor Sweep, and then target it with a Yamato strike. The Battlecruiser will move in to take its shot while still outside the Missile Turret's range"
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haha, i wanna see a bc yamato an arbiter in a progame. that would be freakin awesome (unless, ofc, it happens in flash v stork osl finals)!
that advice about golis vs scouts is actually really sound... this guide is really accurate
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you forget how firebats go through zerglings and zealots LIKE A HOT KNIFE THROUGH BUTTER
edit: and if you make ten bcs and yamato correctly on a zerg, BOOM! the hive and the entire air defense network is gone!
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but Terran is very imbalanced. Nerf Terran.
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That's really sweet and thoughtful of your roommate; wish I had a friend/roommate like that. And the tips are just so funny!
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sweet but are any of those strats even useful today lol
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its the thought that counts
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T.O.P.
Hong Kong4685 Posts
On December 16 2009 09:41 Kyuukyuu wrote: edit: and if you make ten bcs and yamato correctly on a zerg, BOOM! the hive and the entire air defense network is gone! Hell yeah, I remember doing that in the campaign.
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He gave you and the rest of us some good laughs, and a small sense of nostalgia. I'd say it was a pretty good gift
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I love the warning to Zerg players: "Beware the Firebat rush." And the unit counters section is really weird. Scout counters Muta, Guardian and Queen? Mutas > Science Vessels? The counter to High Templar is Arbiters?
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When I had just bought the game like 6-7 years ago I used to read the Prima strategy guide and I definitely remember some of those statements. Some of them really fucked me up for a long time, like using firebats against protoss players, and that you should keep attacking and never stop, 'because the opponent is always just on the cusp of falling'. That one especially kept me back for a long time.
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I got one of those with Battlechest when I first bought SC. I find their general tips to be the most useful, especially "Play at a high energy state. Constantly be scanning everything, check your buildings, your units, minimap." That is the best thing I read there!
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Canada780 Posts
lol, I still have that sheet that came with the battle chest. It was a tech tree layout and it showed the siege tank, and right next to it was the goliath, but it was also called the "siege tank" haha. Then it had the dropship two spaces over and it was called an "observer" rofl.
Those strategy guides were really funny and bring back a lot of old memories of the first time playing Starcraft.
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Know your history, noobs.
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On December 16 2009 09:52 bigsack wrote: That's really sweet and thoughtful of your roommate; wish I had a friend/roommate like that. And the tips are just so funny! Exactly my thought. Obviously useless, but quite nice of your roommate!
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Haha, well it's the thought that counts.
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On December 16 2009 08:56 Sanku wrote:Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy clearly post of the week ...
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On December 16 2009 08:57 JeeJee wrote: i assume you came to canada from romania, yes? Maybe he did, but over here we're glad you didn't.
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the strategy guide on battle.net (starcraft) says to go wraiths in TvP because they are useful for harassing probes especially when you research the cloak upgrade for them. ^_^
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Wasnt the prima strategy guide released like 12 years ago? I had one when I bought my battlechest and I think i read it somewhere that it was printed in 1997 or something.
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Hong Kong20321 Posts
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i bought these with my battle chest for 14 dollars 7 years ago i only used the cheat codes on the back sincei had bad internet
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On December 16 2009 08:56 Sanku wrote:Not excatly the best tips; Battlecruisers are terrible in TvP, as Protoss has masses of Dragoons at that stage of the game; EMPing the arbiters would be better. Also scouts are almost never used in PvT unless you're Bisu. Recalling archons would be pretty ineffective you wouldn't be able to squeeze many in there. Zerg needs more gas than Protoss for Ultralisks and Lurkers. These tips were probably made when the game was released and there wasn't much strategy
I can't tell if he's joking or not.. =(
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i think its the same guide that came from the battle chest i bought my sc bw from...so im guessing its pretty out dated and was made before the korean pro scene was known to the gaming community..or something like that lol nevertheless its kinda funny to see how what was considered good advice then is laughed at now haha
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ROFL Prima guides are all shit. Full of supposed "pro-gamers" quoting shit and random dumb examples that don't add up to the gameplay.
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On December 16 2009 19:01 Loanshark wrote: ROFL Prima guides are all shit. Full of supposed "pro-gamers" quoting shit and random dumb examples that don't add up to the gameplay.
yeah cuz modern progamer style shit was around in 98 when prima wrote the guide
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Actually the guide is quite intelligent from a theorycraft perspective from the pre-progaming era. Unfortunately there are large, practical and basic logical aspects which were completely neglected even then, for example how to obtain the optimum mineral income from one base (as fast-expanding was inexistent) as fast as possible, as in, the author(s) never conducted any precise tests of the gameplay, more specifically, they vastly neglected the economic part, which is normal to consider in a strategy game that requires resource gathering.
Prima isn't an innocent noob, he's just a noob
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