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When you energy upgrade units those units SPAWN WITH MORE ENERGY? WTF. The upgrade itself even says "adds 50 max energy to your units" in the description when you hover mouse over it. How the fock am I supposed to know your units start with more energy omg this is huge, medics spawning with more energy in TvZ is crazy useful isn't it? LOL.
11 years and I've always thought the energy upgrades just added 50 max energy to the units max. I didn't know energy units will always spawn with 1/4 of their max energy! I thought units ALWAYS spawn with 50 energy, comsats always start with 50 energy, vessels always pop with 50 energy... it's just been my standard way of thinking for YEARS with any and every energy unit/building.
Wow I'm retarded.
This is ridiculous how could I never have heard/known about this? I watch a million reps and I never noticed it, do top players even do it much and I just have never noticed? wow wtf! I never EVER research energy upgrades because I never really thought my units get to 200/200 energy much anyway so I always thought it was pointless. The only energy upgrade I thought was worth it was Arbiters for late game because they get a recall+stasis and you usually save their energy for key battles and recall timings and stuff but I don't even play protoss so I would never notice the units spawning with more energy.
omfg this has srsly changed my world, I'm adding a poll just for the hell of it, I couldn't have been the only one that didn't know about this, could I?
Poll: Did you know the energy upgrades have units spawn with more energy? (Vote): Yes scrub I've known about this shit for years it's common knowledge. (Vote): no wtf omfg units spawn with more than 50 energy after the energy upgrade WTF?
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I like how after discovering this you picked one of the few examples (Medics) for which it really doesn't justify the cost =)
HT 62 vs 50, Arbiter 62 vs 50, and to a lesser extent Vessel 62 vs 50 - now THAT is a big difference.
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dude everyone knew about this but me. wtf I feel so left out.
YES SOMEBODY ELSE VOTED NO I'M NOT ALONE!
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Yes scrub I've known about this shit for years it's common knowledge.
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8716 Posts
by the time your HT reaches your choke, he can storm. it's so nifty!
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omg HT 62 vs 50 is insane they get a storm SO MUCH FASTER LOL.
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maybe its because you use the base of your pinky finger to hit ctrl, which is why you never knew about the energy upgrade?
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i feel way stupid now i thought u all units with energy started with 50 and could get the max up by 50 man this will be more useful now
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On January 18 2010 09:55 LuckyFool wrote: omg HT 62 vs 50 is insane they get a storm SO MUCH FASTER LOL. yea, that and ht is definitely worth it any for 3 storms instead of 2 if u have a HT defending an expansion...
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Only the Dark Archon doesn't get the extra starting energy when you upgrade it.
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wow no way i never fucking knew this in 11 years. jesus
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On January 18 2010 10:03 Nikoner wrote: Only the Dark Archon doesn't get the extra starting energy when you upgrade it. are you fuking me or is this true?
(goes to try it in single player asaply)
edit: It's true! WTF?! I'm so confused and shocked right now it isn't even funny.
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this is kind of important
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Whoa... totally didn't know about that. Could he fit a probe in there to kill off the ling?
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On January 18 2010 09:55 Liquid`NonY wrote: by the time your HT reaches your choke, he can storm. it's so nifty! helps a LOT in PvZ when 1 gate ing haha (esp if u get it early)
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On January 18 2010 09:56 StorrZerg wrote: maybe its because you use the base of your pinky finger to hit ctrl, which is why you never knew about the energy upgrade? are you mocking me? =p
that def makes it easier for my hotkey assignments, BY FAR. I dunno how easy it would be to pull off with smaller hands though.
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On January 18 2010 09:55 Liquid`NonY wrote: by the time your HT reaches your choke, he can storm. it's so nifty! Lol I actually learned this from you nony, I can't remember when but it was in one of your FPVod's I think. Really interesting.
But yeah, I never realized it either. Its only worth it for certain units though I think, I don't believe medic is justifiable. Oh and also just so you know it doesn't work for Dark Archon's since they morph from the 2 DT's. I feel like there is another unit it doesn't work for but I just can't remember.
Anyway I hope this revelation served you well :D
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dumbass + Show Spoiler +j/k but seriously? how fast did you think energy replenished than? AND you have to research K to give templar more starting/max energy. + Show Spoiler +
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I thought energy replenished the same rate always, I thought units always spawn with 50 energy and the energy upgrade just added more to their bank so they can store a max of 250.
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I remember someone saying that if you upgrade arbiter energy as the arbiter builds, then you can make stasis upgrade and the arby pops out and gets 100~ energy right on cue.
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United States11390 Posts
On January 18 2010 10:17 CharlieMurphy wrote: I remember someone saying that if you upgrade arbiter energy as the arbiter builds, then you can make stasis upgrade and the arby pops out and gets 100~ energy right on cue. It was Nony who suggested that you should get arb energy first.
Also Lucky, 250 energy lets a defiler cast a swarm and then plague.
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On January 18 2010 10:05 LuckyFool wrote:Show nested quote +On January 18 2010 10:03 Nikoner wrote: Only the Dark Archon doesn't get the extra starting energy when you upgrade it. are you fuking me or is this true? (goes to try it in single player asaply) edit: It's true! WTF?! I'm so confused and shocked right now it isn't even funny. Yea, since he doesn't pop out of a structure it's different. Either all the other units were a bug or this is. (im thinking all the units were an unintentional bug)
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On January 18 2010 10:11 LuckyFool wrote:Show nested quote +On January 18 2010 09:56 StorrZerg wrote: maybe its because you use the base of your pinky finger to hit ctrl, which is why you never knew about the energy upgrade? are you mocking me? =p that def makes it easier for my hotkey assignments, BY FAR. I dunno how easy it would be to pull off with smaller hands though.
mocking no
i just think it looks weird as shit
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On January 18 2010 10:09 meeple wrote:Whoa... totally didn't know about that. Could he fit a probe in there to kill off the ling? Read the replies.
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On January 18 2010 10:03 Nikoner wrote: Only the Dark Archon doesn't get the extra starting energy when you upgrade it. I did not know this.
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On January 18 2010 10:19 StorrZerg wrote:Show nested quote +On January 18 2010 10:11 LuckyFool wrote:On January 18 2010 09:56 StorrZerg wrote: maybe its because you use the base of your pinky finger to hit ctrl, which is why you never knew about the energy upgrade? are you mocking me? =p that def makes it easier for my hotkey assignments, BY FAR. I dunno how easy it would be to pull off with smaller hands though. mocking no i just think it looks weird as shit I don't watch my hands when I play I'm always watching the screen, that's why I never really knew, it's just how I naturally play. Although after you said that I became more self conscious and I do curl my pinky often to assign hotkeys. I don't know why lol. I think in TvZ there's alot more re-hotkeying for Terran so I do that in order to not have to move my hand position at all to assign/reassign hotkeys.
I think Nyoken does some really weird hand curl stuff sometimes for hotkey assignment and also I see various zerg players take their hand off the mouse sometimes for assigning new hotkeys most noticeably Machine. I find that to be insane! My hand is glued to the mouse during games even when I play as zerg.
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We all didn't buy the strategy guide when we first bought starcraft jesus people.
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i always knew about it. Didnt actually really do it until i saw a xellos fpvod where he said the thing a lot of terran players forget to research is vessel energy. Started getting it after.
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i knew about that for a longg time. crucial in pvz but..
MIND BLAST
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i knew this... in onw of nony's FPVODs he explains how the energy upgrade helps with HTs, not only because they get 3 storms, but they spawn with like 66 energy and can storm much faster and save you.
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I've known for a long time because units spawn with a certain percentage of energy, so naturally if you increase their energy pool the percentage makes it a larger number when spawned.
EDIT: Shouldn't need to say this but its 25%.
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On January 18 2010 10:16 TeH_Mentalist wrote:dumbass + Show Spoiler +j/k but seriously? how fast did you think energy replenished than? AND you have to research K to give templar more starting/max energy. + Show Spoiler +
why your posts so shitty?
english?
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I had no clue about this. This is awesome.
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I knew about it but never really used it, will start now.
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Pretty surprising that people didn't know about this.
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yep known this for a while. a must for ht (3 storms as well) and arbs
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common knowledge, i can't imagine how someone can watch a replay and not notice this. i think protoss users should be most familiar with this, because ht's are so commonly used. also vessles tvz
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This is the main reason for getting energy upgrades for templar and arbiters....
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no wtf omfg units spawn with more than 50 energy after the energy upgrade WTF?
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i was watching an idra replay and he got vessel energy. so im thinking why would he get it, not like his vessels will reach maximum energy and i just strugged it off thinking he knows better than me, guess it makes sense now
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On January 18 2010 10:14 RebirthOfLeGenD wrote: I feel like there is another unit it doesn't work for but I just can't remember.
The only other energy-using "unit" that doesn't receive the 12 mana buff is the comsat station, as there's no upgrade to give it 250 energy (Which would be omfg imba :p ).
All other units using energy both pop out of a building and have an upgradeable energy pool.
On an unrelated note: I wonder if there will be energy upgrades in SC2, and I further wonder if they will work the same way. Dev Q&A question maybe?
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*takes credit for informing lucky of this amazing fact, along with storr? or was it fantacy...idk*
yeah, scrub cmon b rank and didnt know this lolol
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you should also note that Dark Archons wont morph with 62/250 even with the upgrade.
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Knew of but never figured it was game-breaking (better spent elsewhere), so never researched for the initial energy boost.
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I think for Terran players, the energy upgrade is good, but the cost for the upgrade is the same for the price of one Siege Tank, which, in my opinion, is more cost-effective than Medics with more energy.
And even if you're in a huge macro maxed battle, Ultralisks will still kill Marines in three hits whether or not Medics have that upgrade so, late game, won't really help that much and can be used for another Siege Tank or couple of Marines that can be put into bunkers to defend a expo from non-swarm lings.
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WTF? You honestly DIDN'T know?!?!?!?!?!??!?!?!
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I had 0 clue. Absolutely no idea. Ask stoned_rabbit, I was going apeshit last night when he told me.
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omfg you are a noob lololol
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thats why some ppl reserarch arbiter energy upgrade before stasis, it helps arbiter reach mp to use its spells that much quicker, and your first arbiter will pop out with more mp
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Bit newbie question maybe, but seems like a good thread to ask.
Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp)
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On January 18 2010 12:43 banana wrote: Bit newbie question maybe, but seems like a good thread to ask.
Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp)
I rarely even get the energy upgrade lategame.
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On January 18 2010 12:46 Pokebunny wrote:Show nested quote +On January 18 2010 12:43 banana wrote: Bit newbie question maybe, but seems like a good thread to ask.
Cosidering TvZ going into 3tank/1vessel push, would it be more benefitial to start upgrading energy before irradiate considering mutalisks are no longer an issue? Seems to me having your 2nd or 3rd vessel popping out with irradiate almost ready, or even d-matrix faster can be quite a big boost fighting 2-3 defilers if push doesn't break the zerg. (irradiate will obviously be late too, but not sure how the relative timings work there, halp) I rarely even get the energy upgrade lategame.
Same. I love emp in tvz, so that's more important to me. And really, you should never build up that much energy on your vessels if you are active around the map. The energy boost is nice, but unless you are losing a lot of vessels -- which you shouldn't -- you should have enough vessels with the energy capabilities to accomplish what you want.
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omg i feel the shame for myself after playing 10 years and didnt know this T_T
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Yeah, I knew about this.
But not this.
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