Warning: Rage Inducing
I have never been a fan of Broodlords, I've always thought they were too powerful against Protoss. Since Protoss lack any effective form of anti-air against armoured units, Broodlords are particularly effective against Protoss. I played three games today which reaffirmed my hatred of this horrible unit:
This game is actually pretty interesting. It ends up being a Broodlord vs DT base trade, but I missed his gold and played like crap.
Game is fairly even, then Broodlords pop and GG
Same deal, except this game I feel I had a pretty big advantage - then Broodlords, and G_G
The last two games there are practice games, and seeing as I want to work on my late game, there's no sense in killing the Zerg midgame with a timing push. So the answer to these fuckers isn't "don't let him get them", that's a cop out.
The standard response is "blink stalkers and upgrades" from these forums, but really it should be blink stalker, storm and voidrays. Thus, if you see the Broodlords coming well in advance - and I mean, WELL in advance - then you can prepare accordingly (slap down two stargates, pump voids, spam blink stalkers). If you miss the transition, or see him switching too late, then you simply can't touch them.
Now I play a stalker/sentry/colossus style usually, so it's not like I don't have the stalkers lying around to attack them. But it's that when mixed with hydra, and in the hands of a good player, they become nearly immortal. Indeed, the hydra/broodlord combination (i.e. leftover hydra from midgame + broodlords, then make more hydra) is just soooooo powerful. Hydra own gateway units (in particular the stalker), Broodlords have .5 more range than a Colossus, and broodlings absorb a lot of the Colossus attacks (which really should be hitting the hydra ). It's insane, and I have ZERO idea on how to beat it.
Every counter is so gas heavy, that it takes a significant amount of time to prepare for the combination. Theoretically, you would want storm, blink stalkers and voidrays - but the shear gas cost of all of that makes this combination something that works ONLY if you have time to prepare. Whereas BL/Hydra is a standard transition from the Zerg midgame. You also have to be ridiculously careful, because if you engage a Hydra/BL army without Void Rays - unless you're wayyy ahead - you're going to lose the battle and the game. It's impossible to macro back an army that will defeat a BL army.
I get that P>Z something terrible, but that's no excuse for such an over powered unit to exist
EDIT: I also realise that
- To win game 1 I just needed to play better (lots of dumb istakes)
- To win games 2/3 I needed to conserve my army and wait for the right unit composition to engage the BL mass
So yes, I know that there are indirect counters to BLs, but I just wish there was an easier way