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What would be the most competitive FPS on the PC currently? To those that say CoD please rethink your answer. I was thinking TF2/QuakeLive, but I could be wrong on that. Im basically looking for a blend of good competition, high skill cap, decently sized community, and frequent updates to the game. If it is purchaseable is fine, though no "cash-shop" games where you have the ability to purchase better weapons at the expense of real money, as those games are useless in my opinion.
I honestly have no clue on what is the most popular skill-oriented FPS, so any advice would be good.
Games I've Played: Crossfire Combat Arms Urban Terror Quake Live
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Counterstrike? Unless it's lost its momentum. I still haven't played an fps that required as much skill to this day.
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The one and only, Counter Strike.
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Counter-Strike and Quake Live. Call of Duty 4 is actually quite a competitive game itself, arguably one of the most played FPS game to date.
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Counter-strike Source or 1.6? Im thinkin 1.6, but I've heard Counter Strike Source has a bigger community...
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TF2? Not that competitive. TF2 is actually what I play most but there is no MLG TF2 for instance. I think there was for a very short time and it didn't work out. EG had a TF2 team for a very short time - it's a fun game not really a great competitive game. That said, the best clan seems to be dignitas, which is Select's clan.
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On November 08 2010 09:23 BrowneY wrote: Counter-strike Source or 1.6? Im thinkin 1.6, but I've heard Counter Strike Source has a bigger community... 1.6 is what the pros play. I guess source has "watermelon heads" which is probably why I thought source was fun.
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CS 1.6
Can't go wrong with this =)
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CS1.6 or CS:S Quake Live COD2/4 Day of Defeat Enemy Terrority
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Counter-Strike and Quake Live are probably the 2 most competitive right now.
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On November 08 2010 09:26 Angra wrote: Counter-Strike and Quake Live are probably the 2 most competitive right now.
This is correct, you go CS 1.6. if you go for 5vs5 or QuakeLive for duel.
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CS for a competitive team game, Quake Live for 1v1. IMO.
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quake is the most skill/thought intensive fps. if you're good at quake, 1.6 is easy. *easy after a little bit of demo watching. good at quake can transition to easily mid-high level 1.6 with a couple weeks playing with a friend who has a good understanding of what popular 1.6 gameplay is like.
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Urban Terror is really underground but this game is just ... art. Amazing feeling and moves, but well you have already played it. I guess you left because the community is too small.
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On November 08 2010 09:23 Pyrrhuloxia wrote: TF2? Not that competitive. TF2 is actually what I play most but there is no MLG TF2 for instance. I think there was for a very short time and it didn't work out. EG had a TF2 team for a very short time - it's a fun game not really a great competitive game. That said, the best clan seems to be dignitas, which is Select's clan.
EG still has a TF2 team, as do MGOs Complexity Gaming, eMazing Gaming, and Area 51 Gaming. TF2's not huge in North America, and it's not "the most competitive PC FPS" by a long shot, but it's more popular in Europe, and it's very underrated as a competitive game. If the game's marketing and post-release development didn't cater to the very people who are least likely to play competitively (hat lovers and Dustbowl players), TF2 might have been a bigger competitive success.
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Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing.
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Natural Selection, very competitive but small community.
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Quake and Counter Strike.
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Alright lets see you have the choice of Counter-Strike either 1.6 or Source. Counter-strike has to be noob-friendly until you start joining the competitive scene. TF2 has a huge competitive scene so you might want to try that out Call of duty. All the teams is pretty much hype up for BlackOps. As for COD4 its still has a competitive scene but its slowly dying because theres just not enough teams. I actually played a bit of competitive combat arms its pretty much 4v4 Search and Destroy, Team Deathmatch(Elimination) and Deathmatch(Elimination Pro). Just pm me if you have anymore questions.
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Definitely Counter-Strike, TF2 has enough of an SC-style distinction (pubs vs. pros, matchups, etc.)
Combat Arms no. I really think a lot of the good Combat Arms people moved on to AVA because CA is full of hackers these days imho.
Quake yes, especially repeat especially if you live in Dallas.
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I'm on a team in the Alienware CS:S tournament that's going on right now (Samsung SSD Detonation is the official name I think), and sadly it seems that everybody hacks.
Thinking about giving 1.6 a shot but if it's the same shit I'll probably just give it a pass... anyone have any insight into what CEVO-O/M is like, as far as legitimacy is concerned?
@OP, as far as team-oriented competitive FPS it's 1.6 or bust, it just depends on the environment you can find... if you can find a dedicated, friendly community CS is fun as shit, if not you will burn out trying.
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Counter Strike 1.6 is a great game. Playing competitive is probably out of question, at this time. The skill level is very high, at this day and age. I would recommend this game to play in pubs(very fun to play with friends)*I still do*"I quit the scene a while back". I have spent most of my life playing this game, and I must say, do not invest too much time in the game. The players are cocky, and to sum it up, bad mannered. The game is hard to get good at because a person needs to find four other players that are just as dedicated and or skilled. One person can be good, but a team needs five good players, in order to be successful. The game takes more than aiming, that is team work. That is why the game was so successful, in the competitive scene.
The scene is dying, very slowly. I just want to say that you need to find a game that you will be able to keep up. The other players have ten years on a beginner, like yourself. The game is great, you should check it out. I am making the game look bad and too hard, but in order to get good you have to figure out the key tricks, and most the of the competitive players know the recoil, maps, grenade's hot spots, and teamwork. You would still be learning the recoil, to begin with. I just do not want you to waste your time on this game. Team Fortress Two is a fun game, but the hitboxes are crap. It is on the source engine. The lag compensation is unbearable, at times. The community is full of pub players, but there is a small chunk of competitive players. You can Google Tf2 lobby and find a pug, right away. The game is a little limited by the six versus six rules. TF2 is into hats too much now, reason why I quit (I pugged but I did not scrim).
There is so much I skipped but, these are two games that I have played. TF2 gets dry, but Cs 1.6 is still fun. Any game with S and C labeled to it, is a good game. If you want to be the most competitive than go to cs 1.6, if you want to go to pubs and have fun go to css. Cs 1.6 and css have about even amount of players. If you want to play a game, and be on the same level, play black ops. Hope this post helps, I have left out countless details, but I need to get to sleep.
If you have any more questions just ask me.
P.S. I do not know anything about cod or quake live. I know about quake three, and that game is dead, other than the mods.
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I think I'm pretty competitive.
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just play Quake Live and increase your FPS ability for all future FPS games or wait for CoD Black OPs to come out since sheer player population will create some demand for online league/ladder play
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On November 08 2010 09:25 GenoZStriker wrote: CS1.6 or CS:S Quake Live COD2/4 Day of Defeat Enemy Terrority Day of Defeat? I used to play that competitively like 5-6 years ago, but the community took a big hit when DoD:S came out (which wasn't nearly as good). Seems like most servers now days are Bot servers, so I imagine the competitive DoD scene isn't nearly what it used to be.
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Quake, and always Quake.
The simplicity, speed and high skill factor is what makes it the best e-sport (tied with SC/SC2). Sadly, the community isn't all that great anymore, and many of the pros are slackers.
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You want team game, go cs 1.6. If you want 1v1, go for quake live. Cod4 scene is nonexistent in NA iirc but very big in europe.
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1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much.
On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing.
You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS.
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On November 08 2010 16:50 ZlaSHeR wrote:1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much. Show nested quote +On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing. You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS.
Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down.
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On November 08 2010 17:40 Loanshark wrote: Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down.
You completely misregard the teamplay aspect, don't underestimate that.
On November 08 2010 09:16 BrowneY wrote: What would be the most competitive FPS on the PC currently? To those that say CoD please rethink your answer. I was thinking TF2/QuakeLive, but I could be wrong on that. Im basically looking for a blend of good competition, high skill cap, decently sized community, and frequent updates to the game. If it is purchaseable is fine, though no "cash-shop" games where you have the ability to purchase better weapons at the expense of real money, as those games are useless in my opinion.
As far as your choices go, if you are totally serious about it, there are only 2:
1v1: Quake Team: CS (1.6)
But according to your description, you could also go for TF2. It's a fun game I play it competitively in a casual way, like I played BW. It has diversity with it's different classes, although you will mainly play 1 out of scout, soldier demo and medic.
I don't know about the NA scene, but europe is pretty active and you can always find a game quickly in the evening. For europe there are a couple of leagues, the most important is ETF2L.
It does have frequent support from Valve, even though they are a bit slow and don't always change stuff for the better, they DO listen to the competitive community and cater to their needs. For example the original game had critical hits, random damage ranges and random shotgun spreads. For all of those there are commands to turn them off now.
As far as skill cap goes, it is hugely reliant on teamplay and the core mechanic of the competitive game is the medics ubercharge. Awareness of your teams and the enemies teams situation is the most important skill, the mechanical aspect, as in aim and movement, is important too, but a team with better coordination will win against a team with better aim usualy.
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On November 08 2010 12:23 Xyloid wrote:+ Show Spoiler +Counter Strike 1.6 is a great game. Playing competitive is probably out of question, at this time. The skill level is very high, at this day and age. I would recommend this game to play in pubs(very fun to play with friends)*I still do*"I quit the scene a while back". I have spent most of my life playing this game, and I must say, do not invest too much time in the game. The players are cocky, and to sum it up, bad mannered. The game is hard to get good at because a person needs to find four other players that are just as dedicated and or skilled. One person can be good, but a team needs five good players, in order to be successful. The game takes more than aiming, that is team work. That is why the game was so successful, in the competitive scene.
The scene is dying, very slowly. I just want to say that you need to find a game that you will be able to keep up. The other players have ten years on a beginner, like yourself. The game is great, you should check it out. I am making the game look bad and too hard, but in order to get good you have to figure out the key tricks, and most the of the competitive players know the recoil, maps, grenade's hot spots, and teamwork. You would still be learning the recoil, to begin with. I just do not want you to waste your time on this game. Team Fortress Two is a fun game, but the hitboxes are crap. It is on the source engine. The lag compensation is unbearable, at times. The community is full of pub players, but there is a small chunk of competitive players. You can Google Tf2 lobby and find a pug, right away. The game is a little limited by the six versus six rules. TF2 is into hats too much now, reason why I quit (I pugged but I did not scrim).
There is so much I skipped but, these are two games that I have played. TF2 gets dry, but Cs 1.6 is still fun. Any game with S and C labeled to it, is a good game. If you want to be the most competitive than go to cs 1.6, if you want to go to pubs and have fun go to css. Cs 1.6 and css have about even amount of players. If you want to play a game, and be on the same level, play black ops. Hope this post helps, I have left out countless details, but I need to get to sleep.
If you have any more questions just ask me.
P.S. I do not know anything about cod or quake live. I know about quake three, and that game is dead, other than the mods. nice post, i agree with everything else except you saying that 1.6 scene is dying. i dont know about the US but its still (and always will be) much much bigger than source here in northern europe, and pretty much the game to play competitively and still enjoy it after 10+ years of same maps etc. the community is not full of pub players, nobody played pub here for god knows how long unless its warmup, its all 2v2-5v5 matches on ladder(cb). wanna play at night when your friends are sleeping? theres gather. i will never grow tired of this game.
the community though always was full of impatient kids and cheaters. good thing is at a little higher level all players know eachother and not so many new players start the game anymore.
and to all quake people saying if you learn to aim in cs youre a perfect player, you couldnt be more wrong. i always compared this game to bw, impossible to master.
so if you got the dedication, enough freetime and some friends to play with id say go for it. you wont find a better timesink multiplayer fps.
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On November 08 2010 19:12 maybe wrote:Show nested quote +On November 08 2010 12:23 Xyloid wrote:+ Show Spoiler +Counter Strike 1.6 is a great game. Playing competitive is probably out of question, at this time. The skill level is very high, at this day and age. I would recommend this game to play in pubs(very fun to play with friends)*I still do*"I quit the scene a while back". I have spent most of my life playing this game, and I must say, do not invest too much time in the game. The players are cocky, and to sum it up, bad mannered. The game is hard to get good at because a person needs to find four other players that are just as dedicated and or skilled. One person can be good, but a team needs five good players, in order to be successful. The game takes more than aiming, that is team work. That is why the game was so successful, in the competitive scene.
The scene is dying, very slowly. I just want to say that you need to find a game that you will be able to keep up. The other players have ten years on a beginner, like yourself. The game is great, you should check it out. I am making the game look bad and too hard, but in order to get good you have to figure out the key tricks, and most the of the competitive players know the recoil, maps, grenade's hot spots, and teamwork. You would still be learning the recoil, to begin with. I just do not want you to waste your time on this game. Team Fortress Two is a fun game, but the hitboxes are crap. It is on the source engine. The lag compensation is unbearable, at times. The community is full of pub players, but there is a small chunk of competitive players. You can Google Tf2 lobby and find a pug, right away. The game is a little limited by the six versus six rules. TF2 is into hats too much now, reason why I quit (I pugged but I did not scrim).
There is so much I skipped but, these are two games that I have played. TF2 gets dry, but Cs 1.6 is still fun. Any game with S and C labeled to it, is a good game. If you want to be the most competitive than go to cs 1.6, if you want to go to pubs and have fun go to css. Cs 1.6 and css have about even amount of players. If you want to play a game, and be on the same level, play black ops. Hope this post helps, I have left out countless details, but I need to get to sleep.
If you have any more questions just ask me.
P.S. I do not know anything about cod or quake live. I know about quake three, and that game is dead, other than the mods. nice post, i agree with everything else except you saying that 1.6 scene is dying. i dont know about the US but its still (and always will be) much much bigger than source here in northern europe, and pretty much the game to play competitively and still enjoy it after 10+ years of same maps etc. the community is not full of pub players, nobody played pub here for god knows how long unless its warmup, its all 2v2-5v5 matches on ladder(cb). wanna play at night when your friends are sleeping? theres gather. i will never grow tired of this game. the community though always was full of impatient kids and cheaters. good thing is at a little higher level all players know eachother and not so many new players start the game anymore. and to all quake people saying if you learn to aim in cs youre a perfect player, you couldnt be more wrong. i always compared this game to bw, impossible to master. so if you got the dedication, enough freetime and some friends to play with id say go for it. you wont find a better timesink multiplayer fps.
I am talking about the pub scene, and the NA 5vs5 scene. I can find a pub that is full, at all times, but pubs are starting to be filled up with bots, like DOD, and or half life deathmatch. Counter Strike 1.6 is hard because inorder to be good, one has to learn the recoil. One cannot learn the recoil if there is no pub. I would receommend playing counter strike: condition zero, EVEN THOUGH IT INCLUDES BOTS. You will learn the game a little.
Hands down, Counter Strike 1.6 is the most comepetetive game.
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any love for starseige tribes? easily one of the highest skill cap games out there
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I haven't done any competitive FPS gaming in years. I used to do Counter Strike, Day of Defeat, Counter Strike Source and Day of Defeat Source. Won a few leagues and got to Cal M in most of them. That is about it. I would say I liked Day of Defeat more but it was not as popular as Counter strike. Skill wise it was the Quake & source engines you could abuse the shit out of them and it was considered skill.
Also did some Red Orchestra before it went retail. That was a tough game skill wise because it was a "realism" shooter so you had to rely on no HUD or crosshair.
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Quakeworld or q3 cpma = Brood War CSS, CoD4+ etc = sc2, c&c etc
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CS 1.6 Best FPS ever... Go on pub servers and show your skill, make online friends and once you gather a crew of 5-6 people who have time to game suggest to join CEVO-A or Cal-O. You can even buy a 11 slots server for under $11 a month I think. I did this 4-5 years ago though, not sure if 1.6's community is still as big as it was back then. Good Luck!
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On November 09 2010 01:13 Kralic wrote: Skill wise it was the Quake & source engines you could abuse the shit out of them and it was considered skill.
You sound so negative there. That's similar to saying for BW, skill wise it was about abusing bugs like muta stacking, hold lurkers and generally working your way around the poor unit ai and it was considered skill.
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On November 09 2010 01:25 Cr4zyH0r5e wrote: CS 1.6 Best FPS ever... Go on pub servers and show your skill, make online friends and once you gather a crew of 5-6 people who have time to game suggest to join CEVO-A or Cal-O. You can even buy a 11 slots server for under $11 a month I think. I did this 4-5 years ago though, not sure if 1.6's community is still as big as it was back then. Good Luck!
Low ping 11 slot servers with HLTV cost like 30 bucks either per month or 3 months (last time I bought was like....May or June) and then a vent server is helpful whihc'll cost another 8 bucks a month for a nice one.
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On November 08 2010 17:40 Loanshark wrote:Show nested quote +On November 08 2010 16:50 ZlaSHeR wrote:1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much. On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing. You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS. Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down.
Back in the day, when Fatal1ty was still the FPS god, he switched over to Counter Strike for a while and he was pretty fucking amazing, probably the best CS player around despite only switching to it for shits and giggles
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On November 09 2010 02:14 h3r1n6 wrote:Show nested quote +On November 09 2010 01:13 Kralic wrote: Skill wise it was the Quake & source engines you could abuse the shit out of them and it was considered skill. You sound so negative there. That's similar to saying for BW, skill wise it was about abusing bugs like muta stacking, hold lurkers and generally working your way around the poor unit ai and it was considered skill.
No nothing negative about it, you had to know what to do to abuse them. Of course aiming is a good skill to have but that is kind of a given.
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On November 09 2010 03:01 Kralic wrote:Show nested quote +On November 09 2010 02:14 h3r1n6 wrote:On November 09 2010 01:13 Kralic wrote: Skill wise it was the Quake & source engines you could abuse the shit out of them and it was considered skill. You sound so negative there. That's similar to saying for BW, skill wise it was about abusing bugs like muta stacking, hold lurkers and generally working your way around the poor unit ai and it was considered skill. No nothing negative about it, you had to know what to do to abuse them. Of course aiming is a good skill to have but that is kind of a given.
Since I got into BW, I apply the term mechanics for FPS as well, which includes aim and movement.
Anyway, I guess I read something into it that you didn't intend to say.
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On November 09 2010 02:47 GeneralStan wrote:Show nested quote +On November 08 2010 17:40 Loanshark wrote:On November 08 2010 16:50 ZlaSHeR wrote:1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much. On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing. You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS. Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down. Back in the day, when Fatal1ty was still the FPS god, he switched over to Counter Strike for a while and he was pretty fucking amazing, probably the best CS player around despite only switching to it for shits and giggles
This is actually completely wrong. He was good but definitely no where near one of the best.
Furthermore, LoanShark, there is no team dynamic in Quake, which you seem to be forgetting. Learning how to noscope, wall spam, prefire, and control recoil properly are not easy, but that's not the hard part. Team chemistry and experience are far more valuable and is what sets apart the best from the rest.
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Anybody else played Wolfestein: Enemy Territory ?
Its objective and team based, its not as fast paced as Quake neither as slow paced as CS just the right pace and it had great maps. Very polished game overall.
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Don't mean to put it down or anything but i can't see TF2 being a high level game
i may be completely wrong and if it is im sorry, but i didn't enjoy it much at all since there was no stand, or all around good champion, preferably with just an automatic weapon or so. Everyone has some weird weapon that only works in certain situations.
however, sniping was fun since i thought headshots we're easy :D.. guess i just couldn't really get into it D:
Counter Strike Source like other people have suggested is quite the challenge. i'd go for that
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On November 09 2010 04:44 Asdkmoga wrote: Don't mean to put it down or anything but i can't see TF2 being a high level game
i may be completely wrong and if it is im sorry, but i didn't enjoy it much at all since there was no stand, or all around good champion, preferably with just an automatic weapon or so. Everyone has some weird weapon that only works in certain situations.
however, sniping was fun since i thought headshots we're easy :D.. guess i just couldn't really get into it D:
Counter Strike Source like other people have suggested is quite the challenge. i'd go for that
Competitive scouts and soldiers are ridiculous, but by far the best one would be C.S 1.6. The problem with COD4 is the weapons are so easy to use and control, theres nothing to it.
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On November 08 2010 09:23 BrowneY wrote: Counter-strike Source or 1.6? Im thinkin 1.6, but I've heard Counter Strike Source has a bigger community... Community is bigger, but..
I hope no one's posted about this, but yeah, haha.
Counter Strike is pretty much died for competitive play. Barely any teams scrim, and about half the teams have hackers on them. The other half are insanely good.
I only scrim now for the lulz and if i'm really bored. It's not really worth it to try and get competitive on CS unless they actually do plan to release a new one, or do better updates.
The community is about 1/3 the size it used to be as well. :[
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I didn't read the entire thread so some of what I'm about to say is probably just a recap of what has been said already. But that being said it depends on what you are looking for. The two FPS that require the most skill are CS and Quake Live by far but it depends on what kind of game you are looking for. CS is all hitscan and a slow-paced FPS compared to other games. It has the largest competitive community and has been around the longest so you'll find no trouble finding a team to get started with.
Quake Live is the fastest paced FPS out there (Warsow doesn't really count since not many people play the game) but it has a weak community outside of Europe. You won't find much competition or LANs for QL in Canada/America but the community that does exist has people of all skill levels. This game has the smallest competitive community in North America since it has no league play or cups for people who aren't professional level.
TF2 is a mix of both games. Most people will say that it's just a pub game but the competitive community in North America is larger than that of Quake Live but significantly smaller than CS (no other games other than SC really compare to CS in the western world). I myself prefer faster paced games and QL fit me perfectly but I stopped playing because of the near nonexistent community (again, talking about America here). TF2 is extremely fun and has it's own leagues, the biggest being ESEA with cash prizes and CEVO although most people don't really care much about CEVO nowadays. Competitive TF2 is played with teams of 6 and certain class limits. The game is really fun and lots of former Quake players are now the top TF2 players if that says anything about the games. There's always scrims to find starting around 9 eastern time.
I am biased to TF2 since I love the game and I recommend you try it out
EDIT: I wanted to add that NO ONE in any of the communities plays the game because people think its the most skilled and best game out there. No one tries to get good at the game to make money like Starcraft. The professional CS and Quake players have been playing since the game came out (for Quake players it would be Quake 3/4). People all play because they love the game and just wanna have fun while moving up in skill at the same time
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On November 09 2010 03:33 javy925 wrote:Show nested quote +On November 09 2010 02:47 GeneralStan wrote:On November 08 2010 17:40 Loanshark wrote:On November 08 2010 16:50 ZlaSHeR wrote:1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much. On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing. You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS. Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down. Back in the day, when Fatal1ty was still the FPS god, he switched over to Counter Strike for a while and he was pretty fucking amazing, probably the best CS player around despite only switching to it for shits and giggles This is actually completely wrong. He was good but definitely no where near one of the best. Furthermore, LoanShark, there is no team dynamic in Quake, which you seem to be forgetting. Learning how to noscope, wall spam, prefire, and control recoil properly are not easy, but that's not the hard part. Team chemistry and experience are far more valuable and is what sets apart the best from the rest.
team chemistry can just be there though. i've played on enough teams and won enough divisions with pugs and/or ringers to know that.
edit: nothing to do with 1.6 or quake, but cs:s is EZ PZ... if you've played any games besides 1.6 and have a good understanding of the basics of cs, source is one of the easiest games ever. the north american scene is non-existent/almost talentless though. there's probably 10-20 players who are really any good and still play it.
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On November 09 2010 02:47 GeneralStan wrote:Show nested quote +On November 08 2010 17:40 Loanshark wrote:On November 08 2010 16:50 ZlaSHeR wrote:1.6 is still the most competitive FPS around, Quake Live is right there as 1b. After that, not much. On November 08 2010 10:18 vica wrote: Quake skills do not correspond to Counter Strike skills. It takes a while for you to learn how burst works. Sniping may be easier however, but that sometimes depends simply on reflexes. CS1.6 is easily the most skill oriented first person shooter. Combat Arms is nothing. CS:S has larger and more obvious hitboxes, while the bullets don't go in straight lines all the time. It is very confusing. You couldn't be more wrong. I've played both at extremely high levels and can tell you that 1.6 is focused on setups and strats. Quake is a mind game, you have to keep 10 different timers in your head for respawns of mega, red, yellows, shields, weapons, ammo's, the position of your enemy and his progression, using sound to your advantage, positioning, quicker reactions, everything about CS is much more skill based than CS. Yeah I would say that skill-wise Quake is much harder. Doesn't take long to learn how to shoot properly in CS and then you've pretty got the entire skill portion down. Back in the day, when Fatal1ty was still the FPS god, he switched over to Counter Strike for a while and he was pretty fucking amazing, probably the best CS player around despite only switching to it for shits and giggles
You have no idea what you are talking about. We laughed Fatal1ty out of the CS community within like three weeks. Quake and CS have little in common. That's like comparing StarCraft to DoTA.
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I'm currently going through Quake Live and Team Fortress 2. Retrying Quake Live, and TF2 seems extremely team oriented. Are there any other suggestions?
Going to be purchasing CS1.6 soon.
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Quake Live is totally awesome, i think its one of the highest skilled FPS games out there, you need to have so much map awareness, have lightning fast reflex, good predicition skills, a good judgement of time in your head (for respawning of armours etc.)
all around the best game to get into competetively imo.
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Counter strike definitely... still has a lot of betting matches here in our islands.
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