It may have been titled 'genome' something like that. I can't find anything via google myself.
It was possibly a first person shooter with puzzles, or it might have been just an overhead view. It had different rooms and It was set in the future/space. It had bright colors mostly teal and purple if I remember correctly, but it was obviously only on a limited color palette (like 24 or 36 colors).
You basically went around picking up keycards, doing things in the correct order, timing movements between attackers, rigging traps?, bouncing lazers off walls, etc.
I played it a lot and I think the goal was to get up through the levels of a bldg to do something (save someone/ stop evil plot/crazy scientist). I don't think I ever actually beat the game, but I got close. I must've played it when I was like 8-10 years old which would make it 1992-1994 (but the game could have been even earlier of course).
I remember playing a game thats sounds very similar to that. It was an overhead view, rather than first person, and each level was layed out in a sort of grid format. There was outside levels as well as inside levels. I remember robots and lasers as well as sort of plant like villages?
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP. As the game was released 14 years and one day earlier, 3D Realms may now hold the record for longest time between an initial game release and a maintenance patch. [3]
On January 09 2011 10:45 deconduo wrote: I remember playing a game thats sounds very similar to that. It was an overhead view, rather than first person, and each level was layed out in a sort of grid format. There was outside levels as well as inside levels. I remember robots and lasers as well as sort of plant like villages?
definitely was thinking a grid format, like move in 1 direction U,R,L,D at a time. I think there were outside rooftop levels, don't remember plant levels though. I could be wrong though.
On October 24, 2005, 3D Realms (formerly Apogee) released a maintenance patch to fix a bug in the game which set the player's computer's clock backwards 100 years after playing on Windows XP. As the game was released 14 years and one day earlier, 3D Realms may now hold the record for longest time between an initial game release and a maintenance patch. [3]
On January 09 2011 10:45 deconduo wrote: I remember playing a game thats sounds very similar to that. It was an overhead view, rather than first person, and each level was layed out in a sort of grid format. There was outside levels as well as inside levels. I remember robots and lasers as well as sort of plant like villages?
definitely was thinking a grid format, like move in 1 direction U,R,L,D at a time. I think there were outside rooftop levels, don't remember plant levels though. I could be wrong though.
The game I'm thinking of definitely had an evil scientist type enemy. It was a kids type game, and I remember my dad got it for me at the same time with Carmen Sandiego. Gah, can't think of the name of it though.
If it's an early 90s released it may be legally available online on an abandonware site.. Many games of that era have been released by the publisher for free distribution.. so I would start with a search of those sites.
Just kind of search the genre you think it's in until something looks familiar.
On January 09 2011 11:05 Suspense wrote: If it's an early 90s released it may be legally available online on an abandonware site.. Many games of that era have been released by the publisher for free distribution.. so I would start with a search of those sites.
Just kind of search the genre you think it's in until something looks familiar.
yea i searched a couple I came up short. got any good sites you know of?
Definitely not Space Quest from your description, since that was an adventure game. I thought of Bio Menace, which is another Apogee/3D Realms game. But it is a side scroller, not a grid game.
D/Generation is an arcade adventure computer game with puzzle elements, published for the PC, Amiga and Atari ST by Mindscape in 1991. It was later ported to the Amiga CD32 in 1993, the new version largely based upon the Amiga version but allowing use of the 6-button CD32 gamepad.
The game takes place in a slightly cyberpunk futuristic setting in 2021. A French company called Genoq has developed a series of new genetically engineered bioweapons, which have run out of control and taken over Genoq's Singapore lab. The main character is a courier making an emergency delivery by jetpack of an important package to one of Genoq's top researchers, Jean-Paul Derrida (a name likely inspired by the philosopher Jacques Derrida), and who is happily oblivious to the carnage until the lab's doors lock behind him. His customer is ten floors away, all of them crawling with bioweapons.
D/Generation's plot begins in Singapore on June 27 2021 and is told in a "late to the party" fashion: the player starts off completely lost at sea, a picture of the past events is gradually built by examining computer terminals and talking to surviving employees. [edit] Gameplay
The game presents an isometric point of view of different interconnected, maze-like rooms that the player passes through floor by floor. Each room can require brains, brawn or both. All bioweapons present in a room must be killed and all air duct vents that they enter through sealed before proceeding further. The building's paranoid security system has predictably gone haywire, leaving rotating grenade launcher turrets, land mines, electrified floors and laser fences targeting humans. Less hostile puzzle elements are doors, the switches and computers that control them, keycards, infrared electric eyes and teleporters.
The courier is soon armed with a laser gun that holds unlimited ammunition and a great puzzle value: its shots bounce off walls, trip switches and travel in teleporters. Finally, surviving Genoq employees and some special items are scattered around the floors. Rescuing a survivor by clearing a room of bioweapons and getting him/her to its entry point in one piece earns an extra life. Bombs are the most prominent item; they can blast through doors and destroy some hazards, making them a kind of a "get out of puzzle free" coupon.
The number of lives is limited. Losing one restarts the room if any are left, the floor if not. Saving is available, loading returns to the start of the floor.
In a sense, D/Generation can be described as a precursor to the survival horror genre
This game is fucking awesome btw.
It's like a bound map from sc, or like oddworld, etc.
Woah this DL I found is actually a remake, with upgrade graphics. Pretty cool
rE/Generation is a remake of, and sequel to, D/Generation, that I made for the Retro Remakes 2004 Competition, where it came in 9th place out of 72 entries. It retains much of the original gameplay and feel, while upgrading the graphics and adding some new surprises. The original D/Generation is created and owned by Robert Cook and Mindscape Inc.