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WTF IS BLIZZARD THINKING
Why do 40% of the maps have backdoors into the main? WHY? It's absolutely the most imbalanced shit in the world. There are so many maps with backdoors into the mains that I can't even thumbs down them all.
My partners and I play protoss/protoss and guess what, vs t/t, t/z, and z/z it is literally impossible to win if they know what they are doing. I mean that in every sense of the word, it is 100% impossible to stop T/T or T/Z on those maps if u don't cheese, in which case ur praying ur cheese wins and I don't like doing that.
T/Z is the worst. Mass speedling, stim marauder/marine. Harrass the front so u have to turtle there. Move to the backdoor. GG. What can you do? Nothing, there is nothing you can do. You cannot get enough units fast enough as protoss to stop speedlings and infantry in an open battle.
Blizzard gives us faster sentries in the latest patch? You know why? Because protoss cannot stop allins without cannons or forcefields on the ramp. And guess what become completely useless when you put a backdoor into the main: cannons and sentries.
BLIZZARD, WHAT IS YOUR OBSESSION WITH BACKDOORS. The wide ass ramps are bad enough trying to stop early speedlings from getting in but god who makes these maps.
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According to Blizzard, back doors add excitement. About just as much excitement as the first time I got back-doored. In real life.
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Add six or seven minline cannons.
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Blizzard uses features for the sake of using features. Xel naga towers and destructible rocks do not belong in most maps >:|
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They're using whatever's left in the toybox. Makes them appear "innovative" and varied.
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Next up: backdoor entrance blocked by gold mineral patch.
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My favorite is the map with the huge ramp and double backdoors. What's even better about it is that the distance between ramp and one of the side rocks is shorter for the attacker than the defender. It's the 2v2 equivalent of Blistering Sands.
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Well, even in Broodwar PP vs TZ was the pretty terrible for the protoss team. Maybe you should switch up races? :3 Although I do agree that all the backdoors into the main is pretty gay.
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On May 14 2011 14:38 denzelz wrote: According to Blizzard, back doors add excitement. About just as much excitement as the first time I got back-doored. In real life.
ROFL. Ouch by a marine?
I know what you mean Travis. I think Day9 had a massive rant about them on his 2v2 daily. What can I say? Embrace the pain?
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1 star, nice, thanks guys LOL
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I would think they are doing what they did with the map pool in 1v1 and experiment with different themed maps. Right now it is the backdoor theme. There were a few decent 2v2 maps in the beta rotation which was nice.
I would like to see some of the 4 player 1v1 maps back in the 2v2 rotation. Shattered Temple would be nice. (Not sure what is on the 2v2 rotation, only been playing with my friend who is bronze level.)
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Agreed completely, on top of that there's 2 maps with double destructible backdoors and a wide ramp
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Me and my teammate hate this shit too.
I usually Bronze it up and just throw Cannons everywhere. Or we all-in. One of the two.
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Katowice25012 Posts
On May 14 2011 15:01 travis wrote: 1 star, nice, thanks guys LOL
The only time I vote on threads is when people do this.
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iNcontroL
USA29055 Posts
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I disagree disrespectfully
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i disagree, respectively of course.
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ye im ranting on this since the beta, but it got even worse
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I agree, disrespectfully.
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Katowice25012 Posts
Stop posting that unless you would like to be banned. Then feel free.
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On May 14 2011 15:13 Kralic wrote: I would like to see some of the 4 player 1v1 maps back in the 2v2 rotation. Shattered Temple would be nice. (Not sure what is on the 2v2 rotation, only been playing with my friend who is bronze level.) That would be utterly horrible imo. It would probably be worse than arid wastes, which besides omega sector and especially gutterhulk, probably is the worst map that has ever been in the sc2 2v2 ladder map pool. Separating bases like that completely shuts down the possibility to play most race combinations and invites the game to become an early game cheese fest. I don't even think there's anything in the saying "oh, once you defend the initial push, the game can proceed to a macro game" that can be applied to such maps. Toss is DEFINATELY forced to build cannons, or shitloads of sentries. They can just turn around, and kill the other guy, and then you'r stuck with sentries and no tech. The distances between two allies compared to the distances between your opponents and yourself are just too long, and units are too mobile (for some race combinations) in sc2. Being a protoss on these maps is truly a pain in the ass. You really need to have a shared base, or at least be in the proximity of your ally, so you can join forces quickly or reinforce and help him without having to build up an enormous death ball before you can move out safely.
Removing twilight fortress because of the games tending to get too long? Meh, I really liked that map. Sure they could do some changes to it, but the size, the number of expansions, the xel'naga towers, the number of paths leading to the various bases and even the destructable debris/rocks were pretty solid. I'd like to see more macro-friendly maps, maybe somewhat bigger than they are now, with less Harry Potter-friendly backdoor strategies.
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konadora
Singapore66060 Posts
damn heyoka and his combo breaker.
anw i kinda agree, backdoor is annoying sorta reminds me of bw 2v2s, a lot of 1 base play. should allow for macro-based 2v2s, use maps like taldarim altar.
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Apparently my partners and I are the only ones in existence who like back door rocks. This is a strategy game after all and all I see is people bitter that turtling doesn't work. That said, I agree completely that facing cheesing Z's is frustrating and exacerbated by the prescence of rocks. I truly don't know the solution but I feel for you. Maybe if they had fewer maps with rocks in the pool? Best of luck finding a solution.
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You're right it is a strategy game, so why do the maps encourage literally every 2v2 game to be a tier 1 microfest? There's little to no strategy going on. Honestly without the backdoors it would still be similar but why make it worse...
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I absolutely 100x over disagree that Protoss has problems with backdoor rocks in team games. I've played hundreds of games where Protoss, after Zerg gets the biggest benefit from them. You can place a pylon there early to scout but then you also have stalkers which take down rocks in ungodlike speeds, not to mention they have the mobility to swing around from the back to the front with 2.91 speed stalkers with ease against my 2.25 piece of shit terran pieces.
100% my ass lol.
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