I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.
PROTOSS -Protoss probes needn't wait around to build a structure, they can simply open the Warp Rift and move on. This allows you to use all but one of your probes for harvesting resources. -Put an observer over each unowned mineral field... -Put important tech-tree structures together in a very protected area -Be ready for the firebat rush. A combination of zealots, dragoons and photon cannons are your best defense early on. -Zealots are your best unit against Goliaths... -Use a Carrier-Scout combination against Battlecruisers -Build plenty of Dragoons and Scouts to defend against Mutalisks -You can use shuttles to drop high templars behind the enemy mineral lines and use storm on their workers. It's underhanded but it works. -During a frontal attack, it's good to flank both sides of your opponent's army with packs of 3 to 5 scouts. _____ -The Dark Archon is arguably the game's most influential unit. -Probes are weak, so it's wiser to rely on cannons around your base for defense. -Keep at least one scout in your base to be on the safe side (dear lord) -Interceptors are so fast they rarely take a hit. -Scourge can bring an end to a carrier in about 10 seconds (...) -Photon Cannons can provide enough of a deterrent to halt attacks from human opponents permanently. -Always keep at least three closely placed Photon Cannons at your base entrance.
TERRAN -Because Terran structures are mobile, you can use a "moving city tactic" -Firebats always are cost-effective against Zerg ground minions -Against zerg, use battlecruisers defensively - keep wraiths and battlecruisers in your base specifically to kill guardians -*NEVER* leave a CC for zerg to infest -Build Ghosts for defense, they're too expensive for offense -Keep Missile Turrets around your entire base as an early warning system. -Upgraded Goliaths are good against scouts. _____ -Marines can be used as alternative "missile turrets". -A grid of bunkers is virtually impenetrable. -Firebat groups are also excellent for destroying enemy buildings and structures -The Goliath is the cream of your infantry -The SCV looks like it might be a good fighting unit[...] Having the SCV harvest gas and minerals is a far more efficient use of the resources it took to build the unit. -Keep an SCV hanging around just behind the front lines so it can scoot in and repair damaged Goliaths or Siege Tanks. -You should build your missile turrets in groups of at least three. Keeping an SCV around to repair a damaged turret can save rebuilding costs. -The [Valkyrie] is the equivalent to the Devourer. -The Science Vessel carries a very high Vespene cost, and so usually you won't build it in quantity. (I can see that that made sense at the time). -Using irradiate on lone units usually is an inefficient use of Science Vessel energy. -Anytime you use a dropship, you must back it up with other units
ZERG -Keep a large perimeter of sunken and spore colonies around your important structures -When attacking an enemy base with strictly zerglings, don't waste your time attacking units, attack structures -To take out a Terran, upgrade zerglings and send them at the enemy in groups of 12. -A zerg player without Hydralisks is a Zerg player who's probably losing (LOLOLO) -In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts. _____ -The zergling has its limitations, of course. It's particularly vulnerable to attacks from Siege Tanks, Firebats, Carriers, and even Radiation. -(Paraphrasing) Hydralisk is: core of zerg army, "bigger, stronger marine", "mobile spore colony". -Ultralisks are good for "mopping up" leftovers after the main battle is fight. Ultralisks wait in the back and "wait for calm". -He seems to think that Dark Swarm protects solely from air units. -Guardians work best in groups of 10 or more. A single volley form such a group can destroy any enemy unit that has 200 of fewer hit points. -Scourge are zerglings of the air.
General -Always keep a defense force when you attack -Once you commit to an attack, don't back down. If it looks like you aren't making progress, don't give up. -Attack with at least two types of units - one that hits ground and one that hits air, this way your force won't be wiped out by one or two defenders it can't even touch.
What kind of murder drive were you using that killed all your BW CDs? Sure, we've all misplaced bw and needed to buy a copy to get our fix, but I eventually found the old CDs.
On May 22 2011 10:41 tarpman wrote: All of the best strategy tips you could ever ask for, right here: the StarCraft Compendium. Includes such gems as the Million Man Marine March!
Is that that one guide that says that "you should always keep some resources in case something bad happens"?
This should have read as Unupgraded Goliaths are good against fully upgraded scouts. kk I have a 500ish book like this that I got when I was in highschool. Now that you remind me I'm going to look for it.
On May 22 2011 10:42 eviltomahawk wrote: Haha, this stuff is comedic gold. It's like Bart Farkas is purposely trolling the current BW metagame from the past.
I would really like to see one of the old strategy guides for vanilla SC1. The stuff in there is probably even more hilarious.
Maybe I'll look at that one tomorrow when I have 30 minutes, but I didn't play vanilla and I have no clue how it was played.
On May 22 2011 10:41 tarpman wrote: All of the best strategy tips you could ever ask for, right here: the StarCraft Compendium. Includes such gems as the Million Man Marine March!
Wait theres a brood war map filled with minerals? Thats amazing!
It's always fun to see what the strategy guide suggests in terms of tactics and compare them to today's professional BW tactics. Though quite a few of the tactics seem irrelevant or "lol wtf, that's not going to work," there are a few decent ones that still run parallel to today's tactics, such as the Storm drop one.
I've been adding stuff (I'm bored and it's funny). My OP was originally mostly quotes from the strategy section but it turns out the "Units and how to use them" section is as good or better.
I was cleaning my desk today and literally was reading the same thing. Love it though, it's so cute. It reminds me of my AoE3 guide, it came with the same mostly useless advice.
Oh god haha yeah i had that from the battlechest, I wonder if I still have it...
...I remember endlessly flipping through and reading that when bored when I was in elementary school, had no clue about what I really was reading about (yay for being a kid and only playing it by playing campaign with cheats!).
I was going to write about the original, vanilla Prima guide, but as it turns out it's pretty much the same thing. The two obvious differences are that it doesn't have the BW units and has a walkthrough of the original campaign instead of BW's.
PROTOSS -Use a Carrier-Scout combination against Battlecruisers -Build plenty of Dragoons and Scouts to defend against Mutalisks -During a frontal attack, it's good to flank both sides of your opponent's army with packs of 3 to 5 scouts. -Keep at least one scout in your base to be on the safe side (dear lord)
TERRAN
-Upgraded Goliaths are good against scouts.
-In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.
PROTOSS -Use a Carrier-Scout combination against Battlecruisers -Build plenty of Dragoons and Scouts to defend against Mutalisks -During a frontal attack, it's good to flank both sides of your opponent's army with packs of 3 to 5 scouts. -Keep at least one scout in your base to be on the safe side (dear lord)
TERRAN
-Upgraded Goliaths are good against scouts.
-In ZvP, build Hydralisks because they're good against Zealots, Dragoons and Scouts.
I always wondered what to do vs battlecruisers...
I wonder if scouts actually work... I guess they would?
On May 22 2011 10:24 Djzapz wrote: I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.
On May 22 2011 10:24 Djzapz wrote: I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.
PROTOSS
-Be ready for the firebat rush.
LOL
I actually remember reading that from the guide the first time I picked it up. Never lost to a single firebat rush. ever.
On May 22 2011 10:24 Djzapz wrote: I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.
PROTOSS
-Be ready for the firebat rush.
LOL
I actually remember reading that from the guide the first time I picked it up. Never lost to a single firebat rush. ever.
It's because you carefully put at least 3 cannons at your entrance and add dragoons, of course. And probably scouts too.
On May 22 2011 10:24 Djzapz wrote: I found an old SC:BW strategy from Prima and I want to share some of the vital information that "Bart Farkas" wanted us to know.
PROTOSS
-Be ready for the firebat rush.
LOL
I actually remember reading that from the guide the first time I picked it up. Never lost to a single firebat rush. ever.
It's because you carefully put at least 3 cannons at your entrance and add dragoons, of course. And probably scouts too.
i wonder if you can get scouts in time for a firebatrush... IMBA