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Your dramas just got tweeted! TL trending son.
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On June 04 2011 05:26 blackone wrote:Show nested quote +On June 04 2011 05:21 StarStruck wrote:
Why is it that they cannot sell Organizations like MLG a LAN Edition of the product? How does this not make sense?
That wouldn't fix Blizzard's issue with LAN mode. Any SC2 version that included LAN support would be on Bittorrent within a few hours, even it it's only given out to major organizations. Hell, even if it isn't' handed out to anybody. I don't think they will integrate it as long as SC2 is making profit from being sold. So tournaments like MLG have to deal with it, and as several of them have shown (Dreamhack etc) it is absolutely possible. Yea, it can happen that b.net fucks up and you have to restart a game. But if your stream continuesly doesn't work for 3 days or if the players can't get a decent connection to the internet it is not Blizzard's fault but MLG's.
You just compared the internet of Sweden, with the internet of the US.
Take a while to consider what you have just said.
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This sure was totally unexpected...
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Well atleast it is not on MLG's end.
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According to Sundance's twitter there's no lag and they just reset some equipment. We'll just have to pray wait and see I guess.
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Haha oh dear. Preparing myself to be disappointed
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On June 04 2011 05:42 -Frog- wrote:Show nested quote +On June 04 2011 05:40 JingleHell wrote:On June 04 2011 05:39 OblivionMage wrote:On June 04 2011 05:36 JingleHell wrote:On June 04 2011 05:34 I_Love_Bacon wrote:On June 04 2011 05:33 Jibba wrote:On June 04 2011 05:20 JingleHell wrote:On June 04 2011 05:17 Mayor wrote:On June 04 2011 05:12 zeru wrote:On June 04 2011 05:10 zaii wrote: Wait, Why don't we have Lan again? Let's stop blaming blizzard for MLG's incompetence please. We all want LAN but no other major tournament has had big problems like this at every event. For the record, Blizzard had an internet problem with Battle.net at their Blizzcon a while back, they're just being reluctant and arrogant, it isn't MLG's fault. On June 04 2011 05:15 youngminii wrote:On June 04 2011 05:10 Mayor wrote: [quote] That really just makes me frown, the amount of crap Blizzard makes us deal with isn't beneficial to Esports or their game, and when asked about it at HoTS preview they just say 'it's on their list' It's pretty stupid. They didn't say that. Chris Sigaty said that because of all the stuff that happens behind the scenes (something about their server maintenance being complex idk) it's not an option to add LAN in the near future. Paraphrasing of course, but I don't think beating a dead horse will help the current situation. Not what I heard on SOTG by Leah, but I'm not going to argue over it. Regardless of whether Blizz should provide LAN for tournaments, MLG should prepare for known factors. The amount of bandwidth required is a known factor. MLG is at fault for their lack of preparation. Preparing an internet connection at a major venue is not easy. If for some reason the connection goes to shit or isn't fit for gaming, they can't simply change venues, even within 6 months. They also probably booked this place and set the schedule a year in advance. Pretty much this. I'd actually be curious as to what sites around the US can actually handle MLG's load without additional hardware being brought in. Note: That also means floor space for all of the people, gaming areas, etc... Just because it isn't easy doesn't mean it isn't possible. Let's face it. If the problems in Dallas were what MLG said they were, they shouldn't have them in Columbus. If they do, they lied like a rug during Dallas. What are you talking about? You do know that it is possible to have the same problem, or different problems, at the same venue, or different venues, at any time, regardless of the preparations made. I sincerely doubt that anyone removed Dallas's internet infrastructure and transplanted it to Columbus. After all, that was what they were blaming last time. Do you really believe that's what Oblivion was trying to say?
After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters.
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I really wish the best for MLG here, it seems like they are really trying.
You know what's badass? 2 starcraft streams.
Oh shit they got booths!\
oh i guess there is a thread for the tournament now, i go post there lol
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We're not worried about stream lag, but ingame lag :\.
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Yeah, I'm hoping they did fix everything, don't get me wrong. I'm just skeptical after Dallas, they sounded like little kids pointing fingers and telling on eachother to stay out of trouble.
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On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters.
Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier.
+ Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
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On June 04 2011 05:56 Ryalnos wrote:We're not worried about stream lag, but ingame lag :\. I know, but smooth stream does gets our hopes up a little bit, no?
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On June 04 2011 05:59 Kralic wrote:Show nested quote +On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters. Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier. + Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
The letter? Lets talk about the explanations during the event. Every time the stream went down they blamed the ISP's. You know, the explanations that mattered to the paying customers at the time?
If I could find the live blog from the event, I'd happily return the favor of insultingly bolding and commenting about people's ability to read.
They blamed the ISP's, the local infrastructure, and basically everything except their own preparations.
Oh, and if you're essentially going to tell me "l2read", spell misinformation correctly?
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On June 04 2011 06:02 JingleHell wrote:Show nested quote +On June 04 2011 05:59 Kralic wrote:On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters. Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier. + Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
The letter? Lets talk about the explanations during the event. Every time the stream went down they blamed the ISP's. You know, the explanations that mattered to the paying customers at the time? If I could find the live blog from the event, I'd happily return the favor of insultingly bolding and commenting about people's ability to read. They blamed the ISP's, the local infrastructure, and basically everything except their own preparations.
Hmm I remember a few pauses where someone would come on and say they didn't have the right equipment and their team cannot get it working and how it was a node in the isp being down. Tell me where they fully blamed the isp and said they had nothing to do with it.
You are insulting them by spouting your random recollections of what happened during that event. Prove to me that they said it was 100% not their fault. That is what you are saying and telling us to be fact.
edit: I guess instead of me telling you "L2read" I can tell you L2getyourfactsstraight.
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I feel like they should just tell everyone in attendance to not use the internet on their mobile devices or use the Hall's wireless and whatnot so that they can reduce the load by as much as possible.
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On June 04 2011 06:07 Kralic wrote:Show nested quote +On June 04 2011 06:02 JingleHell wrote:On June 04 2011 05:59 Kralic wrote:On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters. Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier. + Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
The letter? Lets talk about the explanations during the event. Every time the stream went down they blamed the ISP's. You know, the explanations that mattered to the paying customers at the time? If I could find the live blog from the event, I'd happily return the favor of insultingly bolding and commenting about people's ability to read. They blamed the ISP's, the local infrastructure, and basically everything except their own preparations. Hmm I remember a few pauses where someone would come on and say they didn't have the right equipment and their team cannot get it working and how it was a node in the isp being down. Tell me where they fully blamed the isp and said they had nothing to do with it. You are insulting them by spouting your random recollections of what happened during that event. Prove to me that they said it was 100% not their fault. That is what you are saying and telling us to be fact.
Asking for proof I already stated I can't give because I don't have access to the live blog feed from the last event is pointless, and doesn't make you sound any more or less correct.
I remember considerably more than "a few pauses", and while their exact words are lost to me, the fact remains that they blamed the ISP's repeatedly. It wasn't until they were in "Please don't sue" mode that they took the blame for themselves.
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On June 04 2011 06:12 JingleHell wrote:Show nested quote +On June 04 2011 06:07 Kralic wrote:On June 04 2011 06:02 JingleHell wrote:On June 04 2011 05:59 Kralic wrote:On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters. Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier. + Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
The letter? Lets talk about the explanations during the event. Every time the stream went down they blamed the ISP's. You know, the explanations that mattered to the paying customers at the time? If I could find the live blog from the event, I'd happily return the favor of insultingly bolding and commenting about people's ability to read. They blamed the ISP's, the local infrastructure, and basically everything except their own preparations. Hmm I remember a few pauses where someone would come on and say they didn't have the right equipment and their team cannot get it working and how it was a node in the isp being down. Tell me where they fully blamed the isp and said they had nothing to do with it. You are insulting them by spouting your random recollections of what happened during that event. Prove to me that they said it was 100% not their fault. That is what you are saying and telling us to be fact. Asking for proof I already stated I can't give because I don't have access to the live blog feed from the last event is pointless, and doesn't make you sound any more or less correct. I remember considerably more than "a few pauses", and while their exact words are lost to me, the fact remains that they blamed the ISP's repeatedly. It wasn't until they were in "Please don't sue" mode that they took the blame for themselves.
Fair enough, Columbus has not even started yet. So if it works, it was all for nothing in this thread.
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On June 04 2011 06:15 Kralic wrote:Show nested quote +On June 04 2011 06:12 JingleHell wrote:On June 04 2011 06:07 Kralic wrote:On June 04 2011 06:02 JingleHell wrote:On June 04 2011 05:59 Kralic wrote:On June 04 2011 05:54 JingleHell wrote: After all of MLG's finger pointing during Dallas, the "It's not our fault"-ing, and guarantees that Columbus won't be a problem due to good preparation, and explanations that their perfect planning and preparation got screwed over by circumstances in Dallas that were out of their hands, there's no other way to interpret it.
For them to have the same issues again, yes, that would be what happened. I'm just pointing out that if MLG was as blameless as they tried to play during Dallas, there would be a 0% chance of issues in Columbus that didn't involve natural disasters. Wow stop telling us so much miss-information on how MLG said it was not there fault. Maybe if you read the letter Sundance wrote to us after Dallas you would realise they took a lot of the blame as well. I even bolded some parts so you can read them easier. + Show Spoiler +With so many positive aspects to the event, I wanted to personally offer my sincere apologies surrounding the disappointing online broadcast. There are simply no excuses for our technological mistakes and our inability to deliver the live streams of the competition as we promised. Your ongoing involvement in and support of competitive gaming should be rewarded, and you deserve an uninterrupted viewing experience. I wanted to provide a bit more information about the online issues for those of you that tuned into our live broadcast. Despite numerous attempts to repair the issues throughout the weekend, we were simply unable to find a solution to the extensive problems. Our tech team was not as prepared as they should have been. On Friday, we began experiencing site stability issues and our site crashed as more than twice as many people as expected from 128 countries tuned in. We were underprepared for the epic traffic and unable to fully recover from the crash. On Saturday, we began to experience intermittent packet loss and ping spikes that dramatically impacted stream quality and StarCraft 2 tournament play on-site. In an attempt to solve the problem, we brought in a new router and a 2000-foot fiber optic cable run, and we completely re-architected our switching and firewall fabric to accommodate the new infrastructure. On Sunday, we determined that our efforts had not fully succeeded, and we opted to move all streams to SQ only. Because of the inconvenience, those that purchased MLG HQ passes can opt for either a full refund or a free HQ pass for a future Pro Circuit Competition. Refunds and pass credits will be accommodated this week. The rebroadcast of all this weekend’s matches will be playing on MLG.tv all throughout the week. Over 150 replays are already available and we will continuously upload the rest until they are all up. We remain fully committed to bringing you HQ and SQ streams of our future Pro Circuit competitions, and we are doing everything possible to ensure that this never happens again. In the coming days, we will be reevaluating everything and bringing in a new team comprised of the most talented tech experts. No effort will be spared and we will keep you posted regarding the revamped plans. You deserve the best events and broadcasts possible and we are dedicated to bringing that to you. Once again, thank you again for your patience and stay tuned for ongoing updates. We are poised for a strong season and we look forward to seeing you in Columbus on June 3. Sincerely, Sundance Co-Founder and CEO
The letter? Lets talk about the explanations during the event. Every time the stream went down they blamed the ISP's. You know, the explanations that mattered to the paying customers at the time? If I could find the live blog from the event, I'd happily return the favor of insultingly bolding and commenting about people's ability to read. They blamed the ISP's, the local infrastructure, and basically everything except their own preparations. Hmm I remember a few pauses where someone would come on and say they didn't have the right equipment and their team cannot get it working and how it was a node in the isp being down. Tell me where they fully blamed the isp and said they had nothing to do with it. You are insulting them by spouting your random recollections of what happened during that event. Prove to me that they said it was 100% not their fault. That is what you are saying and telling us to be fact. Asking for proof I already stated I can't give because I don't have access to the live blog feed from the last event is pointless, and doesn't make you sound any more or less correct. I remember considerably more than "a few pauses", and while their exact words are lost to me, the fact remains that they blamed the ISP's repeatedly. It wasn't until they were in "Please don't sue" mode that they took the blame for themselves. Fair enough, Collumbus has not even started yet. So if it works, it was all for nothing in this thread.
Like I said, I'm not hoping it goes badly so I can hate on MLG. I'd much rather watch epic games. Just that if there are issues, it'll be hard to swallow the same sort of explanations again.
Hell, I didn't really swallow them once.
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Sigh. There was actual on-site information in the first couple of pages but now this thread has degenerated into an argument about MLG Dallas.
It would be nice if only people with actual information posted and the accusations didn't begin until we know more. I keep refreshing this thread hoping to see someone at the event post an update, to no avail.
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