Vs Protoss I use 1 rax expand into 3 rax /starport pressure every game to open.
Vs Zerg I use a quick CC into slightly delayed hellions as my standard open.
http://drop.sc/117977 - Cloud Kingdom - So I just can't beat turtle protoss that can defend drops. I don't really know what you're supposed to do. This game I tried to army trade and stop his 3rd and 4th but just couldn't do it. Not really sure what to do against protoss if I can't kill them in the first 15 minutes in general.
http://drop.sc/117982 - Shattered Temple - Once again I can't put a dent into his army, can't stop him from taking a third, and just get roflstomped. Pretty much the same thing as last time. Maybe the problem is just bad macro? Obviously my macro sucks, but I don't think my opponents are any better than me on the macro front.
http://drop.sc/117986 - Korhal Compound - Same old story against protoss. I try to keep them from taking a third but his army beats mine even before any colossus or storm! Just plain old immortal zealot sentry wrecks my face.
http://drop.sc/117973 - Antiga Shipyard - He roach ling bling busts me. I often lose to early zerg aggression in general. I have no idea if the build I was using could stop this even if I played perfectly. I didn't have siege mode fast enough though and didn't have my units in a decent defensive position so he just roflstomped me. This attack just feels so strong though. I even scout correctly and assume it's coming (sometimes I manage to not even get that far), but it still wasn't close. I've lost to this same exact push 3 times in the last few days, and this was actually the closest I came to holding it sadly.
http://drop.sc/117990 - Tal Darim - I really feel lost on bigger maps like this against zerg. My goal is to do alot of drops while taking extra bases. Unfortunately I just do everything too slowly. My initial hellions were kinda useless. I have alot of trouble taking a third and 4th and get them really slow. My drops eventually do damage but too little too late. My macro is bad.