Most people think of cheese as something that is usually a coin flip build or something that can be handled easily if scouted (such as 2 port banshee, 4 gate, roach rush, etc...). Most cheese can be dealt with accordingly (assuming that you know how to deal with it). But then what do you do vs HYPER aggressive builds? I dont mean aggressive like a diamond 2 rax conc push where you poke and if you can win go for it but if not run, I mean AGGRESSIVE as in "Im going to contain you and if you move out you are going to die" type of aggression.
Now I know Everyone is thinking "So whats the difference?". Well just from looking at it, you can tell that there are clearly different goals between the 2. Being aggressive is basically the same as being annoying as fuck. You are constantly harassing and taking pushing any advantage you have to the max while adding on to your army, teching, and getting upgrades (macroing). Cheese on the other hand is quiet the opposite and is a very confusing term for most people to understand. Cheese (basically known as an "all in") is when you have no plans of taking the game further than a certain point and if your attack fails you should understand that you lose.
(i.e Terran long term one base play, Zerg stopping at 30 drones on 2 base to get out a large amount of lings, Toss doing anything beyond 3 gate in a non-pvp matchup)
If you watch Koreans play and stream, you notice that the Korean players that have high mmr are quite commonly playing against players who are named "IIllIIllIIII", and that these players are almost ALWAYS doing something that COULD be considered an all in but have a masterful understanding of the game and basically just turn these "chesse" builds into the aggressive masterpieces. Whether its a 1-1-1, 3 Gate Robo, or a simple baneling bust, these players know how to stretch the game and THRIVE off of the simple mistakes most people make while trying to deal with this aggression.
Here is the reason why I added KR vs. NA to the title.
A majority of NA players that I see play do not and will not under any circumstance attack before the 10-11 minute mark simply because they dont feel safe. The ones that do simply dont know how to back it up so they just lose as the game goes on. The moment they are hit with some type of cheese, its either a win or loss at that EXACT moment, but most NA players dont know how to deal with these "cheese" attempts that aren't really cheese which is why they simply crumble to it. Why do you think so many Korean terrans can get away with an 11/11 rax bunker rush and still make a game out of it? Because they have enough understanding of the game to know how to press the advantages that they get out of doing these aggressive builds.
Here is an example. Nestea, we all know him as the zerg god. I cant remember vs what race, but his standard opening was the 7rr (7 Roach Rush) for a good amount of time and it worked for him and even if it didnt win him the game right then and there, he was usually able to keep whoever was defending it in their base until they had either a large enough army to move out and expo, or some type of tech that the roaches couldnt deal with. Now you take a regular NA high masters or GM player and tell him to 7rr and then make a macro game out of it and see what results you get. From my experience playing against these players, you wont get any good results at all simply because they dont know how to be aggressive, it's either all or nothing.
Players on the NA server consider EVERYTHING that doesnt lead to a 15-20 minute game to be cheese. If it isnt a 200/200 vs 200/200 battle or at least above 150/150, then its considered cheese. Thats when you start getting all these players bitching about a certain race saying "TOSS OP" or "MARINE TOO GOOD" or other simple shit like that. Everyone should know by now that a 200/200 3 base toss army is going to be strong. Why let them get to that point though? Why would you sit back and let a zerg player take a quick 3 bases and rush for hive and upgrades without punishing that greedy shit? Why would you let a terran get mech without having to deal with some losses for it? I will state it again. Because most NA players dont know how to be aggressive so they attempt to turtle and then when they are hit with a massive baneling bust they blame it on imbalance instead of punishing the player who attempted to baneling bust them.
For some reason, we (NA players) have this idea in our heads that every game should be either 5-7 minutes, or 10-12 minutes, or 20-30 minutes without actually doing much work besides taking expansions and turtling. Why not start doing more aggressive one base builds and take advantage of the economy that you can have on one base instead of taking a quick expo, dying, and then getting on TL to bitch about it? You dont have to fast expand every game, but the games that you dont fast expand dont need to end quickly either. If they do, thats bad because you are relying on luck and not skill (either that or there opponent just didnt scout >.<). I have a diamond smurf account that I play toss on and I found that I can literally sit outside my opponents base and contain them with my first 2-3 stalkers and take the map because they are scared to move out and either win or lose because they have shitty micro (I'm a diamond terran player btw but I dont want to switch to toss because terran is my favorite race).
Idk, maybe I went into a little too much but basically what im saying is, learn to play the game instead of either basing your play off of luck. There is no need for you to sit in your base for 10 minutes because you are scared to move out, but there is also no reason to bring all of your units and workers to the opponents base and out right die because they scouted what you were doing. If NA players can learn to be aggressive with there builds instead of ALWAYS trying to get a 200/200 army then a-moving your way to a win/loss. Work on your mechanics and be active around the map and trying to press any advantage you can get.
Sorry if I offended anyone and sorry if this is really long, I have just been thinking about this for a long time but finally became fed up and decided to write this up today after losing to a fair amount of cheese and being bitched at by friends because they got cheesed on ladder.
Edit: wanted to add that not all of na plays the way I described that they do, its just that most of them play the way I described (even some "pros") so I decided to leave it like that instead of breaking it down by league. If you noticed, the ones that are successful are the ones that can effectively multitask and make decent decisions.