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Seems like my project is going to be put on ice for about three more months, sorry about that. I do have some progression but I don't deem it worth another blog. For now I'm doing an academic project which I hope people here would like to help me with. It's about lightning and what the player perceives as safety, or at least safer than other lightning settings. It sounds pretty limited but you can actually do a lot; lightning color, strength, range, brightness, movement, flickering and so on.
If you would like to help me out please download this You don't have to answer the questions after each test (don't worry, there are only 9 in total) but it would be better for me as this research is more qualitative than quantitative. Basically I'll test as many people as I can offline too and they'll be forced to answer When you have completed the test you can simply post your results in here or send me a PM if you like. Thanks for helping me out
Poll: Is anyone interested in the results at all?Yes I guess it's remotely interesting (2) 67% Haha no why would I? (1) 33% 3 total votes Your vote: Is anyone interested in the results at all? (Vote): Haha no why would I? (Vote): Yes I guess it's remotely interesting
I'm voting no. To be honest I've been reading more books than I've been doing schoolwork this course.
Edit: I just remembered, if you decide to try this, don't forget to run it in the highest graphic settings or you might end up getting no lightning at all.
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Highscore: 1025 My Choices: 2 1 1 1 1 3 4 4 1 Room 1 Green is the universal standard for "Yes go ahead it's safe.". Room 2 Closest color to green. Room 3 This one is tricky. All the paths were acceptable as a sign of safety, so I took the arbitrary decision of going through the stronger green. However I wouldn't make any difference between the choices. Room 4 Same as before, but here the luminosity helps better since all of the are of the same color, and going through the brightest would theorically mean it's safer. Room 5 The one with no misplaced light spots feels like more correct. Room 6 This path felt more realistic, as if it had a lamp bouncing in the ceiling somehow. Room 7 The faster the lights blink, the more danger/hurry feeling it gives you. Room 8 The brighter path should be the safer path. Room 9 Same as before.
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Highscore: 1050 My Choices: 2 1 1 1 1 3 2 3 1 Room 1 Green generally means correct. Room 2 Light blue reminded me of nice things like sky and natural light. Room 3 Since green is correct, the more saturated it is the more correct it is. Room 4 Brightest = Stronger indicator Room 5 Being more evenly lit makes it feel less strange. Room 6 More uniform movement. Room 7 The left one felt too fast and scary. The right one was a little too slow to be interesting. Room 8 The more lights the better. Guide the way! Room 9 The green light is much more interesting that just white.
Good luck with your project. Also I'd like to mention that you probably shouldn't say It's about lightning and what the player perceives as safety when you're trying to do a study as it creates bias in your results.
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Hey guys, thanks for doing the test
On March 19 2013 00:38 memcpy wrote:+ Show Spoiler +Highscore: 1050 My Choices: 2 1 1 1 1 3 2 3 1 Room 1 Green generally means correct. Room 2 Light blue reminded me of nice things like sky and natural light. Room 3 Since green is correct, the more saturated it is the more correct it is. Room 4 Brightest = Stronger indicator Room 5 Being more evenly lit makes it feel less strange. Room 6 More uniform movement. Room 7 The left one felt too fast and scary. The right one was a little too slow to be interesting. Room 8 The more lights the better. Guide the way! Room 9 The green light is much more interesting that just white. Good luck with your project. Also I'd like to mention that you probably shouldn't say when you're trying to do a study as it creates bias in your results.
Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific.
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Ha, my score is higher! Highscore: 1125
+ Show Spoiler +My Choices: 2 1 5 3 2 2 4 4 1 Room 1 green = safe, red = unsafe, blue = ??? Room 2 this blue-greenish thingy still looked safest. yellow is like yellow traffic light violet is psychedelic Room 3 the least intense green looked almost like white. i see white light everywhere and don't think twice about passing a white-lit corridor Room 4 i chose the medium-bright white, because it looked most natural/familiar. intense white reminds me of research facilities. the barely-lit room was dark and dark is scary Room 5 chose the second to the left. looked most like a regular lightbulb Room 6 the pulsating one looked safest. the one moving left-right looked psychedelic. the other one looked like some moving platform -- hard to say why, but it felt dangerous Room 7 the one with the lowest pulsating frequency felt like just a broken fluorescent lamp. high frequency pulsations = alert/rave/psychedelic = less safe Room 8 4 lights = regular corridor. 1 light = "hmm, why only 1 lightbulb in such a long corridor?" Room 9 because it's centered and whitey
Also, it's lighting, not lightNing.
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On March 19 2013 05:18 delHospital wrote:Ha, my score is higher! Highscore: 1125 + Show Spoiler +My Choices: 2 1 5 3 2 2 4 4 1 Room 1 green = safe, red = unsafe, blue = ??? Room 2 this blue-greenish thingy still looked safest. yellow is like yellow traffic light violet is psychedelic Room 3 the least intense green looked almost like white. i see white light everywhere and don't think twice about passing a white-lit corridor Room 4 i chose the medium-bright white, because it looked most natural/familiar. intense white reminds me of research facilities. the barely-lit room was dark and dark is scary Room 5 chose the second to the left. looked most like a regular lightbulb Room 6 the pulsating one looked safest. the one moving left-right looked psychedelic. the other one looked like some moving platform -- hard to say why, but it felt dangerous Room 7 the one with the lowest pulsating frequency felt like just a broken fluorescent lamp. high frequency pulsations = alert/rave/psychedelic = less safe Room 8 4 lights = regular corridor. 1 light = "hmm, why only 1 lightbulb in such a long corridor?" Room 9 because it's centered and whitey Also, it's lighting, not lightNing.
Haha noo! I've been spelling it wrong all my life
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On March 19 2013 00:49 Latedi wrote:Hey guys, thanks for doing the test Show nested quote +On March 19 2013 00:38 memcpy wrote:+ Show Spoiler +Highscore: 1050 My Choices: 2 1 1 1 1 3 2 3 1 Room 1 Green generally means correct. Room 2 Light blue reminded me of nice things like sky and natural light. Room 3 Since green is correct, the more saturated it is the more correct it is. Room 4 Brightest = Stronger indicator Room 5 Being more evenly lit makes it feel less strange. Room 6 More uniform movement. Room 7 The left one felt too fast and scary. The right one was a little too slow to be interesting. Room 8 The more lights the better. Guide the way! Room 9 The green light is much more interesting that just white. Good luck with your project. Also I'd like to mention that you probably shouldn't say It's about lightning and what the player perceives as safety when you're trying to do a study as it creates bias in your results. Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific.
This is true, you don't need to tell the tester about your intentions though. Just say "Go where you feel safest" and you will probably achieve the same effect without creating bias.
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On March 19 2013 06:27 KharadBanar wrote:Show nested quote +On March 19 2013 00:49 Latedi wrote:Hey guys, thanks for doing the test On March 19 2013 00:38 memcpy wrote:+ Show Spoiler +Highscore: 1050 My Choices: 2 1 1 1 1 3 2 3 1 Room 1 Green generally means correct. Room 2 Light blue reminded me of nice things like sky and natural light. Room 3 Since green is correct, the more saturated it is the more correct it is. Room 4 Brightest = Stronger indicator Room 5 Being more evenly lit makes it feel less strange. Room 6 More uniform movement. Room 7 The left one felt too fast and scary. The right one was a little too slow to be interesting. Room 8 The more lights the better. Guide the way! Room 9 The green light is much more interesting that just white. Good luck with your project. Also I'd like to mention that you probably shouldn't say It's about lightning and what the player perceives as safety when you're trying to do a study as it creates bias in your results. Well I need some kind of background right? I could say "Take which corridor you want" but that study wouldn't have any interesting results as it would be more like what colors the testers like etc. Safety is more specific. This is true, you don't need to tell the tester about your intentions though. Just say "Go where you feel safest" and you will probably achieve the same effect without creating bias.
Hmm yes that could affect the testers somehow I guess. But once you're running the game it's pretty obvious really.
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