Guess I'll just drink some more night time coffee and jump into writing up this battle report.
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Johnson, the lovable 1-st scouting probe! Dream profession is Aiur Head Chef.
Mike the stalker. Hardest working of them all, and single-handedly preventing scouting and pressure, while receiving the least credit.
Emily, the mothership core. Has a secret love for education, but quickly gets out of hand and fires photons all over the place if pissed off.
Snowden, the sneaky observer, watching out for the protoss race. He checks your computer history too.
Clyde, the zealot. Often times forgotten about due to cutting corners in the early game, and is always brought around in clutch situations.
replay : http://drop.sc/354988
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The map is whirlwind (my best map <3) and the match up is a PvT, with me spawning in the bottom right hand position and the terran spawning in the bottom left position. The new destructible rocks icons that were on the mini-map threw me off a bit... does anyone else think that they're really really big?? Like, disgustingly big. Anyways, I just open up nice and standard, making mah pylons and probes on time.
Nice and simple <3.
Thinking about the early game, I think that I've started doing a ton better with early game probe micro, getting them onto the closer patches and such. It's a small thing, but I think that those small things are the only way that I can keep up proper probe production while building my structures... It feels really good and it doesn't take away from anything since I have nothing else to do this early anyways.
Johnson, ever the good probe, goes along and scouts. My clockwise scouting pattern hits the jackpot once again and I manage to get into his base on the first try. I saw a lack of gas from the terran, and since it's such a large map, I guessed that this guy was going to be going for a gasless expand.
Trust the clockwise.
So I'm thinking here "damn, my opponent's just going to go greedy and get an economic lead that I can't contest... well two can play that game, I'm going for a fast nexus mofo!". Rather than my normal nexus timing of around 25 supply, I save up a bit of money and buy the nexus at 21 supply (before Emily and Mike).. Changing up to what you scout is important, you know. Playing greedy is always good.
Huehuehue, being smart.
While I'm being busy reacting to my enemy's gasless expo, the terran is going for a mildly-proxy 2rax attack.
Sigh. I should have seen it coming a lot more easily, when my first probe got into his base I could have noticed that he didn't quite have as many workers as he should have. Sadly, my scouting wasn't good enough.
Gasless FE, proxy 2rax, same difference.
It's really good that I decided to still get Emily and Mike out anyways, although delayed. These were the only units that I had. It's funny because if my enemy had attacked when he only had about 4-5 marines, he would have caught me with 0 units on the field. He probably would have crushed me. However, my opponent decided to hold off on the attack in favor of a big marine/scv all-in.
The train is leaving the station~
Emily sees the allin coming on in, and I immediately transition into fucking-shit-it's-an-allin mode. His attack has about 8 marines in it, while I only have 1 stalker and 1 MSC. He doesn't have nearly as many SCVs with his army as I have probes, however.
Ooooooooooh shit I couldn't have fucked up my scouting any worse than this.
^ By the way those "...has left" messages are from a little further in the game For some reason it stayed on screen after I checked ahead.
I actually make a pretty good decision and pull all of my probes. I've had quite a few too many games that I lose to allins because I didn't pull workers while he did, and I could tell that this was going to be one of those all or nothing situations.
A pretty good angle, I'd say.
My probes wrap around his army extremely well, catching quite a number of marines between themselves and the constructing bunker.
I was also able to focus fire him marines down while they were busy trying to micro away from the probes. His target firew was non-existent due to his bad positioning, and the fight wound down a lot faster than I expected. Also stalkers are pretty good in small number fights :3.
All in all I won mostly because his barracks weren't too close to my base (extra time) and because of my probe positioning. Catching him there was pretty damn good, and made the rest of the fight a breeze.
A fairly satisfactory game, especially since it was another victory against a masters player <3. Gotta keep beating them masters. Even if my MMR is actually up there, which it may not be, I know that I won't be able to get into masters for a while because the new season will probably place me into masters .
Well thanks for reading, I hope you nejoyed, and have a great day. GL HF!
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It's attacking me, help!!!