Current ideas that I think are viable to implement without SO much time.
-Balls or something that move along a set path, objectives are other balls that you move character to in order to capture; enemy balls increase in number/speed(?) as you capture more of the other ballz.
-Simple multiplayer? I've learned a lot about networking and stuff so to be honest I know more than the average joe about network connections, so once I figure out how exactly to script that kind of thing, this might not be too hard. But it will be very time consuming to figure out
-Guantlet style game, have something constantly chasing by moving directly at you (stupid AI) and force you to jump around through traps and stuff maybe. This might be hard because of actual level design in 3d space.
Another thing that's on my list of to-do for this game is to find models to use... I'm probably going to look for some free to use ones for the moment, as placeholders at the very least. It gets hard to guage how much I've actually progressed when all I see are cubes and rectangles littered throughout my screen.