This was my game for the Global Game Jam, an activity to make a game in 48 hours. The topic was: "We don't see things as they are, we see them as we are". This is an artistic experiment and would love for you guys to play it. It is a complete 5 minute game. You can play it here!
GGJ14 Link: http://globalgamejam.org/2014/games/i-am-brave-knight ---------------------------------------------- This weekend was great. I got together with my 2 brothers to create a game for the Global Game Jam in 48 hours. The concept was a weird one, since it is a really open subject that allows you to juggle alot of ideas! The keynote that was given to us said it was a good idea to put stuff you went through to try and things you know to get your ideas accross. We started thinking about the growth of a person during his life, and how his view changes over time.
I hope you like it. Remember, it IS an experiment!
More screens
EDIT: Guys, please share this game if you liked it and can. We want it to be known and will be submitting to gaming competitions/festivals pretty soon, so any help to get the word out is really appreciated!
On January 28 2014 04:40 iPAndi wrote: Worked on this with Zero this weekend. Had a blast, and I'm so proud of this. Brought some people to tears as well, so that's good.
Sad story, but it delivers the notion of a circle of life? Not really sure what was the point of it. Had a chuckle when they got married and you had to type in GG. I played the web browser version and at the end and when The MC's kid gets told that he does need permission to go outside, a part of the screen was cut off. 9/10 A short story with a moral that escapes me
Sad story, but it delivers the notion of a circle of life? Not really sure what was the point of it. Had a chuckle when they got married and you had to type in GG. I played the web browser version and at the end and when The MC's kid gets told that he does need permission to go outside, a part of the screen was cut off. 9/10 A short story with a moral that escapes me
I'd guess the point is exactly what the prompt was, how the scenes were almost identical but what was written (how the protagonist saw them) changed based on who the protagonist was, for example the scene in which he decides to go out then the repeat in which he disciplines his son for doing the same. But I dunno, I just thought it was really well-done, made me sad but I liked it.
Just FYI, Google Chrome gives a warning on the zip file because it sees the download as sketchy, but can confirm it installed fine without any malicious consequences. Not sure why, I don't see that warning except when surfing the dangerous pirate seas.
I used to be in school for game design, I'll return to this thread with a review of my own, written in the academic standards I can still vaguely recall. Just for fun, of course. The art looks sweet though, I think this is a game my girlfriend will love..
the only part I didn't like is typing RIP for your death, it's the same as your wife and RIP seems a bit less appropriate when you are using it for the character you "control"
It's a really nice game/experiment. I like it a lot. The music is well adapted to the tone of the game, and while it makes the player sad, the sadness is never overdone.
I'd criticize the second use of "rip", because it's repetitive, and repetition is something you should avoid if it serves no means in a narration. I couldn't see any in this one, so maybe I'm blind, but I'd still recommend avoiding repetition if only to please blind people
The way the game plays is very good though. The fact that you have to type the meaning of what is happening makes it have a very strong impact on the player, which seems to be the major point of the game. Very well executed.
On January 28 2014 22:25 Verrou wrote: It's a really nice game/experiment. I like it a lot. The music is well adapted to the tone of the game, and while it makes the player sad, the sadness is never overdone.
I'd criticize the second use of "rip", because it's repetitive, and repetition is something you should avoid if it serves no means in a narration. I couldn't see any in this one, so maybe I'm blind, but I'd still recommend avoiding repetition if only to please blind people
The way the game plays is very good though. The fact that you have to type the meaning of what is happening makes it have a very strong impact on the player, which seems to be the major point of the game. Very well executed.
Oh, and a random comment: "Committed" is spelled with two t's (regarding the last picture in the OP). Just something you might want to change in future versions of the game
I like the mechanic. I am trying to think of a way to reduce jerkyness as you read each letter and then type it for those of us who are not brain melded with out keyboards :D. Also, i am not sure if i like the timer, because part of the game it taking it all in and so having a time limit gave me the sensation of being rushed, and then relaxing, rush relax, rush relax, rinse repeat. Overall, though, wonderful game.
On January 29 2014 07:57 Khenra wrote: Oh, and a random comment: "Committed" is spelled with two t's (regarding the last picture in the OP). Just something you might want to change in future versions of the game
We will change, I had a doubt about that one! Thanks!
On January 29 2014 08:10 Spekulatius wrote: beautiful
edit: are there other games from the event that you would recommend?
Dont mean to be cocky, but none that I have played.
Merilwen, Gonff: Thank you very much
On January 29 2014 11:55 thegeek574 wrote: Love the game. gave me the feels.
I like the mechanic. I am trying to think of a way to reduce jerkyness as you read each letter and then type it for those of us who are not brain melded with out keyboards :D. Also, i am not sure if i like the timer, because part of the game it taking it all in and so having a time limit gave me the sensation of being rushed, and then relaxing, rush relax, rush relax, rinse repeat. Overall, though, wonderful game.
Indeed, this is something that we must think if we need to remove. As you said, it kinda makes the player rush and not enjoy what he is doing.
vOdToasT, Glioburd,anatase: Thank you as well
Guys, please share this game if you liked it and can. We want it to be known and will be submitting to gaming competitions/festivals pretty soon, so any help to get the word out is really appreciated!
On January 30 2014 02:37 linuxguru1 wrote: I had to change my keyboard layout to get past the "..."-level
i dont get it. why?
Typing "." on an azerty keyboard requires you to hold down the shift key aswell as the .-key. The game didn't detect me spamming the period. I figured that could be a problem, so I started spamming the .-key on the numpad, but no cigar After I changed the keyboard layout to qwerty, there was no such issue though o-o
Great Atmosphere, like many others I love the style! I find it to be more of a piece of performance art than a game. and doing it in 48 hours is an very impressive feat.
ps. I initially kept trying to use the arrow keys cuz that's part of the setup / option menu, I guess it's just part of the parent software engine. felt like I was doing something wrong for a while lol. cheers.
On January 30 2014 03:31 Omnishroud wrote: I dont really get it. Especially why people are crying.
I like the block people though, they seemed to have so much emotion D:
Some people are tougher than others. I hope you played throught the whole game
On January 30 2014 05:19 Glider wrote: Great Atmosphere, like many others I love the style! I find it to be more of a piece of performance art than a game. and doing it in 48 hours is an very impressive feat.
ps. I initially kept trying to use the arrow keys cuz that's part of the setup / option menu, I guess it's just part of the parent software engine. felt like I was doing something wrong for a while lol. cheers.
Thanks! And yea, that is part of the Unity engine thing.
On January 30 2014 05:19 Glider wrote: Great Atmosphere, like many others I love the style! I find it to be more of a piece of performance art than a game. and doing it in 48 hours is an very impressive feat.
ps. I initially kept trying to use the arrow keys cuz that's part of the setup / option menu, I guess it's just part of the parent software engine. felt like I was doing something wrong for a while lol. cheers.
Thanks! And yea, that is part of the Unity engine thing.
I did play through it, i liked the art and the music, especially the block people like i mentioned, i just didnt really catch on to the message behind it. The cycle of life? The only thing that really stood out to me was the + Show Spoiler +
"I dont need your permission to go out" "You DO need my permission to go out" :D that bit was really well done.
I was wondering if a photoshop wizard could make a background of this image http://i.imgur.com/yFDeAF9.jpg, except without the pride at the bottom. Thanks! 1366x786 is my monitor but the default res is good enough.
I really like this game and will share it with friends! I also don't think the gameplay is 'stressful', it keeps your attention on the game, which is good in my opinion.
On January 30 2014 14:58 .AK wrote: I was wondering if a photoshop wizard could make a background of this image http://i.imgur.com/yFDeAF9.jpg, except without the pride at the bottom. Thanks! 1366x786 is my monitor but the default res is good enough.
Here you go
MrMedic: XD We needed a comic relief there
On January 30 2014 18:08 Timmsh wrote: I really like this game and will share it with friends! I also don't think the gameplay is 'stressful', it keeps your attention on the game, which is good in my opinion.
Cried btw!
Thank you! Im glad you like it. Please share it ^^
Well done, especially the art work was really good. Like someone mentioned before I'd advise you to remove the timer as it doesn't really feel like it serves any clear purpose since the story being told in the game seems to be the most important part of it. Otherwise, great job!
interesting game, very well done, i liked the idea. one thing that kinda bugged me was the way people were "bouncing" up and down. i'm not sure what it would look like if they didnt (and i'm pretty sure you tried), but especially the + Show Spoiler +
funeral scene
could have done without it i think. people are easily recognisable without moving i think, and humans dont actually bounce up and down like that. didnt bring me to tears either (unlike, say, the last of us, so you know what you can aim for), but it was very well done and i'd be sure to check out any future creations from you guys.
On January 31 2014 03:59 Provocateur wrote: Well done, especially the art work was really good. Like someone mentioned before I'd advise you to remove the timer as it doesn't really feel like it serves any clear purpose since the story being told in the game seems to be the most important part of it. Otherwise, great job!
Thanks for the feedback! We are currently thinking of extending the timer, but not completely removing it. We will however study this option since it's recurrent user feedback!
On January 31 2014 04:01 qotsager wrote: interesting game, very well done, i liked the idea. one thing that kinda bugged me was the way people were "bouncing" up and down. i'm not sure what it would look like if they didnt (and i'm pretty sure you tried), but especially the + Show Spoiler +
funeral scene
could have done without it i think. people are easily recognisable without moving i think, and humans dont actually bounce up and down like that. didnt bring me to tears either (unlike, say, the last of us, so you know what you can aim for), but it was very well done and i'd be sure to check out any future creations from you guys.
Thanks! The bouncing animation is only an aesthetic decision to keep the eye concentrated on the main character saying the dialog. I personally like it. We tried having still images, but it felt too static and needed a bit of life. Plus, you couldnt really tell who was saying the dialog. So I cut every image, rigged every scene and animated away. Thanks for your feedback, it is greatly appreciated!
I liked the game, it was artistic and unique. I might be missing something, but why is it called "I am a brave knight"? I don't get the first scene with + Show Spoiler +
On January 31 2014 05:41 freeshooter wrote: I liked the game, it was artistic and unique. I might be missing something, but why is it called "I am a brave knight"? I don't get the first scene with + Show Spoiler +
death
and the ending screen.
That is how I tie the piece together.
I am a brave knight is what the knight is thinking, going towards his death. At the end, when the old man is about to die, he thinks I am a brave knight but filled with pride of what he has left behind. The idea is that the old man draws his own meaning to the beginning scene in his own way. He thinks the knight was going towards his death, but didnt feel fear since he knew that he was proud of what he was leaving behind.
This is the original reference of that scene I saw when I was a kid.
On January 30 2014 14:58 .AK wrote: I was wondering if a photoshop wizard could make a background of this image http://i.imgur.com/yFDeAF9.jpg, except without the pride at the bottom. Thanks! 1366x786 is my monitor but the default res is good enough.
On January 30 2014 18:08 Timmsh wrote: I really like this game and will share it with friends! I also don't think the gameplay is 'stressful', it keeps your attention on the game, which is good in my opinion.
Cried btw!
Thank you! Im glad you like it. Please share it ^^
On January 31 2014 05:41 freeshooter wrote: I liked the game, it was artistic and unique. I might be missing something, but why is it called "I am a brave knight"? I don't get the first scene with + Show Spoiler +
death
and the ending screen.
That is how I tie the piece together.
I am a brave knight is what the knight is thinking, going towards his death. At the end, when the old man is about to die, he thinks I am a brave knight but filled with pride of what he has left behind. The idea is that the old man draws his own meaning to the beginning scene in his own way. He thinks the knight was going towards his death, but didnt feel fear since he knew that he was proud of what he was leaving behind.
Ahh I see. That's a nice story. I'm glad I got to play the game with a neat story and meaning like that.
It was pretty good, but the timer kind of bugged me. It's not like it was really a problem to beat the timer, but it kinda distracted me from the actual game.
On February 02 2014 07:58 WarSame wrote: It was pretty good, but the timer kind of bugged me. It's not like it was really a problem to beat the timer, but it kinda distracted me from the actual game.
It also caused me to look at the timer after typing out the word to see how much time I had left, even though I felt like I was supposed to look at the words.
I really liked it, and I think the music really sells the narrative hard, and combined with the art it really is aesthetically pleasing. The inclusion of a timer was weird (it didn't seen to fulfil a purpose other than create ludonarrative dissonance), especially printing the time at the end, for a game about the course of one's life. Ultimately, the generality of the story allowed me to breath life into those emoting blocks and layer my own experiences onto it, so you succeeded on the topic of "We don't see things as they are, we see them as we are".