BW HD - Page 2
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Psyonic_Reaver
United States4318 Posts
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Chef
10810 Posts
Actually, my heart is okay with fixing goon and marine freeze fire and lots of other dumb stuff that only crazy people think makes the game better. Honestly, I would be happy playing any of the three possibilities. Change nothing BW for the nostalgia factor, change just a little that almost no one likes for the sensibility of it, and change everything BW because it's still going to be better than SC2 There's just a couple things like infinite select that I think would truly break the game. MBS I don't think I actually care that much about anymore, although I used to think it was a huge deal when I played all the time. Now whenever I come back to BW I'm just like... my wrists hurt just from macroing. Just think of Flash and his poor bionic arm, and it's enough for me to say BW could do with some quality of life upgrades, at least in the hotkeys department. | ||
Race Bannon
689 Posts
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Jealous
9974 Posts
On March 26 2017 01:37 bITt.mAN wrote: But I'd love to still be able to play big macro games with spells going everywhere. Think of the carnage, it'd be so much fun. It'd be the trashy sandbox UMS-esque version of Mele, but I'd love that. I firmly believe that that is something that you're meant to earn. That's what drives people to improve, play better. If anyone can open the box and do "terrible terrible damage," then as you said, the skill cap is crap. If the skill cap is crap, that means that the best players are not much better than the bad players, and that means that the better player's chances of winning consistently are low. That makes it hard to justify getting good or staying around after you do so. That's garbage for a game that is based on BW, IMO. If you want to do "terrible terrible damage" then play SC2 in Bronze or something. Catering to the majority that has been spoonfed how good they are at games that are increasingly easier and brainless is good for profit, bad for competitive play. Why does every game that comes out nowadays have to have noob-friendly coddling? I've made many posts on this subject, but to reiterate: fighting games that tell you what buttons to press to launch cut-scene fight sequences, FPS RPG that tell you to spam a button every time a dog lunges at your neck or that you need to open a door, puzzle games with egregious hints and hand-holding options... These are all hallmarks of the modern era of gaming. Can at least Brood War be spared? Can we not have a single game where you actually have to be good at it to get satisfaction, a single game where to strive to play like a pro includes tons of work, defeats, frustration, tests of mettle? Or do games really just have to be fuzzy wuzzy feel-good experiences that grow a person's ego through achievements and SUPER ULTRA COMBO screens? Fuck, just thinking about this stuff applying to Brood War pisses me off. It's not you specifically, bro. I know you used to be a competitive gamer so I feel that you understand where I am coming from, just as I understand the desire to see carnage done with a few mouseclicks. I'll stand by my point though, that those epic engagements are only that satisfying to see because you know how difficult they are to achieve, that satisfying to perform because you were meticulously involved in every contributing factor to them over the course of a 20 minute game. Remove that foundation, and all you have is loud explosions and bright sounds. You might as well go to a movie theater and bring a mouse and keyboard. | ||
HerbMon
United States456 Posts
On March 26 2017 02:16 2Pacalypse- wrote: I'm in camp #2Pacalypse- i like what you did there. | ||
Nemesis
Canada2568 Posts
Also, I think it would be better to keep it compatible with the non-HD version. | ||
c3rberUs
Japan11285 Posts
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BigFan
TLADT24917 Posts
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Biolunar
Germany224 Posts
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ninazerg
United States7290 Posts
Also, the Zerg look like plastic. I like the forge, and the Protoss building explosions. | ||
BigFan
TLADT24917 Posts
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hitthat
Poland2203 Posts
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B-royal
Belgium1330 Posts
- I don't like how zerg looks at all. Too shiny, as if they're made from plastic as someone's mentioned already. Looks like a cartoon version. - All the effects are over exaggerated. Even SCVs mining have super noticeable flashes of light and sparks flying around. Also take a look at the destruction of a pylon... - Protoss units look quite good aside from probes and templar. The former looks like it was created in paint or powerpoint with the straight line or simple figure tool. It looks like you could cut yourself on it. The latter suffers from the cartoonification. - Goliath's guns look too skinny from the side. Siege tanks frame doesn't have enough volume to it and the tank's treads are too pronounced. | ||
L_Master
United States7946 Posts
On March 25 2017 15:18 Jealous wrote: The fact that we as a community are clearly divided on this issue is what worries me. Blizzard already fucked up BW once in the past to some extent, there is no guarantee they won't do it again and force the scene to cannibalize itself. Divide and conquer. Could TBLS playing BW:HD a parallel to the four horsemen riding waves of lava over the scene that has struggled to stay afloat and grow all these years? Quite possibly. I'm not excited - I'm scared. Scared? From what I read in one of the sections (interview) it sounds like the people doing the remaster are taking the BW community seriously and quite committed to not altering the BW fundamental gameplay. That, combined with the fact that you'll be able to play "old" BW with someone playing remaster makes me pretty comfortable. Core game-play can't be altered if the two can be played together. Things like Valkyrie sprite limit or that vortex goon bug on the ramp (can happen with other units too) aren't something I can see impacting balance. They certainly don't change the game difficulty either. Nor do I see a good argument that they would impact gameplay to any significant degree. Perhaps you could make some sort of argument for mass valks in TvT...but honestly it's rare to see more than 6-8 in a wraith heavy situation. It's usually mass wraiths vs mostly mass wraiths and moderate supporting valk numbers. This affects, not even with certainty, only TvT; which leaves balance unaltered. Changes that have no significant impact on actual gameplay mechanics of 1:1, and do not make the game easier I am not inherently opposed to. It doesn't necessarily mean I'll support them either, but I don't find a convincing argument for "any change is almost certainly bad" | ||
GeckoXp
Germany2013 Posts
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ninazerg
United States7290 Posts
On March 27 2017 06:54 L_Master wrote: Scared? From what I read in one of the sections (interview) it sounds like the people doing the remaster are taking the BW community seriously and quite committed to not altering the BW fundamental gameplay. That, combined with the fact that you'll be able to play "old" BW with someone playing remaster makes me pretty comfortable. Core game-play can't be altered if the two can be played together. Things like Valkyrie sprite limit or that vortex goon bug on the ramp (can happen with other units too) aren't something I can see impacting balance. They certainly don't change the game difficulty either. Nor do I see a good argument that they would impact gameplay to any significant degree. Perhaps you could make some sort of argument for mass valks in TvT...but honestly it's rare to see more than 6-8 in a wraith heavy situation. It's usually mass wraiths vs mostly mass wraiths and moderate supporting valk numbers. This affects, not even with certainty, only TvT; which leaves balance unaltered. Changes that have no significant impact on actual gameplay mechanics of 1:1, and do not make the game easier I am not inherently opposed to. It doesn't necessarily mean I'll support them either, but I don't find a convincing argument for "any change is almost certainly bad" I just imagine you running (or bicycling now) around the country non-stop and occasionally stopping back at your house to look at TL. | ||
ninazerg
United States7290 Posts
On March 27 2017 04:32 B-royal wrote: Overall it looks pretty good but a lot of things will still have to change for me to switch to the remastered version. - I don't like how zerg looks at all. Too shiny, as if they're made from plastic as someone's mentioned already. Looks like a cartoon version. - All the effects are over exaggerated. Even SCVs mining have super noticeable flashes of light and sparks flying around. Also take a look at the destruction of a pylon... - Protoss units look quite good aside from probes and templar. The former looks like it was created in paint or powerpoint with the straight line or simple figure tool. It looks like you could cut yourself on it. The latter suffers from the cartoonification. - Goliath's guns look too skinny from the side. Siege tanks frame doesn't have enough volume to it and the tank's treads are too pronounced. I like the Protoss building explosions. I know I said this already for the supply depot, but a lot of the stuff looks too dark. | ||
L_Master
United States7946 Posts
On March 27 2017 09:30 ninazerg wrote: I just imagine you running (or bicycling now) around the country non-stop and occasionally stopping back at your house to look at TL. Sadly, it's not terribly far from this right now. Except it's more like looking at TL between study/work breaks, with a little cycling thrown in as I can afford. | ||
ejac
United States1195 Posts
This is somewhat more debatable, but would I humor automine. I probably wouldn't do it, but I'd be up for debate/testing. | ||
AdelSC123
France362 Posts
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