So I figure, making this god damned Overwatch quality character is really hard, so I think I'm going to take this more slowly. One finished smaller project per month. From concept art, to sculpt, to retopo, to UVs, to bake, to textures (hand painted or PBR, depending.)
So after trying to solicit some ideas from random people I know on facebook, thinking their suggestions were fucking stupid, and then remembering, if I want to make video games, I can't just say, "Fuck you, your idea is bullshit, I'm going to do what I want," so I'm just going to make what they told me to make like the little bitch that I am. <3
January is a....
yep. You see what I meant before now right?
Anyways, this is the rough blockout I've arrived at.
I tried some normal map baking, it was pretty ugly, so I'm redoing it piece by piece and making sure I'm getting precisely what I want out of it. Its going to be handpainted, so I don't REALLY need to be spending this much time on the baking, but I want to get at least a solid bake and projection onto my low poly so I can transfer that to my next few projects and, y'know, fucking learn.
Typically, I like to use the maps from baking as a base layer to apply color and then kind of work on handpainting so that all of the actual work work is done for me, so I'm going to keep this baking bullshit up 'til I get a goodish one and then focus on learning hand painting stuff.
And for February? Many crates.
And by many crates, what I REALLY mean is...
because if I'm going to make other people's inane suggestions, by GOD am I going to make them weird.
And for March, The Silent from Slay the Spire, which is a really great deckbuilding Roguelite and I cannot begin to recommend enough, even if most of the assets are butt-ass ugly because they game is in early access. Incredibly fun game.
Leave suggestions for my April and onwards! I'm looking forward to taking your ideas and twisting them to make them interesting!