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Ill start this post with a huge disclaimer- I do not play zerg, I do not know if this build is viable on any map, and it depends on your opponent not being a high caliber terran (aka, good scouting / knowledge of bo's).
If you've read this far and think I should stop theory crafting, especially for a race that I don't even play or have a good knowledge about, then feel free to leave, but if you'd still like to hear the strategy, continue. (Oh cmon, you're already here!)
The reason your opponent can't be of high caliber would be that they would see a flaw in your build and know that something was up, and or scout it with an scv or scan. The idea is that terran scans your main and nat, and or scouts with his first scv and sees that you go 2 hatch mutas.
This is where you tricky, cheesy zerg players come in. You hide a 3rd hatch, anywhere on the map, whether or not you put it at a gas expansion for later if you want to risk him scouting it, or you put it in the most remote location so it is hidden, is up to whether or not you think he would scan another base / scout another base that early. The point of hidding the 3rd hatch would be to place your hidden lurker tech (hydra den) at it so it wouldn't be any where near scans unless he has star sense.
You do your usual faking out by saving larva and starting units when he scans to make him sure that you're going 2 hatch mutas, but infact you're making drones or lings. With all of the larva at the other hatchery would be making purely hydras.
The idea is that he wastes money on turrets early, goes a safe build to defend against 2 hatch mutas, and then you knock on his door with lurkers, and have possibly already secured a 3rd gas, hopefully doing massive amounts of damage as he wasted his scans looking for your tech / mutas, and his units are out of place in his base defending against the "mutas" giving you an easy path to his nat and causing a lift, lost rines, or atleast a contain until he gets tanks and vessels and pushes out, by which time you should have gotten a 3rd gas (if you didn't place 3rd hatch there), right?
Things im not sure about or question are the amount of gas this build would require, how early you'd have to get nat gas, how you'd follow this up depending on how much damage you did, and what you should do incase it is scouted and you lose 3rd hatch or are pressed to defend it. I figured the build wouldn't be any differen't then faking 3 hatch mutas and going lurkers, except the 3rd hatch is out of sight and maybe not at a base so it appears by all means to be 2 hatch mutas. Again, I would imagine any terran player that has a basic knowledge of zerg build orders and timings will probably know something is up, and build bunkers just in case, or get quick tech. Also, if you didn't place the hatchery at a 3rd gas, how far behind you would be if the attack little to no damage besides containing him.
If you've finished reading and this has already been done, or its smarter to just hide tech in your base, or it will fail miserably against anyone above D+, and you think its a terrible idea, etc etc, then sorry to have wasted your time. I'm hoping that there is something you can take from this strategy and atleast consider it, or change it so it would work or be viable, then thats just as good.
Random, possibly unviable strategy from a Terran player = blog. Thanks for reading, discuss or shoot it down.~
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Not a terrible idea, but it's about as good as just double teching in the same area, only it's more expensive. It might actually be better to fake hydra and proxy the spire tech, then there are no turrets to mess your shit up.
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Aotearoa39261 Posts
iono might have potential if you backwards expanded at a main at least then it's still pretty hidden and you get some benefits of minerals (or gas if you chose that)
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On August 30 2008 22:08 NrG.ZaM wrote: Not a terrible idea, but it's about as good as just double teching in the same area, only it's more expensive. It might actually be better to fake hydra and proxy the spire tech, then there are no turrets to mess your shit up.
You may be right, but my thoughts are that the double tech is that it would be nearly unscoutable, and if its in the same area they can scan later and if they see hydras or mutas come out they will respond accordingly. I don't understand how it would be more expensive than the normal 3 hatch, the 3rd hatch isn't usually build at another base so besides sending a drone out early to the location explain how it is more expensive than just double teching with 3 hatch like the strategy that already exists? And I'm not sure I agree with hiding muta tech, it CAN be devistating early if you move out with your army against lurker tech and then they sneak mutas in, but I believe lurkers would do much more damage against low rine counts on lower levels (d - c) than mutas because by that time they have about 12-24+ mnm and would have built an ebay no matter what and they can simply throw up a few turrets while defending with mnm, where as lurkers would either require good micro and tanks and excess scans to clear out, buying you time. If they defend well against mutas you would probably lose the 3rd hatch and be in trouble.
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It's more expensive because you're sending a drone out to some remote location to build that third hatch, from which you can't really pump drones from while it's over there, that kinda stuff would be easy to notice, so you're essentially powering drones for 2 hatcheries rather than 3. And you originally stated that the terran player scouts the zerg doing 2 hatch mutas. A third hatchery in a 2 hatchery strat is, of course, more expensive.
And if they defend well against the mutalisks, I don't understand how you can suggest that you would lose that 3rd hatch and be in trouble, since you HAVE both tech, you may as well get lurkers and play it normal from there, having surprised them with different tech to try to gain an advantage.
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Not exactly what you are talking about.
From the moment I saw othello (this was 2 days after it came out) I wanted to do proxy hat slow drop/lurker tech.Proxy Hat
This was a fun game and my opponent wasn't very good if I remember correctly, but it is still kind of in line with what your talking about.
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On August 30 2008 22:35 AttackZerg wrote:Not exactly what you are talking about. From the moment I saw othello (this was 2 days after it came out) I wanted to do proxy hat slow drop/lurker tech. Proxy HatThis was a fun game and my opponent wasn't very good if I remember correctly, but it is still kind of in line with what your talking about.
omg really nice strat
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On August 30 2008 22:53 Zoler wrote:Show nested quote +On August 30 2008 22:35 AttackZerg wrote:Not exactly what you are talking about. From the moment I saw othello (this was 2 days after it came out) I wanted to do proxy hat slow drop/lurker tech. Proxy HatThis was a fun game and my opponent wasn't very good if I remember correctly, but it is still kind of in line with what your talking about. omg really nice strat
OMG plz use something other than rapidshare ..... it doesn`t work for some people. Like me. Speedyshare come on .. : P
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On August 31 2008 00:28 Zerg_Sasuke wrote:Show nested quote +On August 30 2008 22:53 Zoler wrote:On August 30 2008 22:35 AttackZerg wrote:Not exactly what you are talking about. From the moment I saw othello (this was 2 days after it came out) I wanted to do proxy hat slow drop/lurker tech. Proxy HatThis was a fun game and my opponent wasn't very good if I remember correctly, but it is still kind of in line with what your talking about. omg really nice strat OMG plz use something other than rapidshare ..... it doesn`t work for some people. Like me. Speedyshare come on .. : P
Reuploaded on RepDepot.net
http://repdepot.net/replay.php?id=6238 <-- Link, just click download.
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