What's fun? For me, trying to win is fun. The winning part itself isn't as important. If I tried my best to win and lost, I still had fun that game.
My favorite mu is ZvZ. I hosted a game on Bluestorm, and a player joins, instantly picks T. But then he switches to Z, and tells me he's Z. So he's a racepicker, and he prefers ZvZ over TvZ. Awesome, I like this guy already. <3
We played a 6 minute long ZvZ (5:50 or so) and I have to say that I had about 4x more fun this game as I would've had in a 30min long passive macroish ZvT mech. Obviously T can go bunker->vult->2port->bio->drops&BC and it's way more fun, but nevertheless, it's cool to see that some people play out different than others (how many ZvZ racepickers do you know? usually it's the other way around lol).
Yeah that's it. Shitty blog heh. Just wanted to rant about all the passive players I've been seeing lately who rely solely on mechanic ability to win games. If you beat me by doing drop play, abusing attack timings to maximum efficiency, nice micro control of your units, that's totally cool and I'd love to play you more.
But if you try to win just by macroing harder...
...why do you play this game?