For those of you who aren't already aware there are some TL members/staff who play go on KGS in the social channel 'teamliquid'. For anyone new to go refer to other threads.
I am getting back into go after a 1 year hiatus and am slowly ranking up as evident in my profile. I just played a very emotional game. I wasn't aware that there was a way for me to post it online, however dmwit from #go on freenode on IRC pointed out a certain website which lets me upload the game file!
So the deal is basically this: I'm a 15k playing against a 13k with 2 stones of handicap. I get off to a good start and am doing well. The time pressure slowly creeps up on me and I make a big blunder (move 184 was the biggest mistake of the set). I was still slightly leading I think at this point, but I was so blown away mentally by this that I couldn't concentrate and kept making more and more big mistakes (they should be pretty obvious if you are at least 20k).
First of all I need to learn how to deal with a big mistake. There's obviously no benefit to emo'ing out and throwing the game. Second of all I need to bounce back from this game and play more. Maybe not today, but I can't let this make me go on another 1 year hiatus!
GAH SO FRUSTRATING.
Last edit: 2010-01-18 13:11:02
Haste. Exalted. Flying. Deathtouch. Lifelink. Protection from Red.
AssuredVacancy Canada. January 18 2010 13:07. Posts 1125
Wow shit. This is such a frustrating game to see played out from both sides. Especially since I'm watching white a lot more than black, just cause white has sente.
I thought you played early game pretty well, until ~85 or so, with the battles in lower left. I think you made some easy errors in there, probably cause you're rusty. Most obviously, Move 92: F2. It's just impossible, unless for very specific situations where you're one move away from capturing, for that to work. And overall, it generally is bad to attempt those kinds of blocks anyways, since it is very likely to lead to a laddering situation.
Move 112 was kind of dubious from my point of view. If he had gone H6 instead of G7 you would've been forced to patch and he would've had more room to develop in A-E.
I'll just stop here since I'm just nitpicking at this point. Hindsight is 20/20 of course. I hope you blog more about future games!
I'm ~1d. Have been lurking on TL for maybe a year. Account is mahatma, ~1 year ago I was 2d but I only recently started playing again.
15 should have been at 17. You can't let white just slip in and get a comfortable group. 18 is weird, you should be taking territory on the 3rd line rather than try to gain influence on the 4th line. Moves up to 76 all favor black. Good play here. 88 is an example of what some call "the worst type of move". You hardly ever want to push in and let him connect, because it destroys all the potential moves you could have had here. In this case, it's not terribly game-breaking, but its just something to keep in mind. What is the point of 92? If your trying to put pressure on the white group, you must extend outwards with 96, or 92 will be captured by white easily. 104 should be at F6. You can't harm the white group here anymore. 144: don't fear ko. You should cut aggressively here, perhaps at N17. You don't have much to lose here. In the sequence around 180, you need to make sure you always watch groups that are "almost dead" so they don't spring up some type of trap, such as what you fell into. Of course time pressure is a huge factor.
You played quite well in the opening, and of course the problems you had were due to lack of concentration.
If you ever want to play a teaching game, message me, or PM me here on TL.
BuGzlToOnl United States. January 18 2010 15:29. Posts 5916