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Fun Carrier Build

Forum Index > Blogs
 
 BigFan   December 31 2011 07:36. Posts 2344
Profile Blog # 
Hi all,
Before I type anything else, I want to say that this is likely NOT feasible at any level above gold and even in gold, there are some games that you can do it and others that you can't so it's a hit and miss. It really depends on your opponent, how well you/they can macro/micro and how much they harass you during the game to allow you to take some risks. Since that's out of the way, let's get started and have some fun :D

I wanted to use carriers and have some fun while I'm at it so I thought I'll try to one base them and then transition into an expansion. The idea was to go chargelots with carrier support similar to slings with Brood Lord support. The chargelots will be my mineral dump and my defense and I'll stock gas for my carriers from the start. I only used gas for structures/charge upgrade and the rest are remaining for the carriers. Note that this is for fun, so, if you plan to try it and you lose some games, your fault!!!! XD

BO so far:
9 Pylon
12 Gateway or Gas(I prefer gas just to start stockpiling)
13 Gas or Gateway
16-17 Pylon
18 or so Cybernetics Core(make as soon as gateway is finished, research WG as soon as it finishes and cb it)
From here on, I don't have any specific numbers but I follow these steps:
- Keep making probes, add another gateway and pylon while the CC is being warped in.
- After the CC is finished warping, get up a stargate and/or twilight council(council might be best first for charge but I played risky and went stargate in my games).
- Add another gateway as the twilight council/stargate is warping in
- Get a fleet beacon up as soon as the stargate is finished.
- Grab an expansion once the first carrier is out because you'll need the gas and minerals for more gateways, etc...

So to sum that up, you add a gateway after cc and after stargate/twilight council so you'll end up with 3 of them by the end. You'll chronoboost the charge upgrade and keep pumping zealots so that once charge is done, you are good for defense. You'll need to get surrounds for best results with zealots so something to work on.

Weaknesses:
- If your opponent goes mass marauders or roaches and charge isn't done yet, good luck surviving because most will just keep on kitting. Possible fix? Maybe add a sentry or two or some stalkers but make sure to have enough gas for the first carrier as soon as beacon is finished.
- Vikings, VRs and Corruptors are strong counters to carriers and vikings are used a lot in PvsT/TvsP. Infact, I've had opponents blindly make vikings so it'll definitely cause issues but even if you lose the carriers to the vikings or whatever, you can still transition into a gateway army. You essentially forced your opponent into laying down more starports or to waste larvae on making 10+ corruptors so their ground army is much weaker.
- Marines and hydras can also cause issues but as they try to shoot the interceptors or the carriers, they'll be torn apart by the chargelots or zealots depending on when your opponent attacks. Be sure to abuse the carrier range as much as possible.
- Sentry and ffs are a big block to this. If your opponent is good with ffs, you'll have to be pretty careful with how to engage and where(larger area better for surround).

Must:
- You have to keep pumping zealots as much as possible and try to get surrounds early on. Might need to use some workers for meat shields.
- Need to chronoboost warpgate research, charge upgrade and carriers otherwise it's 2 minutes for each carrier which make a big difference. Remember to get graviton catapult for the carriers.
- You need to micro the carriers to use their range and because a decent portion of your opponents will try to focus them so the chargelots will get free hits and a surround as their units dance in place to try to get to the carriers lol.

Bonus:
- You can probably add in a mothership so that you can vortex any vikings/corruptors then you can do some eco damage and even if you lose your carriers, transition to a gateway army while your opponent has a decent supply of vikings/corruptors.

Replay:
[image loading]


I've only had the chance to try this three times, 2 PvsPs and 1 PvsT but I intend to keep trying for some more games to see the results. After all, this is supposed to be a fun build. I won a PvsP, lost the other two games but my Terran opponent proxied 3 rax and just ran in with marines and 2 SCVs(my fault for not making more than zealots at that point -_-). I almost held the other PvsP push but I used my 2 carriers too late and my zealots all decided to try and engage at a tiny ramp on the map similar to Typhon Peaks(can't remember name atm) so I lost a decent portion causing barely any damage. Can't wait to give it a go in PvsZ lol but I'm expecting roaches to be a big issue. Keep in mind, this is a FUN build and would be impossible to do at any pro level or higher levels due to various factors listed above. Thanks for reading and all comments are welcome!
Last edit: 2011-12-31 07:37:29


***
#1 Innovation Fan! :D
Old Post

 
 SilentchiLL   Germany. December 31 2011 08:33. Posts 557
Profile Blog # 
reminds me of my carrier rush in the beta
basically:
Go to your expansion and wall your base COMPLETELY off
then take that expansion and tech as fast as you can to carriers
get no other units
build a few cannons at the entrance to your base
pray to god that nothing happens until your first carrier is out or your base has a good cannondefense
worked suprisingly often^^
possum, sed nolo - Real men play random.
Old Post

 
 Kukaracha   France. December 31 2011 08:47. Posts 1890
Profile Blog # 
Just watch WhiteRa's stream, he masses air all the time in PvZ, humiliates players left and right by rushing to Mothership/Carrier after opening Phoenixes.

Against T, he simply rushes Mothership and mass recalls into the T base. Fun fun fun.
Le long pour l'un pour l'autre est court (le mot-à-mot du mot "amour").
Old Post

 
 BigFan   December 31 2011 09:13. Posts 2344
Profile Blog # 

On December 31 2011 08:33 SilentchiLL wrote:
reminds me of my carrier rush in the beta
basically:
Go to your expansion and wall your base COMPLETELY off
then take that expansion and tech as fast as you can to carriers
get no other units
build a few cannons at the entrance to your base
pray to god that nothing happens until your first carrier is out or your base has a good cannondefense
worked suprisingly often^^

hmm interesting. I never played in beta and I never look up build orders. I don't even know how to 4 gate lol but that sounds like the exact same ^^ Thanks for commenting


On December 31 2011 08:47 Kukaracha wrote:
Just watch WhiteRa's stream, he masses air all the time in PvZ, humiliates players left and right by rushing to Mothership/Carrier after opening Phoenixes.

Against T, he simply rushes Mothership and mass recalls into the T base. Fun fun fun.

I think I should, when does he stream? Mass phoenixes is something I have yet to try, going to try it now lol. Thanks for commenting

Little update: I just played a PvsT where I was able to stop my opponent's first push but he was ahead in upgrades so my zealots were melting lol. I did grab a third and once he went mass vikings, I stopped my carrier production and went into hts for storm since colossi would be a bad choice. I managed to hang on for a while but he had too many units and medivacs. Note to self: Get some hts for feedbacks and storms after getting an exp XD


#1 Innovation Fan! :D
Old Post

 
 a176   Canada. December 31 2011 13:38. Posts 5386
Profile Blog # 

On December 31 2011 08:47 Kukaracha wrote:
Just watch WhiteRa's stream, he masses air all the time in PvZ, humiliates players left and right by rushing to Mothership/Carrier after opening Phoenixes.

Against T, he simply rushes Mothership and mass recalls into the T base. Fun fun fun.


people have been doing this shit to me alot now

busy roaching expecting some lame blink play and then BAM carriers what in the fuck
starleague forever
Old Post

 
 BigFan   December 31 2011 17:21. Posts 2344
Profile Blog # 

On December 31 2011 13:38 a176 wrote:

Show nested quote +



people have been doing this shit to me alot now

busy roaching expecting some lame blink play and then BAM carriers what in the fuck

lol, well scouting doesn't help? I think it's the only way to really know what the Protoss is up to. I got run over by zealot+mass phoenixes on Shakuras Plateau and I had 3 bases, almost all saturated compared to his two. Spores didn't help, hydras were useless because he'll just keep lifting them as I made them so I ran out of money, lost my expansions and he just walked into my main and tore it apart. Very interesting strategy imo

BTW, thought you should know that was your 3k post. Congrats! :D
Last edit: 2011-12-31 17:22:14
#1 Innovation Fan! :D
Old Post

 
 xs101   Romania. January 04 2012 06:00. Posts 86
Profile # 
the sad and retarded thing about hydras is that they really don't do a lot vs air if they are in small numbers, and if you have a lot of them well you are just stuck with slow and easy to hard counter expensive supply. storms and colossi just own them. I find it really dumb that the only viable anti air unit for zerg is the corruptor, which is USELESS when there are no more air units. Blizz tried to implement the corruption but it is sad and pathetic compared to graviton beam and viking land ability.
Old Post

 
 BigFan   January 09 2012 06:54. Posts 2344
Profile Blog # 
Agree, in small numbers they aren't the most effective and got owned hard by colossi and storms but their dps is pretty good as well although I'll take marines over hydras lol. As for corruptor, I think the old corrupt ability was awesome. They should've kept it but made it have a weaken so maybe once the corruptor dies, the other air unit that it corrupted goes back to normal or something or it runs on energy, so, 50 energy to get control and 2 energy are depleted every sec for a max of 25 sec of control so that you can feedback them to regain control of your units but if the Zerg does get control of the other air units, it's only for a short duration. I dunno, I think if they left some of their previous ideas but nerfed them slightly, SCII would be a much better game
#1 Innovation Fan! :D
Old Post

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