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Blocked maynards

Forum Index > Blogs
  micronesia   United States. May 25 2008 03:55. Posts 19522Profile Blog # 
It's so annoying when you maynard a bunch of probes and they all get stuck in between gateways on the way to the natural -_-

Just now I was playing a pvp where I needed to pull probes to defend, just as my nexus was finishing, and just when I looked to pull them, I saw a group of them bouncing back and forth in between my gateways ._.

Should I put other buildings in that area instead? I've never given my gateways positioning much thought...

*****
Haste. Exalted. Flying. Deathtouch. Lifelink. Protection from Red.
But the Hamiltonian wasn't Hermitian!
Old Post

 
 thunk   United States. May 25 2008 03:58. Posts 6233
Profile Blog # 
How did you place your gateways? I know that if you place your gateways vertically instead of horizontally your probes have trouble path though them.

0 -> gate way

place like: 00

instead of:
0
0
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Old Post

  micronesia   United States. May 25 2008 03:59. Posts 19522Profile Blog # 

On May 25 2008 03:58 thunk wrote:
How did you place your gateways? I know that if you place your gateways vertically instead of horizontally your probes have trouble path though them.

0 -> gate way

place like: 00

instead of:
0
0

Ah, I always do them vertically so yeah that's probably the issue... although they fit much better than way in a lot of bases :-/
Haste. Exalted. Flying. Deathtouch. Lifelink. Protection from Red.
But the Hamiltonian wasn't Hermitian!
Old Post

 
 o3.power91   Bahrain. May 25 2008 04:10. Posts 5254
Profile Blog # 
I have the same problem as microneisia. Placing the gates horizontally kinda makes it harder to fit more gates in most bases. And even if they fit, it makes moving units around the base harder. Especially goons who happen to TRY to get stuck at times...
Are you for rela?
Old Post

  clazziquai   May 25 2008 04:11. Posts 6685Profile Blog # 
OMG i know what you mean. it sucks A LOT wow =/

i just use the move command if that happens, and probes are fuckin retarded loool
#1 Sea.Really Fan / #1 Nesh Fan / Terran Forever~
Old Post

 
 thunk   United States. May 25 2008 04:34. Posts 6233
Profile Blog # 
Yea, I agree. Placing gates vertically is much, much, nicer in cramped bases but if you place them horizontally units path better. (Especially HT, which seem to have a large collision size).
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
Old Post

 
 minus_human   Romania. May 25 2008 05:25. Posts 4758
Profile Blog # 
Actually I believe this bug is a result of recent patching, I do not recall it happening EVER before 1.15

can anyone confirm this?

yeah it sucks
Old Post

 
 SolaR-   United States. May 25 2008 06:55. Posts 1917
Profile Blog # 
nah its always happened
CultureMisfits
Old Post

 
 phase   United States. May 25 2008 07:44. Posts 367
Profile Blog # 
happens with SCVs too. in TvZ, don't place your first two barracks vertically, if they're gonna be between your main and your natural.
Old Post

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