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Squadron Tower Defense Strategies

Forum Index > Blogs
 
 TheCtd400   United States. April 16 2011 11:03. Posts 135
Profile Blog # 
I am a lvl 18 player in SquadTD, i usually go with the elemental builder, and i go towers instead of econ. However, me and the people I play with ALWAYS lose, and i have only made it to wave 31 once. I usually die by the maruader wave (wave 17). Does anyone have any tips that can help me?

That awkward moment when you realize you've cancelled stim/combat shield because you lifted the barracks. | Thorzain Fighting!!!
Old Post

 
 Atreides-   United States. April 16 2011 11:18. Posts 102
Profile # 
You have to get some economy to survive the later levels. At the first level you should buy 1 SCV, and slowly get more as the game goes on.

It seems like the best way to play is to have 1 player go pure macro while the other goes elemental and makes pure towers, covering both lanes. You can handle the early levels pretty well using the splash units, and later on the macro player becomes so ridiculously overpowered it's pretty much impossible to lose.

That's from my experiences at least.
Old Post

 
 danl9rm   United States. April 16 2011 11:45. Posts 2440
Profile Blog # 
There is actually no reason to go the original builder over the elemental builder. You start with 1 extra worker as the elemental (because one warp prism dude will kill all of first wave) and that greatly compounds throughout the game until your economy vastly outweighs your opponents.

There is only one trick to the game, and if you play zerg on the ladder you have a one-up on everyone else. The only trick is when to build scv's and when to build units. You want to build just enough units to survive the wave and everything else into scv's/scv speed.

The only hard part in the game (I win every time I play :/) is the first infestor. And the trick to that guy is to have 2 high templar by the time he comes. They will annihilate him.

The rest of the game is all down hill from there. Just start sending big mobs at the other team and it's gg.

BIG NOTE: people on the other team that go "pure econ" are terrible. Do not do this. It is dumb.
NOTE#2: if, however, you want to transition to "pure econ" after about the infestor round, that's fine, because your scv count will skyrocket past anyone that went pure econ from the beginning and, once again, it's gg.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
Old Post

 
 Figgy   Canada. June 21 2011 21:44. Posts 1285
Profile # 
Try playing without a human.

If you can't kill the level 10 boss like this, you need major work. If you can kill the boss, you are on the right track. The goal after this part is being able to cut out what you don't need to work in as many SCVs as possible while still not leaking Wave 10 and every wave before it, as well as doing decent against common sends from the opponents (Wave 2 zealot, Wave 5 immortal can be tough depending on race, wave 10 thors etc. etc.) and adapting your build to what you need.
Bug Fixes Fixed an issue where, when facing a SlayerS terran, completing a hatchery would cause a medivac and 8 marines to randomly spawn nearby and attack it.
Old Post

 
 dmillz   Canada. July 15 2011 05:58. Posts 270
Profile # 
I think a discussion of new strategies since the game got a HUGE overhaul a few days ago would be good!
Old Post

 
 Haneul   United States. July 18 2011 22:04. Posts 17
Profile # 
I just started playing this game a few days ago, and I'm not sure if a single warp prism kills the whole first wave anymore. I've found a bunch of builds that list building only a single warp prism for the first wave but that hasn't worked any of the times that I've tried that. So I'm thinking that the two possibilities are that it got nerfed, or I'm doing something wrong. Is there something about the placement I should know or something?
Old Post

 
 ComaDose   Canada. July 18 2011 22:40. Posts 2085
Profile Blog # 

On July 18 2011 22:04 Haneul wrote:
I just started playing this game a few days ago, and I'm not sure if a single warp prism kills the whole first wave anymore. I've found a bunch of builds that list building only a single warp prism for the first wave but that hasn't worked any of the times that I've tried that. So I'm thinking that the two possibilities are that it got nerfed, or I'm doing something wrong. Is there something about the placement I should know or something?

Where did you find builds?
I like this game its fun.
But what level you are indicates only how much you play.
Making it to the last level is fun.
BW pros training sc2 is like kiss making a dub step album.
Old Post

 
 Celial   July 19 2011 01:21. Posts 906
Profile Blog # 
Prestige 1 Level 16 (I think). Easiest way is Ghost imho. Just make sure you get a Hellraiser for the Hoverlords. 4 Wanderer 1 Hellraiser 1 Apparition for wave 10.
Do not regret. Always forward, never back.
Old Post

 
 Haneul   United States. July 19 2011 17:53. Posts 17
Profile # 

On July 18 2011 22:40 ComaDose wrote:

Show nested quote +


Where did you find builds?
I like this game its fun.
But what level you are indicates only how much you play.
Making it to the last level is fun.


I got most of the builds I used from squadtd.com, which has a whole section of the forum dedicated to discussing builds.
Old Post

 
 Danger_Duck   Burkina Faso. July 21 2011 22:55. Posts 571
Profile Blog # 
Love this game:
Recommendation, get to 40 and customize, up to 25 again.

1. Bone warrior (15)
2. Aquas (50)
3. Captain (110)
4. Roach (105)
5. Disciple (200)
6. Dark templar (315?)

Captain and Roach give good buffs, T1 can customize to 3, aqua does good early game splash.
This is the set up I almost ALWAYS use
TBA
Old Post

 
 Mcdoolin   United States. July 23 2011 06:02. Posts 2
Profile # 
Huge fans of Squad TD:

Post by Mcdoolin and MaxRizk
Throw in a shout out to Danger_Duck, we played a few against you love the the build man.

Recommended build for Custom Builder (prestige required for custom builder).
1. Ent (Guardian)
2. Wanderer (Soul Of Villain)
3. Watcher
4. Tempest (Leviathan)
5. Grizzly (Greymartch)
6. Dark Priest (Meridian)

This is a hybrid build, the goal is to spend as much money as possible in your economy without leaking your waves. In my experience a hybrid build will out pace people going full economy and full defense. This will scale as the game goes on and you will have more money and a full economy around wave 25 and then you will be constructing nothing but fighting units. By the end u have more minerals then you can spend in the building time. Sometimes a wave may leak through if u get a bad send early on but your economy will more then make up for the lost minerals.

For the build, start with a Watcher and and Ent round 1. You then want to be purchasing Scvs, building more towers, and upgrading towers. By round ten you want 2 Guardians, 2 Ents, 1 Soul of Villain, 1 tempest, your watcher(Note don't upgrade watcher you will sell him later) , 7 Scvs and your first speed boost. Exact build order needs to be changed depending on your leaks and the sends you have received. After this you build more Guardians, Soul of Villains, and leviathans(Upgraded tempests). Once you have finished a row of Guardians, a row of leviathans, and some Soul of villains; begin to add Dark Priests in the back. Lastly expand you guardians forward some while leaving a few holes for Grizzlies. Remember this whole time you want to be expanding you economy to allow for even more unit creation.

Working on an in depth guide for Squad TD. COMING SOON!

Last edit: 2011-07-29 11:11:13
Old Post

 
 Danger_Duck   Burkina Faso. July 25 2011 11:22. Posts 571
Profile Blog # 
I dunno man, my build won a 4v1 :D
TBA
Old Post

 
 thurst0n   United States. July 25 2011 15:18. Posts 573
Profile Blog # 
Mcdoolin if you need help collecting data i might be down been playin this a bit lately..

My tips: beefy melee units are good, beefy units are good in general. Also units with fast attack speed are good as they will be good for a lot of levels, you dont necessarily need to do a ton of damage per hit if you have fast attack.

TIER

1]Bone Collector->Skeletor
2]Wanderer->Soul of Hero
3]Watcher-->Violet
4]Bone Overseer->Keeper of Souls
5]Cyborg->Krogoth
6]Spawn of Dragon

The nice thing about this build is that it gives you options, and it gives you a "cheap option" at all stages of the game if you need to get something else out.
Note:I'm pretty sure BoneOverseer and Keeper of Souls stack with each other giving ur units 24% back on each attack.
Start by getting a skeletor out as fast as you can. If you want to abuse the watcher he can take out the entire first wave, add wanderer for 2nd wave. but if you'd rather go for a fast 2 skeletors i believe you need at least 3 bone collectors for lvl 1. 2 skeletors can usually take up to roaches, where you'd want to add a watcher anyway. get up to 3 skeletors, and add on Soul of Hero as you see fit, if you get 3 skeletors you dont need as many souls, if you want more souls you dont need as many skeletors. but eventually you want to add on that Keeper of Soul. If I can afford the dragon before lvl 10 i get it, otherwise make sure you get a cyborg. This build should let you add on 2-4 scvs between level 3-8/9. be careful though i believe it's much wiser to play defensive early as it gives you more income than econ, econ won't pay off until lvl 12+ even when done very aggressively.

Eventually you want to have 2-3+ dragons, 1-2 krogoth+, 3+ souls of heroes, Keeper of SOuls and Bone overseer, and then add on as you see fit. krogoth are super awesome, so are dragons. and honestly keeper of souls deal daamge like mofos as well. if you're having trouble through the rounds 9-15 get more Watchers and upgrade to violet, im pretty sure going watcher and violet only can get you to wave 15 and beyond, but once you get 4-5 violets you're better off getting something else. if you're having trouble late game you didnt get enough econ
P.S. I'm nub. If you'd like you can follow me @xthurst but its not worth it ill be honest
Old Post

 
 Mcdoolin   United States. July 29 2011 03:40. Posts 2
Profile # 
IMPORTANT: Upon finishing a game, give the program a few seconds to save before you exit. If you don't you run the risk of corrupting the save file. Forcing you to start over from level 1. This has happened to me and many of people i play with. One guy has started over 3 times. So give the program a second before you quit the game.

I would love all the help I can get in making the guide. I am trying to make it as detailed as possible, because i think there are alot of new players that do not fully understand the game. I have however seen an uptick in games going to higher levels and not around 15, which i think is a good sign that the community is improving. I will look for you in the game. Probably wont start most of the work on the guide until the summer semester is finished, sometime around August 10. I would love for the guide to include as many legit builds that people can come up with, giving the appropriate credit to their creators. I think that will help in the explanation of correct unit compositions
Last edit: 2011-07-29 03:45:56
Old Post

 
 Appendix   Sweden. July 29 2011 10:25. Posts 594
Profile # 
People tend to lose at lvl 14, 15 or 17. Its a shame. I also smile when people ask "Def or eco?" at the start of the game, as if you had to chose. I won't build in the middle with random people, because they most of the time can't eco properly, nor defend properly.

I have only played this a few days yet, but I have at least a build which get 8-9 workers(depending on ally and/or enemy leaking) and a speed upgrade by level 10 without leaking unless getting hard summons on lvl 3 or 8.

My custom builder is
Ent
Carrion spitter
Watcher
Tree of travel
Disciple
Lord of Death
Old Post

 
 Danger_Duck   Burkina Faso. July 29 2011 10:36. Posts 571
Profile Blog # 

On July 29 2011 10:25 Appendix wrote:
People tend to lose at lvl 14, 15 or 17. Its a shame. I also smile when people ask "Def or eco?" at the start of the game, as if you had to chose. I won't build in the middle with random people, because they most of the time can't eco properly, nor defend properly.

I have only played this a few days yet, but I have at least a build which get 8-9 workers(depending on ally and/or enemy leaking) and a speed upgrade by level 10 without leaking unless getting hard summons on lvl 3 or 8.

My custom builder is
Ent
Carrion spitter
Watcher
Tree of travel
Disciple
Lord of Death


When creeps get to middle, they get an additional armor, so that may be contributing to your hard time

Very common strat is to have 1 guy do eco and the opposite pure defense in middle. If they reach the end you only get 1 income per kill and the OTHER team gets income if your base defense is doing the killing

I'd advise trying out the captain/roach level 3/4 combos. Their buffs are pretty epic
TBA
Old Post

 
 Appendix   Sweden. July 29 2011 10:59. Posts 594
Profile # 

On July 29 2011 10:36 Danger_Duck wrote:

Show nested quote +



When creeps get to middle, they get an additional armor, so that may be contributing to your hard time

Very common strat is to have 1 guy do eco and the opposite pure defense in middle. If they reach the end you only get 1 income per kill and the OTHER team gets income if your base defense is doing the killing

I'd advise trying out the captain/roach level 3/4 combos. Their buffs are pretty epic


I do not have a hard time, except for bad team mates, which is why a refrain from mid-builds. I just can't trust a random dude with the economy or defense. The average skill lvl on battlenet is scary low. I know most mechanics of this game from the inside out, since I have played its predecessor, Legion TD, a lot.

The problem with captain and roach are that they aren't that good units in themselves, and you do not benefit so much from their auras unless you have a big army. My focus is to get my economy going as fast as possible, and roach/captain don't let me do that very well. You do not have a good tank, nor dps in any of them. And if you buy and upgrade them(for the auras), you are weak against wave 14 and 15(especially 15), since you will have invested a lot into medium armor and normal attack. This is a problem since wave 15 is one of the hardest waves in the game. Captain can be a decent choice as a tank vs magic attack waves(8 and 13 mostly), but I prefer the cheap and good dps you get in a watcher instead. Late game I agree they are awesome units, but getting your economy going faster means bigger late game army and more offensive play when you can send tougher summons earlier.
Old Post

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