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TLO vs Boxer - Game Analysis Graphic

Forum Index > Blogs 1 2 3 4 5 All
  alteredclone   United States. December 01 2011 13:30. Posts 109Profile Blog # 
[image loading]


Alright. This is something I’ve been working on for far too long. It is time to release it into the wild. Be warned: THIS IS A BETA. I plan to make more for choice MLG Providence games and perhaps others if they are suggested / good. This is a chart of game 3 of this series featuring Liquid’TLO and SlayerS_BoxeR. I would like some feedback. What do you think is interesting information? What else would you like to be featured in the chart? Are there things included that don’t seem necessary or interesting? Do parts of the chart feel unreadable? Other feedback is accepted as well. Don’t be afraid to be harsh. I can take it.

****
@alteredclone
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 ShatterZer0   United States. December 01 2011 13:35. Posts 1832
Profile # 
That is supremely cool :D
A time to live.
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 DrThorMD   Canada. December 01 2011 13:36. Posts 325
Profile Blog # 
This is really cool. The font size for the legend could be a little bit bigger because it is hard to read atm and it woulndt screw too much with the spacing of the other things.

I especially like the upgrades tab. Thats really cool and is currently missing from the standard stats screen.
Damn your Chronoboosts!
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 [uci] Fizik   United States. December 01 2011 13:40. Posts 260
Profile Blog # 
Only confusing part was the legend for gas/minerals income. Good graphic otherwise.
Liquid'HerO fan for LIFE.
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 Zona   December 01 2011 13:45. Posts 40425
Profile Blog # 
This is pretty neat. Great idea and execution.

Did you mean to put something like Aircraft/Aerial Plating + Weapons instead of repeating Vehicle in the legend?

Hmm, I do think you shouldn't just tack gas on to the end of minerals, it makes it harder to compare relative gas income.

And keep the blue/Boxer's Units killed/resources destroyed on the right, like the rest of the chart.
Last edit: 2011-12-01 14:02:04
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
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 magusmind   December 01 2011 13:54. Posts 50
Profile Blog # 
That is pretty sick. I'd love to see more!
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  Agent Smith   December 01 2011 14:01. Posts 71Profile # 
Of course Boxer PWNs!

Thanks for the graphics though
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 GettingIt   December 01 2011 14:07. Posts 629
Profile # 
Thats awesome
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 13th Marine   United States. December 01 2011 14:32. Posts 219
Profile # 
This is really sleek.
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 ETisME   Hong Kong. December 01 2011 14:58. Posts 4896
Profile Blog # 
this is really awesome!
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 papyrus   Philippines. December 01 2011 15:03. Posts 668
Profile # 
Kinda tricky at first, but once you figure it out, its really nice way to compare stats. Hope seeing this one in the future
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  SonuvBob       Administrator       December 01 2011 15:19.Profile Blog # 
That is really damn cool. A lot of info at a glance, and a whole lot more when you look closer.
 
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 lac29   United States. December 01 2011 15:35. Posts 1407
Profile Blog # 
I assume you're a graphic designer =)?
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 pdd   Australia. December 01 2011 15:53. Posts 8243
Profile Blog # 
This is really cool.
aMMAzing | Team MVP (Most Vibrant Personalities)
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 Urielnam   Israel. December 01 2011 16:17. Posts 53
Profile Blog # 
It's been said before, the upgrade names are kinda wrong. But otherwise this is how post-game blizzard graphs should look like! Also, I don't think it's that hard to extrapolte from the game's data (for blizzard, this might be a good idea to present in the b.net forums.)

Here's some ideas on what to add:
gaining and losing tech trees:
The first time each of them builds a Barracks, the first time each of them builds a factory and the same for the starport.
also, when they lose their only barracks or only factory and lose that tech. This could give nice additional info.
I'd stick those "images" (like you did with the expos) on to a graph that shows relative supply - like you did with the kill count.

Good job!
Hope is the first step on the road to disappointment
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 chocolatebunny   December 01 2011 16:17. Posts 247
Profile # 
this is really impressive.
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 hatespam   Romania. December 01 2011 17:02. Posts 158
Profile Blog # 
with dreamhack you could also put their pulse
and perhaps a rage meter, and when it's full, idra leaves, no gg
ask, and you shall have asked
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 cmen15   United States. December 01 2011 17:16. Posts 1460
Profile Blog # 
Pretty sick way of showing match stats if you ask me <3
Greed leads to just about all losses.
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 Tumor   Austria. December 01 2011 17:24. Posts 190
Profile # 
this chart is awesome

u need a script to do it out of a replay file
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 Osmoses   Sweden. December 01 2011 17:31. Posts 2634
Profile Blog # 
Really cool, though I would also like to see how much resources each player has unspent at any given point. I didn't watch that game, but I'm getting the impression Boxer was able to resupply his army quickly after the battle at 30 whereas TLO dwindled, and stockpiled minerals is one possible answer to the question why.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
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