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ME3, Part 1 - Preamble

Forum Index > Blogs
 
 wo1fwood   United States. February 25 2012 00:31. Posts 2248
Profile Blog # 
So I will, like many I'm sure, be writing my thoughts on Mass Effect 3 in the next few weeks. Normally with a self contained entity such as a single game, I would only feel that a single write-up is necessary, but because how the Mass Effect series operates, and the mind boggling amount of choices that can be made, I decided that I would write up a preamble to the final chapter of Alain Shepard vs. the Reapers.

Note: Please, no ME3 spoilers please. Not about story, not music, not anything. I hate spoilers with a passion as they completely destroy both the excitement of experiencing something for the first time, free of bias or foreshadowed ideas, and the emotional payoffs from them later. I will, however be dropping spoilers everywhere if you haven't played either ME 1 or 2.


[image loading]

I have played Mass Effect 1 and 2 three times each, and each time I have purposefully assumed a different persona. I have what I would consider my main character, Alain Shepard, who is modeled after me, making his decisions the way I would, were I thrust into this situation. Then there's Kira, who allows me to play as a female and explore a vastly different perspective, as well as being a overtly righteous person, and Tae Hyon, who is for limit pushing, and satirical purposes...a sith asshole (wait, which game am I playing again?). The latter two personas are more of a different perspectives/ analysis of how everything plays out based on the various choice options, and I have carefully crafted each character to branch out where the others don't, so they will be important in discussing things that my main character otherwise couldn't.

[image loading]
My first Shepard, Alain is proportially ok, though his chin and eyes are somewhat odd perceptually sometimes. :/ All my characters are ME 1 imported faces

Who and What is my Character
I have always found that with this first type of play through (modeling after my own psych profile) that my emotional attachments, and the interpersonal relationships that I work with (insofar as connecting with a bunch of code and vectors is interpersonal) lend more weight to both my reaction and attachment to the game, as well as the impact of my choices. This is also why I almost always choose to play this way first, so as to wring out the absolute most from the experience. In that vein I'd like to just run through some of the major decisions that Alain made, and where I hope to see things pan out.

As a person I have always been very inquisitive, multifaceted, and self reliant, making my own decisions rather than others making them for me. Even with this amount of self reliance, I feel very emotionally towards others and tend to have a strong need for connecting to people that I interact with (blame the artist in me). Working this way, you can probably surmise that I tend to be fairly pragmatic in my decision making, and did in fact explore the entire galaxy, to great headaches at times, thanks to the Mako and planet scanning (see ME2 gripes below).

Interestingly enough, I have gotten adept enough though my musical training, that I have learned how to pace my story/character progression to a disturbingly accurate level. For example, in Skyrim, I didn't even plan when to do what, but instinctively knew exactly when it was time to return to the main story and have it fit perfectly into the progression (I've been very close before with other games, but that's the first time it was just dead on).

The problem is Choice
I pursued every dialogue option I could, which resulted in a short relationship with Ashley (I never understood the 'overly raciness' of that first love scene, I thought it was just enough, without being crude, unlike the cuddling in ME2, which I find rather crass)...but that never felt quite right due to her somewhat prejudiced or xenophobic preferences. It sort of worked though as when you reunite in ME2 she's kind of a closed minded idiot (so, doesn't me working with Cerberus warrant some skepticism? No?). The whole affair wasn't the greatest setup, including the whole council avoidance thing (it worked ok for Alain and Tae Hyon, but for Kira it felt really odd to not have the option to return to the work with the council at all, even for a brief amount of time) though I am interested in seeing how having two relationships play out in ME3. Eventually I fell into my second relationship with Tali (I didn't plan for that), and this one always felt much more fleshed out, thanks to improved character nuances in dialogue (Liz Sroka really stepped up her game in ME2, her loyalty mission being one of the standout sections of the game).

It also helped that the music surrounding the Quarians was the some of the only music that made a strong impact on me, which was kind of a letdown overall (map music is still good though ). In ME1 for instance, the first music you ever hear is in the menus, and you only ever hear it again once you land on Ilos, and doesn't trigger until you near the prothean VI, Vigil. Slightly before you reach the barrier They re-introduce the "night before Ilos" pseudo heart palpitations (percussive pulses) to begin, and eventually weave in the menu music (interestingly called Vigil) which is a really wonderful culmination of elements, and leaves a large emotional impact/payoff on the player, or at least it did for me (musician, so I'm skewed a bit, but still..). They tried to do this in ME2, in very much the same way, but it never came across the same way, more like a "hey this was unbelievably cool, let's do it again. crap, it's not as good... :/".

[image loading]
I never could get her porportions right as you can see. They look better in motion, but the nose and some other things have always been less than optimal.

Returning to the dialogues/relationships, you may have been thinking, why not pursue Miranda? Well that one is simple, A. It was way too obvious that this was going to be an option, and to make matters worse B. I couldn't stand how they visually portrayed her; being 'perfect' doesn't mean that your clothes or 'assets' (yes that pun is intended) can defy the laws of physics, that and wouldn't it serve you better to reveal less and give us the emotional carrot (satisfaction) later if we pursued a relationship with her? I like a little mystery, and she had none. Speaking of mystery, I'm very interested if they will reveal Tali's face, and if they do, will it be only to the people who pursued a relationship with her? I'm hoping for the latter as it doesn't basically give me, and others, the finger in that you'd "just find out anyway".

Anyway, while the dialogue is pretty much better than a lot of other offerings, that's not to say they don't need to improve on it. I still would prefer several options (old school) to choose my most appropriate response rather than the infuriating choice wheel of, choice A (I'm going to be as helpful as possible) choice B (I'm...er, trying not to offend anyone) and choice C (fuck off), but it would be silly to expect anything else at this point. The third option is one that hopefully has gotten a serious re-tooling as there are some inherent problems that my third character, Tae Hyon kept running into.

Deviant Behavior
My KOTOR sith-styled (hey his eyes even glow...oh, that's not cool?) renegade asshole, Tae Hyon Shepard, has a hard time playing with others, and it's generally best to not talk to him because he's likely to either insult you, or shoot you. To further complicate things, because of the implementation of the dialogue system, he also had a dissociative identity disorder. Ok, I think I need to explain that one.

[image loading]
It's unfortunate, but understandable that my last character is the best looking, proportion-wise. "hellllllo, what have we here..."

The voice actor has a neutral state of dialogue used for a lot of what he has to perform that is unbiased, or uncolored with direction. Unfortunately, due to the major swings from neutral to giant tosspot that the renegade options are, the schism between the dialogue execution is shall we say, a bit uneven. I can only hope that they realized this and made an adjustment, but I'm not terribly hopeful. The reason is that to make the proper adjustment, the voice actor would have to re-record every piece of dialogue 3 different ways for the character portrayal to be perfectly in sync, and that would take a lot more development time and money (we would also have to create a ruleset to determine which personality was the primary source). Overall I will say that the less you want to interact with people, the more playing as a renegade is a feasible option, and this was probably the most annoying thing to someone who wanted to explore every facet of the game.

Playing as a renegade, Tae Hyon felt a lot like playing a KOTOR character where I was a giant walking asshole, but at least in KOTOR there was a really good reason for me being a bastard, I was Da----BEEEEEEEEEEEEEEEEP----(if you don't know what I just said, you're either living under a rock, or haven't played one of the top RPG's of the last decade)! Being a Renegade was very contrary to my personal style of being very inquisitive, and even worse when I tried to explore how much of a dick I could be to everyone. Here again, Tali stood out, as when I did her loyalty mission and ratted her father out, she was pissed. No one else seemed to care that I was a giant asshole. The one thing I am somewhat interested in with my third character is how the overall plot plays out what with the rather large path of destruction left in his wake (with the council dead, the rachni dead, the facility left intact, and a succubus as a companion (Morrinth) :D).

You've made the choice...now you need to understand it
All in all I am interested to see where my choices have led, and how the end-game will all turn out. For 'critical' DLC (I'll decide once I play how important it would have been to play it), such as Lair, and Arrival, I am interested to see how this plays out in ME3, if they will be glossed over, ignored, or a choice I will make before the game begins (as they have alluded to). My relationship status of course, and all of the other little things that happened along the way. Below is a list of other major events that I would imagine will have a larger impact on ME3, but I don't know for sure.

Overall, I'm hoping that with less dev time on making the game work well, that they had a lot of time to iron out the story and drama that makes a game like this so endearing.

Oh, and one last thing: No DLC for this one, because non-or-barely-depreciating consumer goods is bat-shit crazy (6 years later, horse armor is still $2.50 while KotN is still $10, that's still more $ than Baldur's Gate 2, LOL).

Major Plot Choices for Alain Shepard:
• Kaiden is dead
• Wrex is alive and kicking
• The Council is alive
• Anderson is on the Council
• Had a fling with Ash, and in a relationship with Tali
• Rachni are alive
• Everyone survived the suicide mission (Tali died the very first time I attempted this , which was unexpectedly poignant, and awful at the same time (she was loyal too), needless to say I redid that)
• Legion wasn't activated
• Grunt was 'birthed' and is a badass
• The Collector base is collecting space dust (not destroyed)
• Gave the Illusive man the finger (not really an impactful choice, but it was nice and cathartic)
• Kirahee aided on Virmire
• Genophage saved...I think?
• Mass upgrades for ma' ship!


Major choices for other Shepards
Kira (not actually very different from Alain save for a few things below):
• In a relationship with Liara
• Collector base blown to hell
• Genophage destroyed
• Legion is on-line and loyal
• Wrex is dead
• Kaiden is alive

Tae Hyon (massive clusterf#$%)
• Council, dead
• Rachni, dead
• Feros bit it, hard.
• Kaiden is alive
• Udina is on the council
• Collector Base salvaged
• Samara is Morrinth
• Miranda and Morrinth are the only two to survive the suicide mission (pfff, what loyalty missions?)
• Miranda is my +1
• Zero upgrades to my ship
• Legion sent to Cerberus
• Grunt not birthed


Initial ME2 Thoughts
It's been very interesting looking back at my somewhat snarky and scathing remarks about ME2, and while they aren't nearly as well thought out as they would be were I to construct them now, I still think they are pretty on, though I have warmed up to ME2 much more since my first encounter. The amount of visceral-ness in the writing may have had something to do with my frustrations and eventually breaking a pair of $80 Audio Technica headphones at one point but, if you're interested it's all here, and there's a lot of text as I was pretty thorough with my nitpicking.

+ Show Spoiler [ME2 thoughts, ME3 wishlist] +


Part II, when I actually finish the game :D
Last edit: 2012-02-28 02:31:06


*****
Old Post

 
 Jinsho   United Kingdom. February 25 2012 00:47. Posts 3022
Profile # 
That's a lot of thoughts about a bad game with bad writing and disgusting fetishes. But whatever, I'll let you discover that for yourself.

You have been warned. It's a bad game. Don't buy it. Do not support Bioware.

Old Post

 
 zocktol   Germany. February 25 2012 01:01. Posts 1849
Profile Blog # 

On February 25 2012 00:47 Jinsho wrote:
That's a lot of thoughts about a bad game with bad writing and disgusting fetishes. But whatever, I'll let you discover that for yourself.

You have been warned. It's a bad game. Don't buy it. Do not support Bioware.




Wow, i did not know that ME 3 was already out? Where can i buy it?
butter: Personally I've never missed even a single psi storm while playing a half hour split map deciding game against a top terran on stage.
Old Post

 
 wo1fwood   United States. February 25 2012 01:18. Posts 2248
Profile Blog # 

On February 25 2012 01:01 zocktol wrote:

Show nested quote +



Wow, i did not know that ME 3 was already out? Where can i buy it?

It hasn't been released yet (March 6th). There is a demo if you are interested, found here: http://www.masseffect.com/about/demo
Old Post

 
 Yacobs   United States. February 25 2012 02:34. Posts 356
Profile # 

On February 25 2012 00:47 Jinsho wrote:
That's a lot of thoughts about a bad game with bad writing and disgusting fetishes. But whatever, I'll let you discover that for yourself.

You have been warned. It's a bad game. Don't buy it. Do not support Bioware.



I never expected to see a voice of reason in this thread.

Seriously, why put so much money into a design-by-focus group cash grab from those day-1-DLC-dealer scumbags at BioWhore?
Old Post

 
 Horuku   United States. February 25 2012 03:02. Posts 401
Profile Blog # 
Lucky you for keeping your characters alive through all the games. I put like 30 hours into ME2 and then reformatted thinking it was stored in some cloud some where and then came back and everything was gone -.-
d<^^>b
Old Post

 
 wo1fwood   United States. February 25 2012 03:15. Posts 2248
Profile Blog # 

On February 25 2012 03:02 Horuku wrote:
Lucky you for keeping your characters alive through all the games. I put like 30 hours into ME2 and then reformatted thinking it was stored in some cloud some where and then came back and everything was gone -.-

Ouch. You may be able to recreate that playthrough by just creating a new character (or using the link to get one), and editing the save file in the ME2 save editor. From there you can just tweak your choices and outcomes till you have what you had originally...Of course that's provided that you remember the choices you made. You can find it here:

http://www.masseffect2saves.com/
Last edit: 2012-02-25 04:04:44
Old Post

 
 Latham   February 25 2012 03:16. Posts 4478
Profile Blog # 
Woah incredible, what a bunch of jackasses this thread attracted. You don't like ME / Bioware? Then don't post in someone's blog who happens to like it. Clean and simple as that. Don't go out of your way to tell other people how much you hate something.

I play hardcore paragon. Personally I hate the renegade options / style in this series. Sure I took some renegade responses, but the choices that matter were all paragon. Back when ME2 wasn't released, I romanced Liara, but after seeing her in ME2 I kinda felt like she moved on with her life. Actually I didn't like any ME2 romance options I had, and decided to edit my ME1 character to stay single throughout ME1 also.
I personally don't get the Tali love. I mean those chicken legs... even her amino-acids don't bind the right way for God's sake...

My Shephard is maxxed paragon as you can imagine. Everyone who could be saved / released is.
In ME2 I particularly enjoyed the renegade Garrus. I let him shoot the forgerer in the knee and snipe the traitor. Otherwise the run was max paragon. Same as ME1 - max paragon =)
I'm also a complusive completionist so every planet explored, mined out, every artifact found. Every quest complete, everyone talked to.
Last edit: 2012-02-25 03:48:45
Metal's not the Devil's work, it's magical and rad!
Old Post

 
 Neeh   Norway. February 25 2012 03:39. Posts 453
Profile # 

On February 25 2012 00:47 Jinsho wrote:
That's a lot of thoughts about a bad game with bad writing and disgusting fetishes. But whatever, I'll let you discover that for yourself.

You have been warned. It's a bad game. Don't buy it. Do not support Bioware.





It's totally subjective. I think you'll find alot of people don't buy nor play games for OTHERS entertainment, it's usually for themselves. I'm fairly certain you enjoy and like something alot of other people would find hillarious and a massive waste of time, and that's a given nor anything to lash out about.

Personally I loved 1 and 2, so I don't see how 3 can be so amazingly bad, but whatever.

On topic, personally I'm in a little bind. When I first got ME2 I also bought the first and rushed through it to get a save, then contiuned in 2. Then later one I did a very long playthrough of the first. So now I'm stuck with a rushed 1 save and a complete 2, or a complete 1 with a rushed 2 ._.


Old Post

 
 wo1fwood   United States. February 25 2012 03:59. Posts 2248
Profile Blog # 

On February 25 2012 03:16 Latham wrote:+ Show Spoiler +

I don't mind people who don't particularly like ME/Bioware to post in my blog, sometimes it can be helpful in adding a different perspective, but if you have grievances, you'd damn well better be articulate about them, as I have tried to be.

I would relatively agree that most of the renegade options just aren't in line with the character portrayal of Sheperd, or are incongruous with the entire setting.

Interesting about how you reacted to Liara, that also definitely irritated me in that the people that I had been 'involved' with couldn't have cared in the slightest in ME2. I think it might have been interesting to see if you could have broken up with her in ME3.

On February 25 2012 03:39 Neeh wrote:+ Show Spoiler +

follow the link above, you can edit your choices from both games, though I think some of the ME2 choices are missing, ME1 is complete though.
Old Post

 
 zocktol   Germany. February 25 2012 04:33. Posts 1849
Profile Blog # 

On February 25 2012 01:18 wo1fwood wrote:

Show nested quote +


It hasn't been released yet (March 6th). There is a demo if you are interested, found here: http://www.masseffect.com/about/demo


Hehe, was being sarcastic, because no one can know how the game will be. The whole "From Ashes" DLC controversy has been reasonably explained by Bioware, if it is true no one will ever know.

I so want to play this game, but still on the fence if i should get collectors now OR wait for the judgement on how important "From Ashes" will be.

butter: Personally I've never missed even a single psi storm while playing a half hour split map deciding game against a top terran on stage.
Old Post

 
 wo1fwood   United States. February 25 2012 04:48. Posts 2248
Profile Blog # 

On February 25 2012 04:33 zocktol wrote:+ Show Spoiler +

It it matters, the CE will net you $10 more than if you bought the DLC and the game separately.
Last edit: 2012-02-25 04:48:18
Old Post

 
 Clues   United States. February 25 2012 05:15. Posts 168
Profile # 
I was pretty underwhelmed with my ME2 Collector's Edition, the tiny "Art Book"'s thickness was 80% cover. The tiny comic wasn't useful either. The tin case was cool though.

I'm super excited for ME3 but after getting several CE's that I regret (Anyone remember the boxed CE of HL2? What a disaster that was) I'll just be getting the regular boxed copy, and probably the DLCs.

In case no one read about the "From Ashes" DLC, it was developed while the actual game was getting certified and bug fixed and all the things that need to happen once you stop developing content for the core game. So the content developers moved on to additional work. I don't really care for DLC in a game like this because I tend to blow through it too quickly to take advantage of DLCs, so one coming out day 1? I'll buy it.
Old Post

 
 wo1fwood   United States. February 28 2012 02:14. Posts 2248
Profile Blog # 

On February 25 2012 05:15 Clues wrote:
I was pretty underwhelmed with my ME2 Collector's Edition, the tiny "Art Book"'s thickness was 80% cover. The tiny comic wasn't useful either. The tin case was cool though.

I'm super excited for ME3 but after getting several CE's that I regret (Anyone remember the boxed CE of HL2? What a disaster that was) I'll just be getting the regular boxed copy, and probably the DLCs.

In case no one read about the "From Ashes" DLC, it was developed while the actual game was getting certified and bug fixed and all the things that need to happen once you stop developing content for the core game. So the content developers moved on to additional work. I don't really care for DLC in a game like this because I tend to blow through it too quickly to take advantage of DLCs, so one coming out day 1? I'll buy it.

I'm actually surprised that more people just ignored that part because they were pissed about Day 1 DLC and didn't want to understand why it was a good decision for productivity. Now whether or not it is good to have day 1 DLC cost anything, or to release it later is a different matter altogether.
Old Post

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