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What exactly is the gap between pro gamers and Masters? -…

Forum Index > Blogs 1 2 3 All
 
 StarStruck   March 08 2012 07:43. Posts 18384
Profile # 

On March 08 2012 00:35 BrTarolg wrote:
Gap between D and C on iccup ]xxxxxxx[
Gap between C and Grandmasters on sc2 ]x[
Gap between progamer and grandmasters ]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx[
Gap between C and bw progamer ]xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...*10[
I like this notation


The gap between D and C on Iccup is a lot bigger than that. - -

In either case I don't like using numerical values to make a point.
Last edit: 2012-03-08 07:44:12
Old Post

 
 TylerThaCreator   March 08 2012 08:44. Posts 761
Profile Blog # 

On March 08 2012 07:18 DueleR wrote:

Show nested quote +



I floated around top masters on NA for a period of time last year and this is probably the most accurate description of how I felt about myself and the skill level of most of the players I faced on ladder. I had a few go-to builds I used for each match-up, and for all of them I had more or less "pro-level" timings. Like, I would watch a replay of myself and a replay of a pro executing the same build, and things would more or less line up 10-15 minutes into the game. This, plus decent micro, was enough to get me to high masters on NA.

So basically, if you saw a good replay of mine, there wouldn't be much on the surface that you could use to differentiate my play from a pro's. But never once did I think I could actually be a pro, or compete with them on a consistent basis (and I felt the same way about most high masters on NA - I'm sure the Korean server would be different). I could take games off GMs and even a few mid-tier NA pros on teams, but I was severely lacking in many areas - creativity to come up with my own builds, decision-making in complicated/novel late-game situations, not falling apart in pressure sitautions, etc. Add to that the simple problem of stamina - I just didn't have the energy to "try" for more than 10-15 games a day, and when I played games past that limit the quality of my play deteriorated significantly. All this meant I eventually realized I never was going to break that high master's wall.

Anyway, those qualities - poise, creativity, stamina, decision-making - I feel are what separates people like me (essentially copy machines that are decent enough at executing set builds) and people who have what it takes to make it to the next level with hard work. And of course, they're the same qualities that are important to succeeding in a tournament setting, which is where pros make their careers.


Being a copy machine definitely puts you at the pro level - it isn't necessary (but definitely what sets one pro above another) to have your own builds. Decision making in lategame situations is something that comes with time for everyone, along with stamina and not getting nervous in pressure situations. Being a pro and being a high ladder player is not quite as far apart as you may think.
Old Post

  Gann1   United States. March 08 2012 08:47. Posts 1571Profile # 
About tree fitty.

Seriously, you can't put an exact number on player skill.
I drop suckas like Plinko
Old Post

 
 FXOkaRmy   Canada. March 08 2012 12:31. Posts 575
Profile Blog # 
Imo low - mid masters to high masters is a gap no one really understands. Low masters are bad, Truely. You can get to masters by 4gating or 6 pooling or doing some silly all in, but when you continue to climb the ladder you suddenly face players with the ability to hold off the builds and the players are never able to macro out of it, So to answer your question it's a dumb question... Pro's will 100% of the tim beat bad players, even if they can get GM. Their mechanics and mind set are on a higher level. I've executed a perfectly timed and micro'd 8gate vs TSLhyun and he absolutely crushed me, but when I do it to a mid teir GM player I crush them with it. The skill gap is huge, more so than any non-pro could understand.
Team Captain for FXO.NA Follow me on twitter @FXOkarmy
Old Post

 
 Drowsy   United States. March 09 2012 06:53. Posts 4826
Profile Blog # 
You guys must think pros are some sort of omnipotent gods. Ask yourself this. What's more likely to happen? A bronze taking a game off of a mid masters? Or a mid master's taking a game off a pro? Watch western pros stream while playing on smurf accounts. They are still very capapble of losing to competent mid masters guys who know basic builds and can execute them well, whereas there is no chance in hell a mid masters player will ever lose to anyone sub platinum.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Old Post

 
 OpticalShot   Canada. March 09 2012 07:19. Posts 5929
Profile Blog # 
Simply, the differences are:
- 25-50 hours / week
- $$$
- swag

That's about it, I think.
[GBH] TL's #1 Girl Blog Hunter
Old Post

 
 stuzH   United States. July 30 2012 06:11. Posts 28
Profile # 
rawr sauce mcquibbles! the gap is very hard to bridge between low-mid masters all the way up to High masters or gm.

User was warned for this post
Old Post

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