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Making a game (Final rush night)

Forum Index > Blogs
 
 0x64   Finland. June 12 2012 01:06. Posts 3564
Profile Blog # 
Tonight we dine in Heck!

The final tweakings and polishing are very closed to done.
I want still to add a little particle effect around the goal tile.

I must say the look of the game has made huge jump during the last 4 days.
Adding all the final graphics, selecting a better font. Having 5 awesome music tracks, balanced sounds, it all adds up.

I must thank all the readers for following this serie of blog posts.

This has been my biggest project yet outside of work and we did it in 2 months, it sounded ridiculous even 3 weeks ago to say it "and this will be done in 3 weeks" and everyone would think "yeah right... we know how it goes"

There are plenty of things that are left to improve, more levels, graphical glitches, physical glitches... I dare not say how many but the game plays well and better a good game out than a perfect game never seen the light of the day.

We all want to move to new stuff now. The amount of hours has probably been for me and Muhweli closer to 50 hours a week... And we are both working full time.

Now lets see what we got for you guys... Some screenshots.

[image loading]

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Last edit: 2012-06-12 01:08:32


*****
Dump of assembler code from 0xffffffec to 0x64: End of assembler dump.
Old Post

 
 Muhweli   Finland. June 12 2012 06:45. Posts 5328
Profile # 
God, I feel exhausted. I truly hope this work will pay off at least a little bit. Rest assured I grew as a person. I think making games (and I guess software in general) allows for a lot of creativity and productivity which tend to feed the enthusiasm, at least in my case.

For the readers out there, you should totally try it out if you have ever thought of making a game.

And 0x64, you should probably have mentioned that those who are at interested in the the game or its development, should check our page out in Facebook
http://www.facebook.com/DungeonsOfHerwood

Afterall, the free PC beta is coming slightly later.
River me timbers.
Old Post

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