[WCS EU] Season 1 Finals -…
[SPL] Round 5 Week 3 Revie…
[GSTL] Week 10 - Prime Tim…
[WCS KR] Innovation vs. Sy…
[WCS AM] Ro16 Group D Prev…
TL Site Changes
[WCS EU] Grubby, MMA, Ret …
Pizza: All Tiers Reached
Vici and RisingStars Advan…
Up&Down groups for 2013 WC…
HerO, Revival Interviews -…
[SPL] Round 5 Week 4 Start…
Get 50% off Papa John's pi…
TL Advertising Features
Fairy Tail Manga
Korean Music Discussion
Anime Discussion Thread
UK Soldier beheaded in L…
[TV] Sherlock - BBC
The Automated Ban List
TL Site Changes
Presenting Store 2.0
Team Liquid Greasemonkey S…
San Francisco, CA | Major …
The Neo.G_Soulkey Fanclub
Acer | MMA Fanclub
[Stream] solidgamerTV
Calyso's Stream Thread!
Computer Build Resource Th…
Getting a new Mouse! Any R…
Simple Questions Simple An…
Razer Blackwidow no longer…
[G] Streaming with OBS (Op…
[SPL] Round 5 Week 4 Sta…
My Intent to Denial eSpo…
Pizza: All Tiers Reached
Blizzard to Align Ladder…
Team & Clan Recruitment …
I made a timezone indepe…
[GSTL] NSH vs MVP 2013 S1
[WCS EU] Finals Day 1 Prem…
FREE 64 Player Knockout: S…
[GSTL] FXO vs. StarTale 20…
Win Team Branded T-shirts!…
CatZ CC first counter - a …
The HotS Zerg Help Me Thread
The HotS Terran Help Me Th…
Practice Partners Thread S…
[Q] Is Mech weaker then bi…
[D] (4) Reclamation (2v2 B…
[A] Starbow
StarCraft: Subjection
[M] (2) ESV Deep Forest
[A] Irongate diaries (offi…
General Discussion
Dota 2 QQ thread
Invites and Qualifiers f…
TL's Item Trading Thread.
All Pick - Wong Hock Chuan
DotA 2 Team Recruitment …
[G-1] LAN Finals
[The International] Easter…
Starladder Season 6
[EU] GAMEFACE Launch Event…
Dota 2 Canada Cup - Featur…
Newly ported Hero discussi…
Simple Questions, Simple A…
[G] In-Game Dota Guide for…
[G] Clockwerk, The Offlani…
[H] Night Stalker
[D] New BW Server
My Review of the Starcra…
DES Sonic Interview 5/18…
TeamLiquid Legacy Starle…
[Update] itemBay SSL Gra…
[SOSPA] Event Matches
D Ranks Teamleague Season 4
Gambit's Cup Season 3 Roun…
Gem League II
[GC S3] Gambit's Cup Semif…
C Ranks Teamleague Season 1
Simple Questions, Simple A…
Increasing APM/EAPM
Practice Partner Thread
Challenger map on Starcraf…
NBA Playoffs 2013
War Thunder - Come check…
FINALLY! - The 2013 NHL …
Tera MMORPG
Magic: The Gathering Onl…
Carnival Cruise Mafia
Les Mafia Voting Thread
[M][N] Les Mafia
Running Thread
Questions & Answers
The Injuries Thread
Leta - Movie
Michael - skyline
Anytime - Beast
By.Hero - Shuttle
Anytime - Pusan
Customize Sidebar...

Website Feedback

Closed Threads


IRC Web Chat

TeamSpeak 3 (84 users)


Active: 6055 users

TvZ is a joke currently - Page 11

Forum Index > Blogs 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 All
 
 eu.exodus   South Africa. June 18 2012 23:34. Posts 942
Profile Blog # 

On June 18 2012 22:42 Sadistx wrote:

Show nested quote +



I wish it was just the army control. But it's the builds also. Zerg now has near perfect scouting with just 1 overlord sac. Terran has to make hellions to see an all in coming and is basically forced a certain tech path and is locked inside their base after ling speed is done, until medivac tech. Also, 3 cc and 15cc autolose to a LOT of busts.

If you think this is fair and the queen/ovie buff were needed...well. Try not getting ling speed or playing entirely without creep spread 1 game, and you'll see the frustration terrans experience.


you know you can scan with terran right? the only way zerg can scout is with overlords. you can still shoot an overlord. you can not shoot a scan. Are you really suggesting that zerg shouldn't be allowed to scout?

terran doesn't HAVE TO make hellions to see an all in coming. terran probably has the easiest time scouting of any race. I think you dont get why people open hellions in the first place. Hint : scouting info is only a bonus. The reason people make hellions was in your post. You keep the zerg in his base, while you have map control. hellions beat lings therefore zerg can't have lings on the map.

you make it sound like medivac tech is so high up in the tech tree and takes forever to get. It isn't.

also dont compare apples with pears. what does having creep spread or ling speed as a zerg player have to do with anything terran or anything you said for that matter?
6 poll is a good skill toi have
Old Post

 
 beetlelisk   Poland. June 18 2012 23:38. Posts 2225
Profile Blog # 

On June 18 2012 22:42 Sadistx wrote:

Show nested quote +



I wish it was just the army control. But it's the builds also. Zerg now has near perfect scouting with just 1 overlord sac. Terran has to make hellions to see an all in coming and is basically forced a certain tech path and is locked inside their base after ling speed is done, until medivac tech. Also, 3 cc and 15cc autolose to a LOT of busts.

If you think this is fair and the queen/ovie buff were needed...well. Try not getting ling speed or playing entirely without creep spread 1 game, and you'll see the frustration terrans experience.

Wait, you are going hellions and speedlings lock you in the base?
"Who needs a Hatchery when you can be awesome?" - Day[9] after the 2nd game of TL SC2 Invitational finals.
Old Post

  Liquid`Jinro   Sweden. June 18 2012 23:45. Posts 32587Profile Blog # 

On June 18 2012 22:47 Vega62a wrote:

Show nested quote +



Aren't 3cc and 15cc supposed to lose to busts? It's a greedy build versus an allin before the extra economy makes you safe.

One thing I've noticed is that terrans who lose to busts tend to lose to busts when they don't have tanks or good simcity. This has only been in the streams I've watched (Idra has been up on these types of busts recently.) Confirm/deny?

If you make tanks blindly you are *unreal* far behind vs a zerg who takes a 3rd and drones. He'll have 70 drones, a 3rd, 4 lings, and you still can't take your 3rd because you don't know how many lings he actually has.
tell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n Formerly FrozenArbiter
Old Post

 
 Aquila-   June 18 2012 23:52. Posts 290
Profile Blog # 
http://www.teamliquid.net/forum/viewmessage.php?topic_id=345953

But they close every thread as soon as it is about balance...Yeah just look away maybe it will fix itself...srsly this community...
Old Post

 
 yeint   Estonia. June 18 2012 23:56. Posts 2327
Profile # 

On June 18 2012 22:49 Heh_ wrote:

Show nested quote +


Yes I do. They certainly featured the wrong person. If you wanna post a lengthy balance whine, you can be a featured poster (whiner) on the bnet forums.


Do you not realize what a blog is? Even if this particular post is of substandard quality, that doesn't mean the rest of his posts are not worthy of being featured.

Blogs are personal posts, and people are allowed to speak their mind about their subjective opinions about matchups.

You, on the other hand, are being insulting and adding nothing of value to the conversation. Why is "balance whine" so bad, but all the ridiculous "make ravens and BCs your tier 1 a mover" non-comments aren't?
Quod gratis asseritur, gratis negatur. | DeMusliM * Thorzain * Taeja * HasHe
Old Post

 
 eu.exodus   South Africa. June 19 2012 00:08. Posts 942
Profile Blog # 

On June 18 2012 23:38 beetlelisk wrote:

Show nested quote +


Wait, you are going hellions and speedlings lock you in the base?


So Im not crazy.
6 poll is a good skill toi have
Old Post

 
 iaguz   Australia. June 19 2012 00:12. Posts 1251
Profile Blog # 

On June 18 2012 23:45 Liquid`Jinro wrote:

Show nested quote +


If you make tanks blindly you are *unreal* far behind vs a zerg who takes a 3rd and drones. He'll have 70 drones, a 3rd, 4 lings, and you still can't take your 3rd because you don't know how many lings he actually has.


Pretty much what jinro said. Tanks are a good unit, but when you make tanks in response to a zerg going super fast 3 hatch 70 drones then you're doing the Wrong Thing. Sadly a zerg who makes a 3rd hatchery and shows you a few extra queens can actually still be a zerg who wants to roach/bane you out of existence (see: a lot of unhappy terrans in GSL/GSTL) so it's sort of a case of get tanks and survive annoying timings, or get tanks and lose because of zerg economy.

Which has given me a bit of fuel for thought in my own play as far as openings go, but it's still a rather frustrating situation.
Australian terran user stream twitch.tv/mfiaguz
Old Post

 
 Severus_   June 19 2012 00:16. Posts 740
Profile Blog # 
Try Hellion fe into bancheeze with stealth then get a raven while building and armory and 2nd factory for thors and transition into mech. Check Lyyna thread for mech tips and late game winning scenarios.
Old Post

 
 MilesTeg   France. June 19 2012 00:36. Posts 1248
Profile # 
As a Zerg player I think it's pretty tough for Terran, honestly. For the first time I think Zerg really is favoured in this matchup. All I can say is that we have to wait a reasonnable amount of time before we can say it's really imbalanced. Obviously when you get nerfed there's a moment when players haven't adapted and lose, we see this everytime.
Old Post

 
 Riskr   Germany. June 19 2012 00:41. Posts 397
Profile # 
And die straight up to a roach/bling bust?no thx
and by the time your mech army is strong enough,he stomps you with hivetech.
You have to do dmg no matter what,and tell me,when was the last time you saw a cloakshee do dmg to a zerg?
(2 port banshee is a cheese in my opinion,and the last time i saw it was Cloud,a year ago)
Last edit: 2012-06-19 00:45:44
Ain´t no mind to the battles you´ve won!
Old Post

 
 mbr2321   United States. June 19 2012 00:50. Posts 908
Profile Blog # 
Your argument seems to be that TvZ isn't as fun to play or watch because it's harder and riskier for Terran to all in. That claim in and of itself is ridiculous and counter-intuitive. All-ins are supposed to be do-or-die, extremely risky plays. And in what twisted world is it more fun to watch successful all-ins over sick, edge-of-seat macro games?

Next you talk a lot about greed. You talk about how much greed zergs can 'get away with' simply by making a few extra spines and queens. You assert that Terran can't get away without any greed because of the myriad of zerg all-ins that are so potent against Terran. You neglect to mention, however any kinds of Terran aggression that can hit a Zerg off of two bases. Look at Polt's bio/hellion aggression that killed so many zergs in Anaheim, which transitions perfectly easily into a standard marine/tank play. You assert that Terran's can't play greedily but Zergs can, but that's crap. In particular:


On June 18 2012 07:14 LuckyFool wrote:
Some of the best terran players are playing 15cc builds quite often these days, Taeja and MKP come to mind, but these builds automatically lose to some zerg builds if they choose to coin flip, MKP lost to back to back 6pools the other day in TSL4 KR qualifier. When I was complaining about this one of my friends on skype said "well everyone knows MKP is one of the greediest mofos around." Why can zerg exploit the greediest terran mofo around but terran cant do the same to zerg anymore?


A 15 hatch isn't as greedy as a 15 cc. Not by a longshot. Opening 15 CC against a 15 hatch, all else equal, puts the Terran way ahead. A 15 CC is closer to a 3-base before pool in terms of greed. That a Terran can punish a 3-hatch before pool play is without question.

I don't understand why you think this matchup is broken. The only people hurt by these nerfs are people who play extremely gimmicky and abusively. These patches didn't hurt macro terrans in the slightest, nor did it hurt aggressive terrans who don't all-in. Just because Banshees don't automatically get 5+ drones regardless of how the Zerg prepares doesn't mean that Banshees lose all of their utility.Just because Zerg can be aggressive doesn't mean Terran can't take economic risks and get away with it.

Your argument essentially defeats itself in this:


On June 18 2012 07:14 LuckyFool wrote:
Honestly Terran cant make a single mistake at any point in a TvZ or they're basically going to autolose all the while hoping their zerg opponent makes massive mistakes (sometimes takes 3-4 huge mistakes in 1 game for T to win)


This is the mentality of someone who's bad at a matchup and doesn't want to admit it. It's a feeling of helplessness that leads one to redirect one's own failures on a cosmic, beyond-one's-control source. I feel the exact same way about TvP. But asserting that zerg necessarily has to make massive mistakes in order to lose is such a defeatist notion. StarCraft II is getting to the point wherein the better player wins. Patches aren't changing which race is inherently better than the others, but rather they are eliminating the ways in which worse players can beat better players by abusing a certain mechanic that's way easier to execute than to defend.
~~Treating eSports as a social science since 2011~~ Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Old Post

 
 Vega62a   June 19 2012 01:05. Posts 696
Profile Blog # 

On June 18 2012 23:45 Liquid`Jinro wrote:

Show nested quote +


If you make tanks blindly you are *unreal* far behind vs a zerg who takes a 3rd and drones. He'll have 70 drones, a 3rd, 4 lings, and you still can't take your 3rd because you don't know how many lings he actually has.


I see - thank you for the knowledge bomb! Kinda seems like the solution to this problem is more information, knowing when zerg is doing what. How that information is acquired, I've not a clue since Terran can't scout with hellion aggression as easily.

Overall it sounds like the core problem is that terrans are having a hard time being safe from this particular roach/baneling bust without a blind counter, since hellion aggression is not as effective as it used to be (resulting in a diminished ability to scout with aggression) causing them to turn to more eco-oriented solutions, causing zerg to refine the roach/ling/baneling bust. It reminds me a bit of when protoss was having a hard time vs the threat of 1/1/1. It seems like more of a metagame issue than anything, to be honest - or are terrans also thinking that the mid/late game are difficult to win without massively outplaying your opponent?
Last edit: 2012-06-19 01:11:06
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Old Post

 
 MrCon   France. June 19 2012 01:13. Posts 20458
Profile # 
TvZ was the best matchup to spectate, the matchup that made me hope in sc2.
Since the patch, no non mirror matchup is watchable anymore. At the exact moment blizzard is hoping to capt the broodwar audience, they make their game horrible to watch. Dat decision making.
Last edit: 2012-06-19 01:14:16
Old Post

 
 Saechiis   Netherlands. June 19 2012 01:21. Posts 2886
Profile Blog # 

On June 18 2012 23:34 eu.exodus wrote:

Show nested quote +



you know you can scan with terran right? the only way zerg can scout is with overlords. you can still shoot an overlord. you can not shoot a scan. Are you really suggesting that zerg shouldn't be allowed to scout?

terran doesn't HAVE TO make hellions to see an all in coming. terran probably has the easiest time scouting of any race. I think you dont get why people open hellions in the first place. Hint : scouting info is only a bonus. The reason people make hellions was in your post. You keep the zerg in his base, while you have map control. hellions beat lings therefore zerg can't have lings on the map.

you make it sound like medivac tech is so high up in the tech tree and takes forever to get. It isn't.

also dont compare apples with pears. what does having creep spread or ling speed as a zerg player have to do with anything terran or anything you said for that matter?


The scan argument is getting old. No Terran is going to give up his early game MULEs to have a % chance at scouting an obscure metagame all-in that occurs 5% of ZvT's when in actuality they're losing 95% of their games due to the Zerg's explosive economy and production.

Insinuating that he's saying Zerg should be forbidden from scouting is overreacting a bit and taking his words out of context to stir drama, don't do that, it serves no purpose in a discussion besides making it impossible.

Your talk about the hellion is a bit out of place, hellion openers have become largely ineffective because of the Queen range icnrease, which is what the op presents as a problem in the current state of the TvZ matchup. Saying that hellion scouting is a "nice bonus" only proves that you're the one who has no idea of the hellions purpose in TvZ. You can't contain a Zerg who's building queens anymore because the units have the same range, Zerg doesn't have to build zerglings, only drones, that's the point. Queens with spinecrawlers just gives Zerg such a disproportionate amount of safety versus agressive Terran play despite the fact that they're only producing drones. And it's not like the extra Queens are dead weight since they can deal damage, spread creep faster than hellions can kill it and transfuse for clutch defense.

Medivacs are relatively high on the Terran tech tree, what's your point?

He's saying creep spread combined with speedlings gives you complete map vision and the highest speed force in the game. You've probably not experienced what it's like to move out with a Terran army, but there's no escape once you leave your base vs mass speedling infestor. You can't move out see you have an inferior army and back up to your base. Once you leave you've committed your entire army, making it hard to do any pressure besides all-ins, hellion (now mostly ineffective) and medivac harass (which all rely on Zerg failing to a certain extent).

Watch some high level replays from the Terran perspective to get an idea of how little vision they have in comparision to Zerg.
Last edit: 2012-06-19 01:56:12
Thinking outside the box, I wonder what's in the box
Old Post

 
 DawN883   Sweden. June 19 2012 02:00. Posts 553
Profile # 

On June 18 2012 08:46 yeint wrote:

Show nested quote +



Salvage nerf revert.


omg

on topic: TvZ used to be the best matchup to play and to watch. Now it sukcs
Last edit: 2012-06-19 02:00:44
If the dead are not raised, Let us eat and drink, for tomorrow we die
Old Post

 
 Vega62a   June 19 2012 02:03. Posts 696
Profile Blog # 

On June 19 2012 01:21 Saechiis wrote:

Show nested quote +



The scan argument is getting old. No Terran is going to give up his early game MULEs to have a % chance at scouting an obscure metagame all-in that occurs 5% of ZvT's when in actuality they're losing 95% of their games due to the Zerg's explosive economy and production.

Insinuating that he's saying Zerg should be forbidden from scouting is overreacting a bit and taking his words out of context to stir drama, don't do that, it serves no purpose in a discussion besides making it impossible.

Your talk about the hellion is a bit out of place, hellion openers have become largely ineffective because of the Queen range icnrease, which is what the op presents as a problem in the current state of the TvZ matchup. Saying that hellion scouting is a "nice bonus" only proves that you're the one who has no idea of the hellions purpose in TvZ. You can't contain a Zerg who's building queens anymore because the units have the same range, Zerg doesn't have to build zerglings, only drones, that's the point. Queens with spinecrawlers just gives Zerg such a disproportionate amount of safety versus agressive Terran play despite the fact that they're only producing drones. And it's not like the extra Queens are dead weight since they can deal damage, spread creep faster than hellions can kill it and transfuse for clutch defense.

Medivacs are relatively high on the Terran tech tree, what's your point?

He's saying creep spread combined with speedlings gives you complete map vision and the highest speed force in the game. You've probably not experienced what it's like to move out with a Terran army, but there's no escape once you leave your base vs mass speedling infestor. You can't move out see you have an inferior army and back up to your base. Once you leave you've committed your entire army, making it hard to do any pressure besides all-ins, hellion (now mostly ineffective) and medivac harass (which all rely on Zerg failing to a certain extent).

Watch some high level replays from the Terran perspective to get an idea of how little vision they have in comparision to Zerg.



Maybe this is silly, but if terrans have a difficult time using hellions to get information, have any of you ever considered proxying a rax and floating it to get information? It takes an absurdly long time to kill with only queens, and you should easily be able to count drones / tech / timings to figure out if you need to play greedy or safe. Plus it's actually cheaper than making 4 hellions and a reactor, and you don't have to waste a mule.

May well be silly, but I feel like it's not entirely absurd.
Last edit: 2012-06-19 02:22:55
Content of my posts reflects only my personal opinions, and not those of any employer or subsidiary
Old Post

 
 Yorbon   Netherlands. June 19 2012 02:10. Posts 1371
Profile # 
The fatalism is high in this one.
I just like starcraft.
Old Post

 
 SpeCtor   June 19 2012 02:28. Posts 229
Profile # 
The inability to bunker rush early game due to the queen range is just silly now! like seriously, I could build 3 bunkers with marine support, the zerg just a-moves his ling while then focusing down the scvs with his sniper queens.

Pisses me off so much that zerg can drone for 7 minutes straight and then go for a 12 minute hive
Old Post

 
 Meta   United States. June 19 2012 02:32. Posts 5802
Profile Blog # 

On June 19 2012 02:03 Vega62a wrote:

Show nested quote +



Maybe this is silly, but if terrans have a difficult time using hellions to get information, have any of you ever considered proxying a rax and floating it to get information? It takes an absurdly long time to kill with only queens, and you should easily be able to count drones / tech / timings to figure out if you need to play greedy or safe. Plus it's actually cheaper than making 4 hellions and a reactor, and you don't have to waste a mule.

May well be silly, but I feel like it's not entirely absurd.


I feel like it'd be pretty easy for zerg to hide their drone count from a floating rax. But it is probably the cheapest reliable scout that terran has.
Pure, immaculate, clean, omnicidal god machine
Old Post

  sieksdekciw   June 19 2012 02:33. Posts 240Profile # 

On June 18 2012 23:34 eu.exodus wrote:
terran doesn't HAVE TO make hellions to see an all in coming. terran probably has the easiest time scouting of any race.

That made me laugh. Unfortunately, my friend, terran is not zerg and we don't have 60 workers by the 7-th minute mark, so when we are scanning, we are actually sacrificing economy because being 20 workers behind AND scanning is not fun at all

You aren't sacrificing anything by having creep spread all over the map, or by having overlords at the angles of the map. And I wish to see a terran that will consistently make vikings to clean up overlords vs a zerg that has muta, or actually, since infestors counter everything, one fungal and three infested terran, and no viking. Consider that you deny scouting with BOTH your tech paths (both muta and infestor provide crazy map control and are direct counters to what terran has to do to deny you scouting - raven, small groups of marines, viking) So you just deny scouting for free and get scouting for free (overlords are flying scout and supply depots, creep spread costs only energy and you make queens anyway for production). That is it. You get scouting for free and deny scouting for free. Yet terran has the easiest time scouting of any race. I am still laughing. Zerg lunacy has no ends.

Also, just as an experiment. Pick any random pro game in TvZ. Fast forward to minute 12. Check terran vision and check zerg vision. I bet you zerg is going to have about twice the vision that terran has. How is it terran having easy time scouting?
Last edit: 2012-06-19 02:40:50
Old Post

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 All
Please log in or register to reply.
 

» Recent SC2 Results
» Premier SC2 Tournaments

The Little App Factory