Register


Active : 1172
Logged in : 414
Time: 07:51 KST

User Streams
40 online (5 live)
Home | Forum | VODs | Liquibet | Fantasy | Blogs | Liquipedia | Articles | Store
Search TeamLiquid.net
Starcraft Progaming News
[OSL] Reach For The Stars
[TSL] Go Go Go!
[PL] Lim-Jin Rok
[TSL] Ladder with Legends
[OSL] The End of the Begi…
Featured Threads
TL User Locations
Recommended VODs of rece…
Small Vod Thread.
Funny Quotes from TL's I…
Team Liquid Manpower
General Forum
What cosmetic products d…
Participants needed for …
Flash Forward (tv series)
"Fall of the Republic"
Marijuana in American Cu…
Starcraft 2 Forum
Zerg spies?
Examining the Macro Mech…
StarCraft2.com updated!
Vote for SC2 in Spike's …
StarCraft II Q&A Batch 55
Starcraft: Brood War Forum
[CSL Cast] Riverside vs …
What's up with Nada?
Day[9].tv Daily
[Stream] KwarK
[Photos] Nate MSL Group …
Starcraft Tournaments and Leagues
[SPL] STX Soul vs Samsun…
[R&S] Nate MSL (Nov '09 …
3v3 BGH Random Races Tou…
[SPL] SK Telecom T1 vs W…
[MSL] Group Selection
Starcraft Strategy Forum
Why does destination fav…
[Q] Gas Timings for 3Hat…
[H] ZvP 2 gates on outsi…
Liquipedia.net
[Q] ZvP response to 1gat…
Sports & Games Forum
[HoN/DotA] Let's Play~!!
modern warfare 2
League of Legends
2009-2010 football (socc…
Liquidation at GC! Lions…
Blogs
Starcraft Replays
Tempest)iS( - Stats
KawaiiRice - MistrZZZ
By.FlaSh - Best[WHITE]
By.FlaSh - Tempest)Is(
Light[aLive] - By.hero


Website Feedback

Closed Threads

IRC Updated
irc.quakenet.org #teamliquid

IRC Web Client
New to Team Liquid? Register here!

Maths Help

Forum index > Blogs
  Play   Australia. August 16 2008 11:52. Posts 520Profile Blog 
Hey guys

I've got a maths assignment on the go and there a few little things i need help with. I've searched everywhere and my tutor couldn't help me either, nor have my friends got any clue. I've done most of the assignment but a couple of things i dont know.

The assignment is on 2x2 Matrix transformations.

Heres a simple question that i cannot work out:

For the matrix M =

(-1 2)
(-2 3)

Find the determinant: Ok, its 1.

What does this tell you about the transformation represented by M?

I have no clue, i have looked around and have no idea what the determinant has to do with the transformation.

It then goes on to talk about invariants , and i'm cool with all that, but does anybody have any idea about what the determinant tells you about the matrix transformation?

The invariant points through transformation of Matrix M are (x, y) where x = y. ie (3,3). If that helps.

Hope that makes sense even though its kinda wack ><

edit: graph of random images after transformation

[image loading]
Last edit: 2008-08-16 12:19:01


aka p23s3 aka Matt
Old Post

  travis   United States. August 16 2008 11:54. Posts 11643Profile Blog 
the blue pill
Life will soon have passed you by. Don't take for granted the beauty that is all around you in each and every moment.
Old Post

  Play   Australia. August 16 2008 11:55. Posts 520Profile Blog 

On August 16 2008 11:54 travis wrote:
the blue pill


uh oh
aka p23s3 aka Matt
Old Post

  crabapple   Afghanistan. August 16 2008 12:05. Posts 273Profile Blog 
sry i cna't give u an answer, but im pretty sure stuff like this is stated explicitly in some chapter's instructions. usually they will have a compilation of properties. cause matrices and linear algebra is basically a long chain of, "this means this which also means this which is the same as saying 5 other things"

my guess would be that the transform is reversible.
Old Post

  ShOoTiNg_SpElLs   Korea (South). August 16 2008 12:08. Posts 678Profile 
Well since the determinant isn't 0, you know the matrix isn't singular. So then the transformation represented by M is invertible, i.e. it is one to one and onto.
Last edit: 2008-08-16 12:15:49
Old Post

  Play   Australia. August 16 2008 12:24. Posts 520Profile Blog 

On August 16 2008 12:08 ShOoTiNg_SpElLs wrote:
Well since the determinant isn't 0, you know the matrix isn't singular. So then the transformation represented by M is invertible, i.e. it is one to one and onto.


so basically...its just going to transform points from (x,y) to (x', y'...?
aka p23s3 aka Matt
Old Post

  ShOoTiNg_SpElLs   Korea (South). August 16 2008 12:33. Posts 678Profile 
Each point (x, y) is mapped to a unique point (x', y', yes (and there exists a transformation which maps (x', y' back to (x, y)).
Old Post

  BottleAbuser   Korea (South). August 16 2008 12:37. Posts 1386Profile Blog 
A "one to one" relationship means that for every point BEFORE being transformed only goes to one unique point AFTER being transformed, and also that every point that has already been transformed can only get there by transforming a unique starting point.

Onto means that for every point in the codomain (of points) that the function maps to, there is also a point in the domain (starting point) that will yield that after-transformed point.

-_- forgot all the correct terminology
(Love ∈ Life) → ¬((Best Things in Life are Free) ∧ (You Get What You Pay For) → (LIFE SUCKS))
Old Post

  Hittegods   Stockholm. August 16 2008 13:02. Posts 3224Profile 
Take the ring off.
This neo violence, pure self defiance
Old Post

  overpool   United States. August 16 2008 13:40. Posts 150Profile 

From Wiki
Determinants are used to characterize invertible matrices (i.e., exactly those matrices with non-zero determinants)


So basically, since the determinant != 0, there is an "inverse matrix" that can "undo" any transformation. That's the best I can come up with...
Last edit: 2008-08-16 13:56:46
yay i love tl events
Old Post

  wesbrown   United States. August 16 2008 14:22. Posts 31Profile 
Suppose the matrix M represents the linear transformation T:V->V, and suppose S is some object in V with hyper-volume A. Then if you apply the linear transformation T to S by T(S)=S', S' has hyper-volume |det(M)|*A. (A negative determinant means the orientation of S is reversed.)

So, in the 2x2 case, if the determinant of M is 1, the linear transformation preserves the orientation and area of all objects in R^2 (or whatever vector space you're working in). For example, the unit square having coordinates (0,0), (0,1), (1,0), and (1,1) is transformed into a quadrilateral with coordinates (0,0), (2,3), (-1,-2), and (1,1) using the matrix you gave. It's easy to check the the area of the quadrilateral is 1, and the orientation is preserved as the point (1,0) is "pulled" to (-1,-2) while the point (0,1) is pulled to (2,3).

If you don't really get the orientation-reversing part, look at the matrix M'=((1,2),(2,3)), which has determinant -1. Transform the unit square using both M and M' and note the location of the corner points. (You already know them under M. For M', they are (0,0), (2,3), (1,2), and (3,5), in the same order as before.) If you think about the movement of the points under M and M', you should notice that (0,1) and (1,0) occupy different relative positions after the transformations. I apologize if this isn't very clear, but you should get it eventually if you draw the pictures.

Edit: I spent 2 minutes in Paint. Notice how the red and blue dots have switched sides with the det=-1 transformation.

[image loading]
Last edit: 2008-08-16 14:35:02
Old Post

  Grobyc   Canada. August 16 2008 15:05. Posts 5315Profile Blog 
holy shit im glad i dropped math for next year T_T
"When you play, you have to start off with a mindset to turn the game into a rape" - iloveoov
Old Post

 
Calendar
Mo Tu We Th Fr Sa Su
      1
2345678
9101112131415
16171819202122
23242526272829
30      

Live user streams:
iamtt1
KawaiiRice
skryoo1004
[ Show 2 non-featured ]

Upcoming events:  [ More ]
@13:00  [PL] STX vs KHAN
@13:00  [PL] hite vs MBC
Nov 23  [KDL] Week 1 Day 1
Team Liquid Progaming Database

League Standings:
» Shinhan 09-10 Proleague
» EVER 2009 OSL
PokerStrategy.com TSL Forum
TSL Ladder predictions
TSL Ladder Standings
TSL Player Eligibility a…
Official Raffle Entries
Become a fan of TSL!
Final Edits: Progaming Editorials
On The Shoulders of Giant…
Here To Stay
A Finale in Five
Masters of the Universe
Map of the Swarm
Power Rank: Progamer Rankings
1. Flash 6. Fantasy
2. Jaedong 7. Effort
3. Inter.Calm 8. Shine[Kal]
4. Stork[gm] 9. HyuK
5. Bisu 10. Kal
   Comments (304)
Poll
TSL Ladder #1?

Comments (133)      Older Polls


International Cyber Cup

Liquid Poker
Sitemap Contact Poker Forum

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2002-2009 Teamliquid.net. All Rights Reserved