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[Map]Sephene

Forum index > Blogs
  QuietIdiot   November 27 2008 09:43. Posts 6999Profile Blog 
[image loading]

[image loading]
Poll: What does it favor the most?
(Vote): Protoss
(Vote): Terran
(Vote): Zerg
(Vote): T > Z > P > T
(Vote): None
(Vote): P > Z > T > P



Melee DL

Observer DL

Obviously RoV inspired with a twist of tau cross and some of my sadistic attempts to make most of the bases vulnerable to attack. Kudos to Jmave for sparking some creativity.

Map Features:
-Nat gas is 3000.
-Mineral blockades are a mere 16 minerals, same as RoV iirc.
-Wide "Fly-zones" for the main to make harassment with mutas+loading units more effective.
-Islands are tankable for the bottom mineral portion although will leave the cc/hatch/nexus unscathed.
-Minerals are placed to allow scarabs to "sink" into the workers and none of the Much bullshit, as well as prevent strong manner pylons. They are subject to change, but they seemed to hit the sweet spots vs comp workers.
-All the bases except the 3rd gas next to the main is susceptible to storm/lurker/vult raids the level below the mineral field, making it more stressful for both sides and to prevent a formulaic macro game.

+ Show Spoiler [racial theory] +

Concerns:
-Kind of fugly.
-Some parts may be far too tight, considering opening up nat but not sure how.
-Island may be too hard to take for any side, good or bad, not sure.

Everything is subject to change, but I'm out for some player input before putting it on, as well as some exposure for some games on it.
I'd love to see some games, and if you hate it, tell me why, Thanks.


Last edit: 2008-11-27 09:48:03


*****
wat
Old Post

  Not_Computer   Canada. November 27 2008 09:52. Posts 1462Profile Blog 
And haha, there's a sudden flux of maps now.

Okay, let's see... first off, it looks a lot better than mine !! (obviously)
Good standard play concept, I like it and it seems very RoV-styled, which I like too. Heavy macro-oriented game with plenty of resources around the map and lots of space for epic battles. Good attention to detail such as cliffable, but not too easily cliffable, expansions. Many routes to take, varying distances, so flanking is quite possible.

Seems pretty balanced to me. How did the testing go?

And lol at the Much-scarab-friendly minerals.
I like pants more than shirts. - sAviOr
Old Post

  CDRdude   United States. November 27 2008 09:53. Posts 4347Profile Blog 
It looks like a cool map. I think it would look better with more snow, and less dirt. Maybe I'm just being a pessimistic zerg, but I think Z would have a hard time with vT and vP. vT because the push distance looks really short, and it would be hard to get sunks up in time. Also, the natural mineral line looks kind of vulnerable to seige. In theory, that would be balanced out by the terrans nat minerals being vulnerable to lurkers, but I'm not positive it'll work out like that. Terran is really very defensive, and I think the only opening to try to attack the natural would be when Z has already won, or during a great muta harass. It's kind of disappointing how the gas base near the mains looks pretty much unusable; too easily scouted, and a real bitch to defend. Very good map, and I'd like to play a game or two on it sometime.

edit: more thoughts
I'm still pretty worried about the really close push distance. It seems like it would strongly favor terran. Against protoss, a slow push with turrets could cross from T's nat to P's nat in minutes. ZvT, I think defending your natural against a terran push would be slightly comparable to doing so in Tiamat. The push would arrive really, really fast, with hardly any time to delay it. The minerals being exposed seems like it wouldn't help much of anything either, but I guess that goes both ways. I can see terran needing 2 bunkers to defend a FE. ZvP, I'm worried that the 3rd gas will be quite hard to defend, and it'll wind up similar to Byzantium 2.

In spite of my rantings about balance, this is a really cool map. I'm impressed. 5/5
Last edit: 2008-11-27 10:04:03
Bisu is the true bonwja
Old Post

  Chef   Canada. November 27 2008 09:56. Posts 4712Profile Blog 
It favours MY DICK.

It's not really possible to determine balance without extensive play and ladder seasons IMO. All pro-maps go thru phases where in the beginning people think they're imba one way, and then at the end, views are completely changed. It's just silly to judge a map's balance based on a jpeg, especially if they're nothing super out of the ordinary lame about it.
Last edit: 2008-11-27 09:56:35
Even though you go to the other world, please don't blame me... (don't)
Old Post

  Lucktar   United States. November 27 2008 10:01. Posts 291Profile 
The wall-in you show is zergling-tight, so it wouldn't be usable in TvP.
Loyal Fan of Starcraft to you!
Old Post

  QuietIdiot   November 27 2008 10:02. Posts 6999Profile Blog 

On November 27 2008 09:52 Not_Computer wrote:
And haha, there's a sudden flux of maps now.

Okay, let's see... first off, it looks a lot better than mine !! (obviously)
Good standard play concept, I like it and it seems very RoV-styled, which I like too. Heavy macro-oriented game with plenty of resources around the map and lots of space for epic battles. Good attention to detail such as cliffable, but not too easily cliffable, expansions. Many routes to take, varying distances, so flanking is quite possible.

Seems pretty balanced to me. How did the testing go?

And lol at the Much-scarab-friendly minerals.

Thanks. Haven't had player to player testing yet, purely comp smashing and theory.



On November 27 2008 09:53 CDRdude wrote:
It looks like a cool map. I think it would look better with more snow, and less dirt. Maybe I'm just being a pessimistic zerg, but I think Z would have a hard time with vT and vP. vT because the push distance looks really short, and it would be hard to get sunks up in time. Also, the natural mineral line looks kind of vulnerable to seige. In theory, that would be balanced out by the terrans nat minerals being vulnerable to lurkers, but I'm not positive it'll work out like that. Terran is really very defensive, and I think the only opening to try to attack the natural would be when Z has already won, or during a great muta harass. It's kind of disappointing how the gas base near the mains looks pretty much unusable; too easily scouted, and a real bitch to defend. Very good map, and I'd like to play a game or two on it sometime.


Yes that was a concern when I was making this map, zerg has to be VERY aggressive and that could pay off cause of open-ness of the bases, and I really love aggressive zerg styles. Thing about snow tileset is that it blinds the eyes. I try to use it minimally, no matter how tempting it looks aesthetically.


On November 27 2008 09:56 Chef wrote:
It favours MY DICK.

It's not really possible to determine balance without extensive play and ladder seasons IMO. All pro-maps go thru phases where in the beginning people think they're imba one way, and then at the end, views are completely changed. It's just silly to judge a map's balance based on a jpeg, especially if they're nothing super out of the ordinary lame about it.

Good point but players tend to have some decent grasp of experience and play styles on varied maps and its always interesting to see the responses. Hoping to draw some games for it. Maybe a better question to be asked was whether it would be inventive and fun.

I wish foreign mapmakers could get some more exposure in general, but I don't see it happening anyways :| So I'm just hoping for a handful of reps to see here..
Last edit: 2008-11-27 10:05:31
wat
Old Post

  CDRdude   United States. November 27 2008 10:05. Posts 4347Profile Blog 

On November 27 2008 09:56 Chef wrote:
It favours MY DICK.

What race does your dick play?
Bisu is the true bonwja
Old Post

  Not_Computer   Canada. November 27 2008 10:16. Posts 1462Profile Blog 

On November 27 2008 10:05 CDRdude wrote:

Show nested quote +


What race does your dick play?


I bet it's random

special edit:
+ Show Spoiler +
Last edit: 2008-11-27 10:38:19
I like pants more than shirts. - sAviOr
Old Post

  Archaic   Taiwan. November 27 2008 10:39. Posts 3028Profile Blog 
This seems to have a strange resemblance to Blitz X... Probably terran favored imo, or at least anti zerg.
It isn't a good post until it has been quoted.
Old Post

  Dazed_Spy   Canada. November 27 2008 11:30. Posts 1443Profile Blog 
I don't like the tileset to be honest, but its a really good map. If it was put on ICCUP I would definitely play it. It might be slightly imbalanced here and there, but all maps are.
Savior shall destroy us all in 2009|| Idra fighting! #1 backho hater
Old Post

  SpiritoftheTunA   United States. November 27 2008 11:59. Posts 4736Profile Blog 
it reminds me pretty strongly of rov, but inverted
Last edit: 2008-11-27 11:59:55
I REALLY LOVE COCK OH YES I DO YES SIR COCK COCK COCK COCK COCK ALL ABOUT THE COCK
Old Post

 
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