Register


Active : 807
Logged in : 234
Time: 21:55 KST

User Streams
40 online (4 live)
Home | Forum | VODs | Liquibet | Fantasy | Blogs | Liquipedia | Articles | Store
Search TeamLiquid.net
Starcraft Progaming News
[TSL] Go Go Go!
[PL] Lim-Jin Rok
[TSL] Ladder with Legends
[OSL] The End of the Begi…
[MST] The Beginning of th…
Featured Threads
TL User Locations
Recommended VODs of rece…
Small Vod Thread.
Funny Quotes from TL's I…
Team Liquid Manpower
General Forum
Marijuana in American Cu…
"Fall of the Republic"
Arrested for not paying …
How to enjoy life?
PokerStrategy.com Q&A Th…
Starcraft 2 Forum
StarCraft II Q&A Batch 55
Vote for SC2 in Spike's …
Zerg spies?
Data Editor: Mod Examples
Excited about Planetary …
Starcraft: Brood War Forum
[Photos] Post EVER Group…
[Interview] SPL KT vs Ace
[CSL+] News and Announce…
Help with weird iccup er…
[Interview] SPL Wemade v…
Starcraft Tournaments and Leagues
idra lost to kolll?
[SPL] SK Telecom T1 vs W…
[SPL] STX Soul vs Samsun…
[SPL] Airforce ACE vs KT…
iG showmatch
Starcraft Strategy Forum
[Q] Gas Timings for 3Hat…
Why does destination fav…
ZvT 3 Hatch Muta - Adapt…
[Guide] Map Analysis - F…
[Q]Protoss FE vs 5 pool?
Sports & Games Forum
[HoN/DotA] Let's Play~!!
Battlefield Bad Company 2
TL Chess Match
UFC 105 (Nov 14) + UFC 1…
NBA 09-10: The Roundball…
Blogs
Starcraft Replays
By.FlaSh - Best[WHITE]
By.FlaSh - Tempest)Is(
Light[aLive] - By.hero
Bisu - HyuK
By.FlaSh - By.hero


Website Feedback

Closed Threads

IRC Updated
irc.quakenet.org #teamliquid

IRC Web Client
New to Team Liquid? Register here!

Definition of SC Cheese

Forum index > Blogs
  Aqo[il]   Israel. July 18 2009 16:15. Posts 129Profile Blog 
I've seen lots of people argue about what's cheese and what's not and I think there should be one dictionary-type definition that the SC community should agree on to settle this once and for all.

Here is my suggestion: Cheese Tactics are tactics that rely on luck to be effective, and if you're unlucky they would put you behind.

---

[ Examples ]

If you go by this definition, 4/5/6pool is definitely cheese. You're basically hoping P FEs and doesn't scout you until it's too late to send probes to defend his warping cannons. If he went 2gate you're royally fucked, 5-6 probes + zealot can handle your lings well enough and your macro is horribly behind, not to mention he'll have 3 zea quickly.
Early pool in ZvT is retarded, you're basically hoping T doesn't wall, and if he does you already lost.
The only map where you'd want to 4/5/6 pool ZvT is Colosseum, for obvious reason. But even then, take note that 5pool lings come 20 seconds earlier than 9pool.

5pool in ZvZ loses to every single thing Z can do - 9pool, overpool, 12pool, even 12hat, are all a direct counter to 5pool, so if you earlypool in ZvZ shame on you, you won't be getting wins against any player ranked higher than D+ like that (or hell anyone that knows how to micro and how to ZvZ).

BBS is cheese because you're relying on countering a certain opening build, so that he can't respond. If his build was one that gives him the units to counter yours and he's not a complete noob, time to type gg.

5/6probe Proxy gates is cheese because, once again, you're basically relying on your opponent to have bad building placement to deal with the units from those gates and scouting them too late. If his simcity is good and/or he scouted them early, you just wasted a high amount of earlygame minerals and you have to play from a handicapped position.

Proxy robo is not cheese, it's clever play, when you do it you already scouted your opponent and you know his movement patterns so you know where to place it correctly. It's not any more cheese than Z's entire macro - where drone production relies entirely on anticipating the opponent's next move based on information you already have.

Hidden factory/rax float in TvZ isn't cheese because while it relies on not being scouted to truly be effective, it doesn't put you behind if it's scouted, it just won't give you an advantage.

---

So what do you people think about this definition?

Cheese
- Relies on luck to be effective
- Puts you significantly behind if you were unlucky
Last edit: 2009-07-18 16:19:53


*
Zerg is easy, but Protoss is easier. Zerg is overpowered, but Terran is more powerful. Zerg is cool-looking. Nothing beats that... well except Reavers
Old Post

  GhostKorean   Korea (South). July 18 2009 16:22. Posts 550Profile Blog 
You should add in that while all cheeses are all-ins, not all all-ins are cheeses.
Example: Hydra all-ins in ZvP
Old Post

  theobsessed1   United States. July 18 2009 16:22. Posts 452Profile Blog 
Some of them also rely heavily on micro, at least compared to other standard openings. Luck does play a large factor (scouting, opening builds, etc.) like you already said.

Are all-in plays always considered to be cheese as well?

Edit: Question answered by above post lolol
Last edit: 2009-07-18 16:23:15
정명훈 화이팅!~
Old Post

  KawaiiRice   United States. July 18 2009 16:23. Posts 608Profile Blog 
"I don't cheese" as a T player = I don't BBS? I think that's what I'm seeing here
By that definition though... 1gate dt exp is not a cheese! Shit

Edit: Imo all-in gets mixed up with cheese a lot
Last edit: 2009-07-18 16:24:00
Member of the "Fuck Yeah, Canata !" committee | OSUFAM FIGHTING!! http://osu.ppy.sh/
Old Post

  Dazed_Spy   Canada. July 18 2009 16:30. Posts 1443Profile Blog 
cheese is whatever the hell people says it is, because language is elastic. Thread fail. 1/5, would not read again.
Savior shall destroy us all in 2009|| Idra fighting! #1 backho hater
Old Post

  Pokebunny   United States. July 18 2009 16:37. Posts 1890Profile Blog 
You'll never get a solid definition.
"God dammit Pholon, why do you hate me because I have a vagina?" - NeverGG
"And then I met arb and thought he was cute" - LastShadow :: aka mG.Pokebunny
Old Post

  sixghost   United States. July 18 2009 16:46. Posts 1347Profile Blog 
Stop trying to define a term that means something different to every sc player out there.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
Old Post

  heyoka   United States. July 18 2009 16:47. Posts 1720Profile Blog 

On July 18 2009 16:15 Aqo[il] wrote:
I think there should be one dictionary-type definition that the SC community should agree on to settle this once and for all.



This would be really nice, but its never going to happen. SC is a game that is entirely circumstantial, and its fan are very dumb in general so these semantic arguments are going to happen for eternity.
never trust a big butt and a smile
Old Post

  lazz   Australia. July 18 2009 16:51. Posts 1399Profile Blog 

im ok with cheese just being a build order executed below a certain supply threshold, for example zerg 6 pool is cheese, BBS is cheese, 7 pylon proxy gate is cheese etc)

however there are shitloads of cheesey builds in ZvP that can be executed off 2 base, like 2 hatch hydra all in or 2 hatch mutas 2 hatch lurker drop etc.

it's a loose term,i dont think people will ever agree on a rigid definition.
Old Post

  Harem   United States. July 18 2009 17:06. Posts 2815Profile 
12hat directly counters 5pool?

looooooool
[iHs]h8m 。◕‿◕。 'He might be massing Hydra, I don't know, it's all situational and hypocritcal'
Old Post

  georgir   Bulgaria. July 18 2009 18:15. Posts 69Profile 
the community can never agree to anything.
Old Post

  50bani   Romania. July 18 2009 20:48. Posts 144Profile Blog 
A strategy that relies on the element of surprise.

And no, it is not only about early rushes hidden tech on the map and proxies, 2 base carrier is also cheese and that is mid-to-late game. FE into 4 rax sunken break against 3 hatch is also cheese, any bio vs p, any 1 or 2 hatch lurker, 2 gas hive after 2 hatch muta, and i would also mention that any map particularity that you can exploit to get units in someone's main like temples on medusa is also cheese
Old Post

  flag   United States. July 19 2009 00:20. Posts 191Profile Blog 
that is a bad definition because technically "non cheese" builds rely on luck in that if they do a super econ build (14 cc) you will be behind, which by your definition makes them cheese (thus all builds are cheese)
Old Post

  CrimsonLotus   Colombia. July 19 2009 01:33. Posts 507Profile 
Nobody can really agree to what "cheese" is, but at least is fun to show your own theory.

I've always heard that if you face a clearily superior player in a tournament, you should cheese to have a chance of winning, therefore i believe that cheese should be defined as an early agression that relies on surprise (since the opponent is more skilled) to try and end the game before the difference in skill becomes too relevant.

This way, something like 14 Nexus or two base Carriers would not be considered cheese, since they do not aim for early agression nor ending the game quickly.

Just my opinion.
Last edit: 2009-07-19 01:33:53
444 444 444 444
Old Post

 
Calendar
Mo Tu We Th Fr Sa Su
      1
2345678
9101112131415
16171819202122
23242526272829
30      

ON AIR:
→ [TSL] Ladder Start

Live user streams:
ret
[ Show 3 non-featured ]

Upcoming events:  [ More ]
Nov 22  [PL] STX vs KHAN
Nov 22  [PL] hite vs MBC
Nov 23  [KDL] Week 1 Day 1
Team Liquid Progaming Database

League Standings:
» Shinhan 09-10 Proleague
» EVER 2009 OSL
PokerStrategy.com TSL Forum
TSL Ladder Standings
Official Raffle Entries
TSL Player Eligibility a…
TSL map pool?
TSL Ladder predictions
Final Edits: Progaming Editorials
On The Shoulders of Giant…
Here To Stay
A Finale in Five
Masters of the Universe
Map of the Swarm
Power Rank: Progamer Rankings
1. Flash 6. Fantasy
2. Jaedong 7. Effort
3. Inter.Calm 8. Shine[Kal]
4. Stork[gm] 9. HyuK
5. Bisu 10. Kal
   Comments (304)
Poll
TSL Ladder #1?

Comments (132)      Older Polls


International Cyber Cup

Liquid Poker
Sitemap Contact Poker Forum

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2002-2009 Teamliquid.net. All Rights Reserved