Is wDetector.dll in the same directory as wDetector.inj? And do they have the same filename(except the extension)?
wDetector new hack detector - Page 4
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MasterOfChaos
Germany2896 Posts
Is wDetector.dll in the same directory as wDetector.inj? And do they have the same filename(except the extension)? | ||
RaptorX
Germany646 Posts
On January 05 2010 18:56 MasterOfChaos wrote: @RaptorX Is wDetector.dll in the same directory as wDetector.inj? And do they have the same filename(except the extension)? actually they did, but today I tried again and I didnt get any error... Probably a problem with my PC that after restarting got fixed... I will post again if I get the error. | ||
GreEny K
Germany7312 Posts
On January 02 2010 20:03 GTR wrote: oh wow! this will definitely help when bghing on east. thanks. Lol, only downfall of iCCup | ||
NiGoL
1868 Posts
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JohnColtrane
Australia4813 Posts
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toriak
Slovakia477 Posts
what r the commands ? do i have to type something in korean to see who hacks ? | ||
StRyKeR
United States1739 Posts
1) The program once mistakenly thought that I was multicommand hacking. 2) Whenever someone pauses, it thinks it's PauseDrop hack. 3) It has issues when dealing with people dropping legitimately -- it thinks they're drop hacking. The NoGrouping detection has never failed yet so far. "NoGrouping" shows up when the opponent is not using any hotkeys (aka, either a total noob or using Multicommand hack). I don't think AutoMine or AutoBuild ever showed false positives either. I wouldn't trust it totally unless it catches a bunch of stuff, like NoGrouping, Multicommand, Automine, etc. Then it's highly unlikely to be wrong in every case. Otherwise, it's caught a number of hackers correctly, so I think it's worth it. | ||
RaptorX
Germany646 Posts
On January 10 2010 06:05 StRyKeR wrote: The program has a lot of false positives. (I was using version 1.02 or 1.03? Don't remember.) 1) The program once mistakenly thought that I was multicommand hacking. 2) Whenever someone pauses, it thinks it's PauseDrop hack. 3) It has issues when dealing with people dropping legitimately -- it thinks they're drop hacking. The NoGrouping detection has never failed yet so far. "NoGrouping" shows up when the opponent is not using any hotkeys (aka, either a total noob or using Multicommand hack). I don't think AutoMine or AutoBuild ever showed false positives either. I wouldn't trust it totally unless it catches a bunch of stuff, like NoGrouping, Multicommand, Automine, etc. Then it's highly unlikely to be wrong in every case. Otherwise, it's caught a number of hackers correctly, so I think it's worth it. I think we should use this program aided with BWHF. The thing with the autobuild is something that I dont understand though. I saw a player that the program flagged him with autobuild but I did not see for myself what he was doing... can you explain that hack to me? Because units were not queued automatically nor scv's and there were no buildings being placed automatically either, so I dont know how that works. | ||
FBS1
United Kingdom875 Posts
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RaptorX
Germany646 Posts
On January 10 2010 23:52 FBS1 wrote: does automine hack automatically start building a worker or just send units to minerals? just send the units to mineral afaik | ||
jimminy_kriket
Canada5466 Posts
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JB4times4
United States12 Posts
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old times sake
165 Posts
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vnlegend
United States1389 Posts
The great thing about BWHF is that there is a global database of games, players, and hackers. So if a person on bnet hacks, their name is added to the database (key required) and they'll be flagged as a hacker. You can use the feature to check the game lobby for hackers from the global database and ban them. If everybody used this program, hackers would be identified fairly quickly and be banned from joining most games, especially 1v1 when you can just do a whois to check for spoofs. | ||
BruceLeeToss
United States154 Posts
i downloaded 1.05 version available here. http://starfc.wo.to/right_wDetector.html http://starfc.wo.to/wDetector_v105.zip i used google translate from korean to english not sure if this is correct. I've used it works pretty good. wDetector 1.05 [Term functional] StarCraft in multiplayer someone will detect the use of nuclear. Drop Drop someone when you open the window and press the button, the button is pressed, who will see the message. (0 seconds if the right had not Drop, Drop to the nuclear button, and then the player can think about) Battle.net, players enter the room when / astat Battle.net, the command will prevent the disconnection. Players take on the sole auto shows to come. Player of the APM (current / average) you can see. Players can see the Ping. Resend Request the number of players can see. (Packets are not being passed is the number of retransmissions required) Unlimited calling to disconnect the player to drop into the Drop button will allow you to. (60 seconds or more if you drop the window to be floating in a series only) [How to Run] 1. wLoader run. (Star on the first, even if it does not matter) [How] Keypad 0: Player of the sole, APM, shows a list of nuclear use. Keypad 1-8: Using nuclear specific (1-8) players in the chat window to notify the other players. Keypad 9: the core of every player to use the chat window, indicating to other players. Keypad. : Player's IP, Ping, Resend Request will show the number of times. (Resend Request 3:50 he comes out three times and 50 times the player had a Resend Request means. This is 3 times the players did not come to the packet retransmission request means the number is 50 times. Rack, or when it takes to find who's responsible. In the third above the screen capture of the state six times, not good players can tell.) [Nuclear Detection Description] - AutoMine The game starts automatically when the workers are going to Carusone minerals nuclear means. - AutoBuild When the game starts, the worker or production units in the game automatically means that the core. - AutoQueue River is one of the interceptors of the carrier seukaereopyina automatically produce results that are the core means. - MultiCommand (xx) Deulyina more than 12 units of several buildings at once by specifying the means to control nuclear. xx is a number that has been detected several times. - Annoy Network Latency on the on-screen text by replacing the nucleus, so the game means to play hard. - PauseDrop Pause the game to send packets only to me alone fail to drop a nuclear means. - Crash River's Carrier of the interceptors or the failure StarCraft seukaereopeul pay using nuclear means. - ID Spoof To hide their identity does not exist any other means nuclear is seen by Nick. - NoGrouping Units are not used to specify the means. Nucleus is not detected until the end of the game and never used unless specified units, Floppy, or as a nucleus can be a huge uisimhaebol. ※ Note It took me a moment to stop geimjung rack unit, a harness or control production, the nucleus may be times when the fault is detected. Appropriate circumstances, use your discretion to determine whether the nuclear please. (Multi-command detecting such activity) [Edit information] - Revision 1.05 1. Modify the file's record is less whp 2. APM, (current / avg) APM to be viewed as modifying 3. ID player to come out to modify the color 4. Add ohtokyu nuclear detection 5. Auto-build, multi-command detecting elaboration 6. Mine does not auto-sensing, auto-sensing build additional 7. ID Spoof nuclear detection when the ID is detected, the player did come out properly, would modify the - Revision 1.04 1. When you enter the room to play on Battle.net, or bounce the problem fixed star 2. / astat wDetector.ini command to adjust the blocking options to be added 3. Localization of messages 4. "CTRL + Keypad 0" shortcuts "keypad." Change 5. Star executable file is installed in the path Starcraft.exe tteudorok error message when you do not modify the - Revision 1.03 1. x64 operating systems 2. Star has been installed in the registry to find the path to find the modification 3. In addition to multiple other nuclear command also has been detected several times to edit out 4. Detection of multiple commands from 5 seconds to 10 seconds, increasing the exception of time (when the game starts) 5. Add ID Spoof nuclear detection (AutoRecord option is turned on only if) 6. Unlimited calling to disconnect the Drop button, the player will not modify nulrideon 7. Automatically when you get a completely totally not modify the message popped up on the screen - Revision 1.02 1. Sometimes when a star enters the room down on Battle.net The Fix 2. Add PauseDrop could not detect nuclear detection (prevention) 3. More of the Ping Player 4. Resend Request the number of players added - Revision 1.01 1. Annoy, PauseDrop, Crash additional nuclear detection (prevention) 2. Unlimited calling to disconnect the player presses the Drop button to Add-ons 3. The moment you start the game in control when you raekgeolryeo MultiCommand off to be treated as an exception - 1.00 1. December 2009, the program modifies gonggaeyong [Term other] Except for a few features gonggaeyong old going alone to raise reversed. 즐겜 NOW ~ Website: http://starfc.wo.to Created by: wonsuncheol (wonsch6207@hanmail.net) | ||
ridlac
Hungary3 Posts
Thx | ||
darnoconrad
Canada110 Posts
http://translate.googleusercontent.com/translate_c?hl=en&sl=ko&u=http://utilbada.com/detail.php?p_uid=10066&c_uid1=&page=1&prev=/search?q=wdetector+2.0&hl=en&rlz=1C1GGLS_enCA366CA366&rurl=translate.google.ca&usg=ALkJrhjJbKs0Ya3pS6DLJSX0Ki2r7hYZrA 2.00 Release modifications 1. Vista and 7 will run on an error nadeon Revision 2. Nuclear detectors used to reduce the length of time a message that tells neutchum 3. did not apply to the configuration file wDetector.ini Fix 4. Room, waiting to see when you modify the list of players 5. Add a message filtering capability on Battle.net - 2.00 Test2 edits 1. When you start your own auto-ME 2, Otto was the 1st modification builds on the story ohgamji 2. Nuclear detection is one of only two times to climb yisangssik bug fixes 3. ID Spoof nuclear spaces in the ID when you absolutely have to continue to try to get five modifications 4. When you turn on packet validation features to increase the memory usage will continue to modify the 5. See APM removes other features - 2.00 Test modifications 1. wDetector Users can modify each other learn 2. amongst the other players' packets wDetector the user to verify the anti-drop further 3. Nucleus occurs only to cheat the user packet (0x12) detection 4. Host nuclear detection (gangtoe Who got the room, should drop) 5. If you own a nuclear users solve their alliances with modifications 6. Said detector being used to modify the game was in the middle of tteudeon 7. Because the act all over the keypad as one every five seconds to press the Edit 8. 100% authentic nuclear only to send a message to modify the chat window 9. Check the latest version of Add-ons 10. Hangul window to return only limited 11. "attempt to drop" message, and modify "says player has left" message delete | ||
zOgeL
United States39 Posts
OR Click here for direct link | ||
darnoconrad
Canada110 Posts
http://starfc.wo.to/wDetector_v201.zip | ||
LyXiD
France8 Posts
thx. | ||
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