well, AI will beat a human EASILY if done right, it will NEVER forget drones, have a PERFECT split, see even the tinniest detail, like a ling in the corner of your view for a qaurter of a second, and have perfect macro while having perfect micro in battle at the same time.
I saw a video of i dont know what vs i dont know what, and it micro'd it perfectly and took no dmg cos the units out ranged them, was air i think so it stacked. something like 9000 apm.
also if pro grammed right, the AI wont be able to think, but it will know what to do in enough situations, that it ownt even need to think.
This reminds me of a supercomputer IBM is working on at the moment called "Watson".
It's an AI designed to process millions of data within seconds, and aim to be able to compete with world class Jeopardy! players. It is simply incredible! 3000-core 2.7Ghz super computer. It's so fast, if our average high-end computer takes 2hours to process A, it would take Watson to process the same A in 2 seconds
On January 22 2011 06:37 threepool wrote: Hey all, I just did a series of casts on the bot's gameplay, if you're interested. (might stick that in its own thread in a minute)
Nice to get to see the actual gameplay; thanks for casting those.
I've played against Overmind and krasi0 with all races, honestly they are very bad.
In TvZ, Overmind does not seem to transition to lurkers or even muta/ling, and if you know heavy muta harass is on the way, it is very easy to beat with spamming turrets and m&m. In PvZ you just need to double stargate and cannon up. In ZvZ you can beat it with straight up mutalisks, can't remember any specifics.
krasi0 tries to macro up a mech force from 2 bases then exp like an idiot but does not seem to try any timing attack or other proper push. It does not defend its expansion attempts either so it is very easy to just snipe its SCVs to delay its already late expansions. Once in a while he attempts to do drops, but they are always way too late and are very bad drops. In TvT it is very suspectible to siege contains (to be fair it won a game doing the same goddamn tactic, but my terran sucks) and does not seem to transition to dropship play at all. In ZvT it doesn't seem to care if I have a spire up and 9 mutas morphing, he only starts reacting once he sees a mutalisk, or a mutalisk is already attacking him. Expansion sniping, macroing and straight up muta/hydra kills it easily. PvT is its best matchup, but it is easy to outmacro him in this one as well. Straight up zeal/goon/arb kills it.
In my opinion they are dumb as fuck and does not seem to adapt or use any meaningful strategy at all.
On January 21 2011 23:16 therockmanxx wrote: Isn´t a program that can beat Humans in starcraft was already built and installed in Flash Hard Drive xD
Haha, I was just about to say that. There is already an advanced Starcraft AI. His name is Flash.
Just watched one of the Berkeley Overmind games. IMO, the AI has quite a bit of room to improve. For some reason, he built a single sunken in his main, and it did nothing. The Terran AI suicided 3 marines. They also don't have pretty bases (i.e. they place their supply depots and stuff like noobs). Z went 9 pool against the T, and instead of pulling 3 scvs to his ramp with rines behind, Terran let the lings into his base, and then ended up pulling like 8 scvs. Z placed three sunkens in his natural that didn't cover his extractor, so T could have stayed out of the range of sunkens and picked off a few drones, lings, and the gas
Overall, I think the Overmind's mechanics are great. Uses larvae as soon as they appear, and the muta micro is pretty impressive (irradiate becomes noticeably less effective). The decision making is lacking, though. If I wall-in ling-tight at my natural, go 14 cc, and transition into 6 fact pure goliath, I'd be interested in what it would do, especially if I defend for a bit, and then move out. I doubt it could consistently make the proper decision between counter-attacking and pulling back the mutas to defend.
On January 27 2011 12:47 Azzur wrote: There was a time when people thought that computers could never beat humans in chess...
Chess is distinctly different. Many chess computers can get away with tactics and calculation alone. They often do not play positionally. If you play Starcraft with perfect micro and macro, but don't think strategically, you will run into problems. The improvements to these AIs seem pretty simple for a human. Any C- player knows how to place buildings better than those AIs, and how to scout and respond properly to certain strategies. It's noticeably more difficult for computers, though.
And even if you have a computer with great macro, micro, and situational awareness, what happens when it 12 hatches against an unscouted BBS? This type of situation never comes up in chess, so the computer just has to do what it's good at, and you get AIs that have virtual FIDE ratings over 3000.