Super fast Zealot - Page 2
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NukeTheStars
United States275 Posts
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Sinedd
Poland7052 Posts
On March 15 2012 03:49 Archers_bane wrote: I laugh every time I see these glitches haha yeah thats why I think that SC2 is kinda dry without them.. actually its the glitches that sometimes make the game super exciting and fun ;P | ||
Jealous
9972 Posts
On March 15 2012 03:41 docvoc wrote: i assume dragoons will get blink now? trololol They already do xD There is a gif of one jumping a cliff, without the probe block gateway method. | ||
Megaliskuu
United States5123 Posts
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TelecoM
United States10583 Posts
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Gogleion
United States534 Posts
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arbiter_md
Moldova1219 Posts
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sour_eraser
Canada932 Posts
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-NegativeZero-
United States2136 Posts
On March 15 2012 03:41 docvoc wrote: i assume dragoons will get blink now? trololol Just think of the pathing glitches that would cause... | ||
GenesisX
Canada4267 Posts
Glad no one has mentioned how to do it; I wanted to be the first haha. I recreated this multiple times when I still played BW, and tried to incorporate it into actual games, but it takes too long to do and it's not practical. I've found the best way to do it is to have two fast moving units (works best with lurkers, speedlots, and speed hydralisks, but I have done it with Civilians before), place them maybe the distance of half a screen apart on equal levels (parallel), and hotkey each unit. Order each one to go slightly behind where the other one is starting. They must travel in a straight line or it won't work. I used to be able to recreate it in two or three tries, but sometimes they won't cooperate. The goal is to get them to collide with each other so that they block each other for a short period of time. I've also found that, when recreating the trick, it's impossible to dictate whether they move up or down. It's up to the units. | ||
Kyuukyuu
Canada6263 Posts
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Flonomenalz
Nigeria3519 Posts
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Th1rdEye
United States1074 Posts
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SkimGuy
Canada709 Posts
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Count9
China10928 Posts
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minus_human
4784 Posts
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sluggaslamoo
Australia4494 Posts
On March 15 2012 08:38 Count9 wrote: It'd be awesome if you could reproduce it 100%, by which I mean completely imbalanced. TvP super speed your mech army to a recall location. Speed dts running around the map. Speed, HTs, don't even need to storm drop. This would be BW in 10 years probably. Breaking siege lines is like lollll so ezzz, backstab with lurkers, and you would have speed of light 200/200 army micro. | ||
phosphorylation
United States2935 Posts
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Antisocialmunky
United States5912 Posts
On March 15 2012 03:41 docvoc wrote: i assume dragoons will get blink now? trololol I think there's a pimpest play where someone proxy gated next to a Terran main base cliff, surrounded it with buildings and teleported a goon into the Terran's base to win the game. No obs needed. | ||
BrosephBrostar
United States445 Posts
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