I think there is still chance that sc2 maps will be changed mid season.
But gold on Antigua sound interesting. Maybe it is balanced after mule nerf and creates interesting games. So we will see glorious return of gold bases in other leagues...
BW Allstars maps sounds bad when you take into consideration that players must practice 2 different games. It's better to leave them with maps that they played last season. That leaves more focus on sc2 which anyway will take over next season.
The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win. Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps
On May 16 2012 03:27 TSBspartacus wrote: The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win. Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps
I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.
On May 16 2012 03:27 TSBspartacus wrote: The ladder editions? Really? Protoss will just 3 pylon block zerg every game. Free win. Disappointed they didn't sort that out, really should have known how important it is to have the tournament maps due to obvious imbalance at the pro level in some of the maps
I don't like using the ladder editions being used either, but at least with the queen range nerf a pool first should be able to hold that...... Well once the bw map makers get caught up with what they can do in sc2 they should make some awesome maps.
To all saying 5 range queens will counter 3 pylon block: It won't. Losing that queen time attacking pylons and not using energy hinders you too much. Also, queen ground DPS is really abysmal, and you won't be able to break out without a lot of lost time
On May 17 2012 16:00 Masheyoon wrote: Total SC2 noob question: What is WCS? =/
World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.
On May 17 2012 16:00 Masheyoon wrote: Total SC2 noob question: What is WCS? =/
World Championship Series. It's basically the series of qualifiers for Blizzard's big World Championship tournament that they are having this year in lieu of Blizzcon. More info on the official site.
Quick summary of the Championship versions vs the Ladder Versions, and why people are happy:
1. All maps have a "lowered" supply depot on the bottom of the ramp, which acts as unbuildable terrain until it is killed. This prevents Terran from walling the bottom of the ramp to prevent worked scouting (which takes one fewer building that walling the top). It also prevents a really silly cheese where you wall the bottom of the Zerg's ramps with pylons and cannon rush him, trapping him on one base for a really long time.
2. On the two Blizzard-made maps, have different rules for spawning. Entombed Valley disallows horizontal spawns (i.e., you can spawn anywhere, but your opponent can only be vertical spawns or cross-positions), and Antiga Shipyard is cross positions only. These rules exist on a lot of Blizzard maps, and in this case, it's because horizontal spawns make it extremely difficult to take a fourth base. I've seen a GSL test map that used the cross-spawn rule to creative effect by having the mains be different top left vs bottom right than top right vs bottom left, but here it's because it's Blizzard and their maps (while much better than their early maps) still have issues. Entombed Valley MIGHT be cross-spawn on WCS (can someone correct me on this?) but it's just no horizontal in the GSL.
3. On Antiga Shipyard, gold bases are removed, meaning proleague won't have any gold bases at all. You mine gold minerals faster than blue minerals, and this favors Terran, both because of mules and because they go bio a lot and thus use the minerals more. With Terran no longer winning everything and the mule getting nerfed, gold bases may come back, but Antiga Shipyard is considered a little bit Terran favored already because controlling the center controls the map, and Terrans are best at directly locking down an area in SC2. With the new queen, this may not be true for long as top Zergs can creep up the whole map very fast. (If you want something mechanical to be impressed by in SC2, creep spread is very hard and doesn't much benefit from MBS and the like), but we'll see.