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I know there is a lot threads and what not of walls around the wide web, but it seems like they've been forgotten.
Hope this thread is of any use for all you Terran players.
Created by LRM)MADiNHO
Please feel to comment and post your own walls if there is any better at any location, or if you want me to show walls on a different map. Enjoy!
Here are the walls liquidpedia is suggestion: http://wiki.teamliquid.net/starcraft/Python and http://wiki.teamliquid.net/starcraft/Fighting_Spirit
And I can only say that you must be drunk if you think theirs are better than these ones Python
Ling proof.
Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in.
Ling proof.
Ling proof.
Ling proof.
Ling proof.
Ling proof.
Fighting Spirit
Ling proof.
Not ling proof, I usually use this wall TvsP.
Ling proof.
Ling proof.
Ling proof.
Ling proof.
Ling proof. But you'll never get time to make a factory to get to make a armory.
Lings can only get in where the red line is.
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Hmm Never knew Academy with Depot side by side could make a ling proof wall. O.o TY
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2012 and could this be actually the first thread on TL about terran wall in 2 of the most epic maps of BW.
Thanks for this!
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liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races.
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On May 19 2012 11:18 heliusx wrote: liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races. true, but some of these walls are not there, and if you take Python @12 location, this is their suggestion: Where lings can get in two places instead of none -.-
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are you sure the rax fact wall on python is right? i always believed rax on top of fact made it ling tight?
edit- i do like the first wall you have shown. less room for units to sit on top of ramp to attack you. i'll start using it
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On May 19 2012 11:25 MaD[AoV] wrote:Show nested quote +On May 19 2012 11:18 heliusx wrote: liquipedia has all the wall in pics you could need, check the map pages they have the walls for the races. true, but some of these walls are not there, and if you take Python @12 location, this is their suggestion: Where lings can get in two places instead of none -.-
what an awesome opportunity to fix it and contribute! :D i prefer to put the two depots on top myself @12 no lings! no clue why they would suggest that wall its bad.
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Wow. It turns out academy by almost everything forms a zealot tight wall. It also forms a a ling tight wall except to the left of barracks and side of bunker. Great find.
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On May 19 2012 11:29 Metal[x] wrote:are you sure the rax fact wall on python is right? i always believed rax on top of fact made it ling tight? edit- i do like the first wall you have shown. less room for units to sit on top of ramp to attack you. i'll start using it
Both are ling proof yes
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United States9655 Posts
but no1 walls in with academy... lol
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On May 19 2012 11:38 FlaShFTW wrote: but no1 walls in with academy... lol Why not? I do it all the time.
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On May 19 2012 11:41 MaD[AoV] wrote:Why not? I do it all the time. well if u wall with acad thats a significant delay to your wall.
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On May 19 2012 11:43 heliusx wrote:Show nested quote +On May 19 2012 11:41 MaD[AoV] wrote:On May 19 2012 11:38 FlaShFTW wrote: but no1 walls in with academy... lol Why not? I do it all the time. well if u wall with acad thats a significant delay to your wall. Yep, especially in tvp were u kind of delay ur academy after expo and in tvz depends on ur build but i would say after u already an expo unless its a 1 base push.
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On May 19 2012 11:45 Obelisco wrote:Show nested quote +On May 19 2012 11:43 heliusx wrote:On May 19 2012 11:41 MaD[AoV] wrote:On May 19 2012 11:38 FlaShFTW wrote: but no1 walls in with academy... lol Why not? I do it all the time. well if u wall with acad thats a significant delay to your wall. Yep, especially in tvp were u kind of delay ur academy after expo and in tvz depends on ur build but i would say after u already an expo unless its a 1 base push.
Academy wall I mostly use in 2on2s, where often a zerg is doing 9pool. Advantages is that I get early scan/stim and macro from 2 racks into 3.
And vs P I never use academy wall since I dont need ling tight, only zeal tight
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Yes they're ling proof, but are they GHOST PROOF?? + Show Spoiler +Just kidding, cool stuff. I'm not sure if you really need a ling-proof wall to begin with, though...
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haha the academy walls are so oldschool. I used them always on LT.
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Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes.
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On May 19 2012 13:07 writer22816 wrote: Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes. It's a numerous of games I've won vs Terrans who can't wall for shit, and when you make factory wall of course you have supporting marines behind it, you don't wait for first vult/siege (obviously) As I mention further up, I mostly use academy walls in 2on2 to prevent 9pool rush, and even if I make academy instead of 3 depots, it doesn't slow my tech that much down.
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Yes,terran can wallof and totally nulyfil the only protoss have more than terran.The only better unit protoss have is zealot and it obvious that game is tricked so that terran always win anyway.There is no glory to win as terran because the obvious and ridiculus range advantage over the other race that get melee fighter as first unit available and also the ridiculus advantage of firerate and combined with stim and godly dammage of tank especially if you look at the range they get.If the people that watch starcraft dont think terran is cheating the game well i might loosing my time writing this message...
User was banned for this post.
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On May 19 2012 14:12 Kliedxl wrote: Yes,terran can wallof and totally nulyfil the only protoss have more than terran.The only better unit protoss have is zealot and it obvious that game is tricked so that terran always win anyway.There is no glory to win as terran because the obvious and ridiculus range advantage over the other race that get melee fighter as first unit available and also the ridiculus advantage of firerate and combined with stim and godly dammage of tank especially if you look at the range they get.If the people that watch starcraft dont think terran is cheating the game well i might loosing my time writing this message... lol as much as i dont want to enteratain such a rediculous claim ill leave it at this. stasis and recall, shuttles of hts and zlots this is how you beat terran campers.
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You just blew my mind with those academy and armory walls
I had NO damn idea o______o
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heh the armory one is just for the lol (i lol'd)
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Thx for this. I always couldn't figure out how to make ling tight walls on FS.
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Netherlands6142 Posts
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+ Show Spoiler +On May 19 2012 17:52 Pholon wrote:I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big. Show nested quote +On May 19 2012 10:58 MaD[AoV] wrote:Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in. vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel. a The reason why I don't like to put them on top of each other as you show here is, like you say, it gives more room for attack. 12 goons can just move up, you can get bunker rushed, even cannon rushed with the support of zealots.
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I LOVE theorycrafting with Terran, one of them is working out all sorts of awesome building placements. Like, sometimes, I play around by myself in a map designing the most perfect factory layout (e.g. on Destination), abusive walls (e.g. Outsider @6, DT tight wall-off natural with 1 Depot 1Ebay and a Turret +the CC). Single-player, pick Protoss v T + Z, cheat like crazy, MindControl their workers = unlimited supply of SCV's AND Zealots + Zerglings!
So this is one I think all Terrans should learn to abuse:
You're welcome intrepid Terran players on dear Python! Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not.
Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins.
The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears!
They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets....
Bonus:
Ling-tight. Something something my sex appeal...
EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ
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On May 19 2012 17:52 Pholon wrote:+ Show Spoiler +On May 19 2012 10:58 MaD[AoV] wrote:Ling proof. I like putting the depots on top of one another for this one. The surface area for repair on the top depot is really small (2 scvs) while the attack surface area is really big. On May 19 2012 10:58 MaD[AoV] wrote:Not ling proof, but zealots cannot get in and you don't need to lift up to get the rines in. vs P I usually put the depot one hex to the right, on hex down, then the rax under it and a depot right of it. That way Rines spawn inside the wall but can still move in and out of it. Also better vs Lings I feel. The 2nd wall is actually terrible because it leaves many places for the depot to be attacked and only 1 scv can repair it. Also marines can't protect unless they are in the little gap below the rax, which blocks scvs. Easy to kill wall.
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On May 19 2012 13:13 MaD[AoV] wrote:Show nested quote +On May 19 2012 13:07 writer22816 wrote: Why would you have an academy in your wall? You would only wall if you're going mech, and if you're going mech you won't have have an academy for a long time. And even a factory wall wouldn't get up in time to stop zealots or scouting probes. It's a numerous of games I've won vs Terrans who can't wall for shit, and when you make factory wall of course you have supporting marines behind it, you don't wait for first vult/siege (obviously) As I mention further up, I mostly use academy walls in 2on2 to prevent 9pool rush, and even if I make academy instead of 3 depots, it doesn't slow my tech that much down. 7 O'clock and 11 O'clock walls in FS are so sick, even the academy one! I didn't know about those.
I think its pretty useful in TvZ if one decides to open two ports wraiths, because it's imperative to have ling proof wall when going two port wraiths.
In 11 O'clock position if zergling rush is scouted I could cut 1-2 scvs and make an academy in the wall without too much delay to the build. I recall one game when Upmagic did two port wraiths with academy to fool Jaedong. All in all, great thread.
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On May 20 2012 02:44 bITt.mAN wrote:I LOVE theorycrafting with Terran, one of them is working out all sorts of awesome building placements. Like, sometimes, I play around by myself in a map designing the most perfect factory layout (e.g. on Destination), abusive walls (e.g. Outsider @6, DT tight wall-off natural with 1 Depot 1Ebay and a Turret +the CC). Single-player, pick Protoss v T + Z, cheat like crazy, MindControl their workers = unlimited supply of SCV's AND Zealots + Zerglings! So this is one I think all Terrans should learn to abuse: You're welcome intrepid Terran players on dear Python! Both are Ling tight (YES they can't run through the gap between Rax and Fact! however if your marines are right on the edge of that gap Lings can still eat them so watch it), and from now on I want to see EVERY Terran wall like this @3 because it will fuck shit up in your Z opponent's mind and make him think it's vulnerable when it's not. Do the top v Z (e.g 1v1), because you won't have time to start Machine shop before Lings arrive. The bottom one is Protoss-tight as-is (depot can be one hex up works just as well, but this way is more efficient), pop down the machine shop to prevent ling run-ins. The best thing about these is that they're really easy to remember (last night on Python I wanted to attempt them, but I didn't remember how and was afraid of screwing it up, but now that I worked it out), YOU CAN DO IT TO! See that skeleton doo-dad? Imagine he's unbuildable, for the first type put your depots above and to the left, second type put it below. Now go collect those alien tears! They're quite exposed, yes, but also quite exposed to repairuuu. The most important thing is you get your first 1 (if not 2) marines inside the wall ASAP. Also your vultures/tanks pop on the outside, meaning if they control that area, those units are dead, so try and prevent that. I kinda feel like doing a guide on "how to find your own walls", esp including ebays and turrets.... Bonus: Ling-tight. Something something my sex appeal... EDIT: Damm! I forgot to mention why I had my Sci Facility landing-interface ugly floating over the ramp. Because it shows you the position of the rax, and how to remember how to place it. For normal wall on this type of ramp I always remember "hover depot image over ramp exit until turns red, then align the right side of the depot with that red block, and move one hex to the right." Well for placing the rax, hover right aligned with right, and place 1 hex to the Left. EZPZ
Even though this is fun for YOU, but which of these walls are useful when all your units spawn on the OUTSIDE of the wall? Which makes no sense and put you in a bigger chance of being rushed/cheesed. There is no chance in hell that you have time to make these walls which gives even more room for other units to stand there and shoot at you. There is without DOUBT that the walls I've provided you here are the best walls, I prioritized making them LINGPROOF and any Terran with some sense in his mind knows he could switch out academy with depot at most locations (not all of them) thats why I offer to make ANY WALL at ANY map vs ANY race if required.
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Academy wall in looks so vanilla. Although vs. Protoss it is not really adviseable as you need to delay Acad for expo fac.
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On May 20 2012 12:05 Le French wrote: Academy wall in looks so vanilla. Although vs. Protoss it is not really adviseable as you need to delay Acad for expo fac. vs Protoss you don't need academy, thats why I point out that these walls are LING PROOF (also zeal proof) but at most locations you can change out academy with depot (NOT all locations)
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