Players&Pros Clicks/Min - Page 13
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Nevera
Finland677 Posts
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FrEaK[S.sIR]
2373 Posts
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ZyPhReX
1192 Posts
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l2uShMarine
United States168 Posts
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Bill307
Canada9103 Posts
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SuperCod
United States337 Posts
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LumberJack
United States3355 Posts
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Keanu_Reaver
Djibouti1432 Posts
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Artenus
United States162 Posts
On May 09 2003 03:51 Element)FrEaK wrote: its not as hard as you all think to speed up to being that fast. I recently began trying to speed up my hands and in the bast 3 weeks i went up 120 APM, and im not talking 60 to 180 or anything. I'm talking 170 to 290. If you actually try to speed up it really isnt THAT difficult. You just have to try and learn how to do it, and then apply it to your game and make it effective. The speed isnt proof get over it. how did u do it?(same question for ilnp) | ||
FrEaK[S.sIR]
2373 Posts
Its just like any sport, the more you sprint, the faster you go until your faster that alot of people. You just need the desire to get there. You have to remember that your hands apply to most of the same rules as the rest of your body, train them to have muscle memory and go faster and they will. And I'm canadian not american. And exactly how do you KNOW froz is the fastest in the US, really now, stop assuming please T_T. EDIT: and btw, LumberJack, its people like you that make me tend to usually keep to myself on these forums and online. I say my APM, my IQ, have an opinion of my own or anything like that, I get flamed and called a liar. Be a little more open minded will you? That goes for the rest of the people like you as well, things are possible, even if you refuse to believe them. | ||
Artenus
United States162 Posts
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FrEaK[S.sIR]
2373 Posts
And I only go to school for 3 hours a week at the moment so I have time to kill on playing | ||
ilnp
Iceland1330 Posts
A) You are looking at games Progamers are playing that do not matter compared to tournament games for foreigners. Is it conceivable that maybe ChoJja playing a gamei game a year and a half ago which started with a 5 pool is maybe him not playing optimally? B) APM does not measure user interface actions, which are not recorded in replays. Players who frequently use minimap, space bar, or f2/f3/f4 receive no recognition for those clicks, where alternatively players who utilize these receive full recognition when in reality the difference between the two are much slower than APM would lead you to think C) I'd assume that longer games tend to bring the APM lower as the bullshit inflated score at the beginning has less and less effect on the overall average (maybe the programs would ignore the first two minutes if possible) D) Games you are checking of me did indeed not matter, and most likely contain situations where I am commanding far less units/bases, and have generally less to do. It should also be mentioned I chat a lot in fun games & I don't think typing messages factors into APM either. | ||
ZyPhReX
1192 Posts
On May 09 2003 07:33 Keanu_Reaver wrote: Freak isn't USA, and Dudey is fastest in USA with 300 yo! LOL | ||
proefkonijntje
Netherlands92 Posts
On May 08 2003 17:16 Anselan wrote: Move Action: when you order a unit to move by either using the bottom right hand button or right clicking on the map. Special Move: Either assigning a rally point or having your units move because of a rally point, not sure which. Hotkey: pressing one of the number keys (and maybe the F keys, not sure though). Select: selecting units with the mouse. Train Action: whenever an attempt to make a unit is made, either via a letter key or one of the visual buttons. Casper mentioned after that that sieging, stimpack etc are special moves. well... i'd really like someone who actually knows what the definitions mean ot explain them. stimpack and siege and such are defintely not special moves; they are mentioned separately in the graph. i can tell exactly how many times i sieged up and went back to tank mode. if hotkey counts only the use of number keys that is very strange. cause the letters are officially called hotkeys. ok action isnt even a category!! why do you explain it anselan? action per minute is what the program measures totally. and thats all the categories added up. if i knew what the categories did i'd figere this one out myself. if a special move would be a unit moving cause of a rally point???!! apm would mean less then it does now. i guess ATTACK-MOVE is one of the special moves, just like PATROL and such but i am not sure. Select: also includes clicking on buildings and probably everything possible to select. but do you get a select when you select by using the control group bound too it? im getting the impression that no one here knows what hes talking about. prove me wrong please. | ||
jca
France273 Posts
Casper mentioned after that that sieging, stimpack etc are special moves. well... i'd really like someone who actually knows what the definitions mean ot explain them. stimpack and siege and such are defintely not special moves; they are mentioned separately in the graph. i can tell exactly how many times i sieged up and went back to tank mode. if hotkey counts only the use of number keys that is very strange. cause the letters are officially called hotkeys. if a special move would be a unit moving cause of a rally point???!! apm would mean less then it does now. i guess ATTACK-MOVE is one of the special moves, just like PATROL and such but i am not sure. Select: also includes clicking on buildings and probably everything possible to select. but do you get a select when you select by using the control group bound too it? im getting the impression that no one here knows what hes talking about. prove me wrong please. They way actions are displayed has changed quite a lot in the last few days, mostly because BWchart is not using Superview anymore. That's why, for example, Special Moves have been transformed into regular actions. "Hot Key:Assign,x" means you select a group of units and "assign" it to the x key (a number). "Hot Key:Select,x" means you select the group previously assigned to the x key. For rally points, the only action that is recorded is when you set the rally point, not when units move to it (as it doesnt involve any user action). Same for patrol. In conclusion, as explained many times before, an "action" is a user action either by keyboard or mouse, that has an influence on the game. Just think about it: what is needed for the BW engine to actually play a replay? | ||
LaG)MakER
Yugoslavia284 Posts
speed over 140 is enough to be good its not how fast u click above that, its how u think.. | ||
Resonate
United Kingdom8402 Posts
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sdEATH
Bulgaria37 Posts
well i think that this gyu was very nerves to make so mutch clicks ;> btw Resonate with a program named Bw Chart u do not need so many clicks to be pro or to be good just u need to play good ;> btw nada has ussual like 190 but in one his rep with breeze on charity he drops very gosu tanks and has 267 ;> btw mine are about 160 | ||
LimeLiKwiD
Canada112 Posts
Hhahahahaha Freak THAts fucknig funny..... omg i HAD to post here because of that,.,, i fell off my chair laughing at his ass,,,, LOLOLOLOLOLOLOLOLOLOLL iOi;; | ||
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