Starcraft Broodwar with SC2 Unit Audio - Page 3
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Ethoex
United States164 Posts
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thezanursic
5478 Posts
On November 09 2012 20:09 chrisolo wrote: How can you even say that the Broodwar campaign is worse then the WoL campaign. It was so flat and and no story involved. I nearly puked, when (major WoL campaign spoiler) + Show Spoiler + Raynor had Kerrigan in his arms at the end. Seriously WTF. Cannot think of anything what is better in SC2, but matchmaking. Everything else is far inferior, including sounds and music. I hate to say it, but both of you are right in a way. If you look at the way missions were designed I can honestly say that SC2 had the best RTS campaign. I have never seen as much mission variety and the cutscenes were pretty good to. If you look at BW in comparison the missions were very similar to each other and while the cutscenes were amazing as well because they conveyed an amazing story to the audience, but they obviously weren't as amazing in terms of graphics and you must understand that different people prioritize different aspects some don't even care about the story as long as the gameplay is amazing and SC2 has better gameplay (Meaning more noob friendly and if you just pick up the game it is a lot more enjoyable) So BW is better than SC2 in terms of story and how it was told SC2 is better than BW in terms of graphics, gameplay and mission variety (And if SC2 didn't do this right after 14 years the game would have been a disaster) | ||
Darksoldierr
Hungary2010 Posts
And the zerg ones are definitely superior to their counterpart. | ||
thezanursic
5478 Posts
On November 10 2012 21:25 Darksoldierr wrote: The funny comments from units if you keep constantly clicking on them is a bonus point for Sc2, but i agree, most of the BW voices are better And the zerg ones are definitely superior to their counterpart. I agree they have a special feel to them AND surprisingly the BW ones are pretty HQ for the year that they were recorded in! | ||
TheBJ
Bulgaria906 Posts
On November 10 2012 21:38 thezanursic wrote: I agree they have a special feel to them AND surprisingly the BW ones are pretty HQ for the year that they were recorded in! Not suprising at all. In older times , quality of sound was much easier to produce in a game compared to graphics , thus why older blizzard games have much superior sounds compared to their new editions. e.g. sc:bw->sc2 d2->d3 etc | ||
chrisolo
Germany2604 Posts
On November 10 2012 17:23 thezanursic wrote: I hate to say it, but both of you are right in a way. If you look at the way missions were designed I can honestly say that SC2 had the best RTS campaign. I have never seen as much mission variety and the cutscenes were pretty good to. If you look at BW in comparison the missions were very similar to each other and while the cutscenes were amazing as well because they conveyed an amazing story to the audience, but they obviously weren't as amazing in terms of graphics and you must understand that different people prioritize different aspects some don't even care about the story as long as the gameplay is amazing and SC2 has better gameplay (Meaning more noob friendly and if you just pick up the game it is a lot more enjoyable) So BW is better than SC2 in terms of story and how it was told SC2 is better than BW in terms of graphics, gameplay and mission variety (And if SC2 didn't do this right after 14 years the game would have been a disaster) Sorry but this is dumb to me , tbh (no offense). The campaign IS the story. And one should not care about the gameplay, if the story is as amazing as SC/BW's was. Anyways, this is quite offtopic now, so I will quit it. | ||
elmerpogs
Philippines441 Posts
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Ribbon
United States5278 Posts
On November 10 2012 03:45 Ethoex wrote: why would you want the sc2 unit audio? Personal taste, started playing SC2 first, want something different but not so different as to be unnerving (I would make my marines sound like Sylvestor Stallone if I could) | ||
Ribbon
United States5278 Posts
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JungleTerrain
Chile799 Posts
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Garmer
1286 Posts
On November 10 2012 17:23 thezanursic wrote: I hate to say it, but both of you are right in a way. If you look at the way missions were designed I can honestly say that SC2 had the best RTS campaign. I have never seen as much mission variety and the cutscenes were pretty good to. If you look at BW in comparison the missions were very similar to each other and while the cutscenes were amazing as well because they conveyed an amazing story to the audience, but they obviously weren't as amazing in terms of graphics and you must understand that different people prioritize different aspects some don't even care about the story as long as the gameplay is amazing and SC2 has better gameplay (Meaning more noob friendly and if you just pick up the game it is a lot more enjoyable) So BW is better than SC2 in terms of story and how it was told SC2 is better than BW in terms of graphics, gameplay and mission variety (And if SC2 didn't do this right after 14 years the game would have been a disaster) what? did i heard it right? sc2 has better gameplay? lol, it's not better is just more simple. | ||
Ribbon
United States5278 Posts
On December 06 2012 04:12 Garmer wrote: what? did i heard it right? sc2 has better gameplay? lol, it's not better is just more simple. I think the discussion is about the respective campaigns. Only a small percentage of what makes BW the greatest RTS of all time is in the "Kill every building on this giant map including that one fucking turret by itself in the middle of nowhere" mission of vanilla SC1. BW's campaign actually had much more variety in its level design than SC1. There's a Terran mission where you keep getting spellcasters and have to use them smartly to get past enemies. That's a cool level! There's also a level where you have a fleet of scouts and there are literally 1000+ turrets on the map. That level is terrible. I hate that level so goddamn much. The installation levels generally, I didn't care for at all in SC1/BW. Most of BW's missions are "Make dudes and a-move". I really wish there was a campaign for BW that really required you to use the cooler BW tricks. Actually, now that I think about it, the smartest thing I ever heard Dustin Browder say was him noting that most BW missions were passively macroing and a-moving, leading to players going into multiplayer with an NR15 mindset, and so the SC2 campaign was designed so that you have to hit at various timings, teaching you the "proper" way to play for when you got to multiplayer. I'd really like to see a BW campaign that was set up to teach you the proper way to play the multiplayer, actually. That might be a fun project, if I only knew the proper way to play multiplayer ;_; That's an idea for its own thread, though. | ||
AssyrianKing
Australia2104 Posts
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DreamChaser
1649 Posts
On November 08 2012 17:10 Falling wrote: ...does not compute. ERROR:ERROR SYSTEM SHUTDO.... | ||
Garmer
1286 Posts
On December 06 2012 04:50 Ribbon wrote: I think the discussion is about the respective campaigns. Only a small percentage of what makes BW the greatest RTS of all time is in the "Kill every building on this giant map including that one fucking turret by itself in the middle of nowhere" mission of vanilla SC1. BW's campaign actually had much more variety in its level design than SC1. There's a Terran mission where you keep getting spellcasters and have to use them smartly to get past enemies. That's a cool level! There's also a level where you have a fleet of scouts and there are literally 1000+ turrets on the map. That level is terrible. I hate that level so goddamn much. The installation levels generally, I didn't care for at all in SC1/BW. Most of BW's missions are "Make dudes and a-move". I really wish there was a campaign for BW that really required you to use the cooler BW tricks. Actually, now that I think about it, the smartest thing I ever heard Dustin Browder say was him noting that most BW missions were passively macroing and a-moving, leading to players going into multiplayer with an NR15 mindset, and so the SC2 campaign was designed so that you have to hit at various timings, teaching you the "proper" way to play for when you got to multiplayer. I'd really like to see a BW campaign that was set up to teach you the proper way to play the multiplayer, actually. That might be a fun project, if I only knew the proper way to play multiplayer ;_; That's an idea for its own thread, though. oh if we are referring, to the campaign, then yes, i agree, SC2 offer much more variety. | ||
Existential
Australia2107 Posts
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