EDIT: this event is ongoing
Vods are organized on the right side of the screen
All Vods can be found here
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第一条 中国星际职业联赛是由SCNTV、FBL及OSL三大团队联合创办的实名制高端联赛（以下简称联赛）。该赛的英文名为：China Starcraft Proleague, 简称 C-SPL。
第二十七条 竞赛双方必须按组委会要求进入直播主机， 特殊情况下可协调版本。
赛季MvP 两名 价值100元键盘包邮1个
赛季MvP 两名 价值100元键盘包邮1个
This is a post about up-coming team league in China that the organizers are hoping to make more globally accessible and invite foreign teams to play in (particularly Korean since it’s easier to organize). In brief summary:
Name, format, prize pool
Name: C-SPL or (China Starcraft Proleague)
Divided into 3 branches, Group S (professional or ex-professional) and Group A and B (amateur).
The tournament will be ran in two stages, the first being 3 rounds of regular season, the fourth round is playoffs and finals.
The tournament organizers are going to be based on SCNTV, FBL and C-OSL’s organizers, the website will be bbs.scntv.com
There were be different committees and people dealing with the different branches, the S group committee will be governed by hand-picked individuals who just handle the S group.
Individuals on the committees may express their opinion on the forums, however if there is any controversy the central committee with an official announcement has the last say in the matter.
Group S (for each team):
1st place: 20000 RMB (~3260 US Dollars)
2nd place: 10000 RMB (~1630 Dollars)
3rd place: 6000 RMB (~980 Dollars)
4th place: 3000 RMB (~490 Dollars)
5th place: 2000 RMB (~326 Dollars)
6th place: 1000 RMB (~163 Dollars)
Group S (for individuals)
Regular season MVP: 2000 RMB (~326 Dollars)
(calculated on the basis of how often sent out, win rate, and opponents defeated, the metric may be debatable and is left to the committee)
Finals MVP: 2000 RMB (~326 Dollars)
Voted by the fans during the finals
Best team lead: 2000 RMB (~326 Dollars)
Decided by committee based on organizational skill and team result
Best vs Korea Award: 6000 RMB (~980 Dollars)
Given to the player who defeats the most Korean ex-pros, 1000 RMB maybe given to specific wins, such as over Movie or Sea
Total: 54000 RMB (~8820 USD)
1st place: 500 RMB (~82 US Dollars) and trophy
Seasonal MvP’s (two): Keyboard cases (worth 100 RMB) each
Best team lead: 100 RMB (~16 Dollars)
Best rookie: 100 RMB (~16 Dollars)
1st place: 200 RMB (~33 US Dollars) and trophy
Seasonal MvP’s (two): Keyboard cases (worth 100 RMB) each
Best team lead: 50 RMB (~8 Dollars)
Best rookie: 50 RMB (~8 Dollars)
*Bunch of more stuff to do with how decisions will be ran and how the refereeing will be done
Team format and application:
Individuals may apply under any given team, but one person may only play for one team during one season. Contact information must contain correct personal information, QQ # (not applicable to people outside of China), and current phone number.
One person may only use 1 ID in the same team, there cannot be sharing of IDs (refers specifically to the Chinese database for tracking results).
Group S: Maximum of 15 people
Group A and B: Maximum of 20
If a team wants to add new players above the limit they must remove the same amount of players from the roster so the team doesn’t exceed the limit.
There may be a captain or a team leader who is not counted under the maximum players limit, but he/she cannot participate in matches as a player.
Bo7 with Ace match for round 1.
5 man Winnersleague / KoF format (maximum of 9 games) for round 2 (doesn’t specify whether ace match can repeat map).
Bo6 with Ace match for Round 2.
Top 4 teams qualify.
Bo3 of Bo7 for each match up to finals.
One Bo7 for Finals.
(you know the drill, Korean proleague)
Group S will only have 6 teams total as of now.
Group A and B will have 8 teams each (if not filled then receive BYE against not filled spots).
Group A and B will not have playoffs.
Location and time will be planned by committee, players and teams please co-operate with us. Currently Group A and B matches will be played on Sunday nights at 8 PM CST. Group A and B matches which are interesting will be submitted to the Group S committee for broadcasting if selected.
Total of 8 maps in the pool.
The first and third round will have maps dictated by the committee. For the second round, the committee dictates the first map, then the loser picks the next map.
In the regular playoffs, the reigning team (2nd place team in 2nd place vs third place match, third place team in third place vs fourth place match) picks the maps for the first and third Bo7’s in the Bo3, and the challenger team picks the maps for the second Bo7. In the finals the reigning team picks the maps.
Maps cannot repeat outside of the ace match.
Team line-ups for Group S are completed 1 day ahead of the match. The team leads must first provide a list of 10 participating players, then decide based on the list provided by both teams which players to send out on which map. This player-map order is then submitted at the same time to the committee, and the final line-up is then released.
The 4 players who were not picked for the initial 6 player line-up are considered back-up players, if a player is unable to play, there can be a switch to a back-up player if absolutely necessary. But only if they are the same race as the player who was supposed to play. If there are no same-race players, a walk over is given. A player who was swapped out this way may not play again the same day (if he arrives late, etc).
The ace player is submitted by both team leads if the match reaches the ace match.
Team-line-ups for Group A and B are done on the day of the matches, the teams decide among themselves which team gets to send out their player first, that team makes a pick, then the other team responds, until all 6 initial line-ups are filled.
The team that picks first cannot make changes to their line-up. The team that picks second can make changes as long as it does not change any of the remaining line-ups (you cannot send the same player twice).
Scoring and hosting
Both team leads will participate in monitoring and organizing the match between the players.
The scores of each match is recorded permanently in the Chinese esports database (liansai.net).
Instead of using purely match score then map score in case of a tie. Match score is cumulated, and each team win gains 3 points, each team loss yields 0 points.
Team A 4:3 Team B
Team A gains (4+3) = 7 points.
Team B gains (3+0) = 3 points.
At the end of the season the top 4 teams in terms of combined score gets into the playoffs.
In case of a tie-breaker in score:
A comparison is made first of the net map-score (total map wins – total map losses)
If net map score is identical, whichever team won the most in head-to-head advances.
If it is still impossible to determine (should not happen), the team with the most match wins advances.
If still even, an extra prelim match is played between the two teams.
No cheating, no external software usage which might affect the outcome of the match. We will follow WCG 2010 BW rules regarding enforcing these policies.
No game bugs can be used except the zerg worker trick (includes allied mines, work bug up ramps, etc).
In case of network failure, discussions and commendations can be made regarding match location (refers to offline).
In a match, the total pause time cannot exceed 5 minutes pause time by players, any messaging which is insulting or inflammatory is not allowed. (general messaging is allowed per WCG rules)
If there is a disconnect:
1. If both teams can reach a consensus, one player will be given the win, else there is a rematch.
2. If there are more than 3 disconnects, or failure to reconnect with in 15 minutes (online), then the person who disconnected is given a loss.
3. Failing 1 and 2, if the person who has not disconnected has 120% more score than the disconnecting party, the win is given to the person who has not disconnected. The winning party keeps the replay for inspection.
4. The party disconnected regardless of advantage cannot be given a win.
Penalties for breaking rules:
If a player violates the rules during a match, he is given a loss. Using any hacking or third party software or affecting the environment with malicious intent will be banned from the league, and the committee will cancel any rewards or prize money given to the entire team.
If a team is violating any rules that negatively affected the environment. The committee may decide on a warning, deduction of points, or expulsion from the league.
Summary of current events:
A rough summary of everything that's happening right now:
C-OSL is in the third run, with a new 2v2 segment.
FBL is in the second run.
SCNL (new league launched by scntv) is running
C-OSL-BIRD amateur league in conjunction with C-OSL is in first run
The STL is in the 26th iteration
Forum battles between different community hubs occurs frequently.
New C-SPL league
Offline and online events in major cities are organized on roughly a bi-monthly basis, no real guarantee or pattern to when these happen though, will have to update as they come.
A list of the events that have happened can be found here:
The majority of teams are still active as clans, information on players and teams can be found here:
There are still 24 teams actively participating in STL, not counting the forum / community teams which there are around 5 to 6.
scntv (new, created by some of the oldest casters and community figures)
Streams and vods:
Most of the streaming and also organizing is handled by 3 individuals:
I have all of their contacts also.