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Netherlands4491 Posts
On July 18 2014 19:57 Probemicro wrote:Show nested quote +On July 18 2014 19:51 Hesmyrr wrote: Didn't SnowFantasy go up to Terran Insane Solo 8 in his stream? That was admittedly before version 1.1 if none of the waves decide to hit norad before u get a sizable army up, yeah. in all of terran insane solo i have no problem with any mission except terran6 IF the ai decides to attack norad early instead. once u get to make tanks the missions frankly becomes easy. Yeah... I've been trying for about 6 hours now. I've gotten as far where they have Muta/Guardian/Plague/Ensnare/Bloodling/Ultralisk and then I got about all my SCVs broodlinged and plague and ensnare on pretty much all of my units AND my base flooded. :D
I'll try again next weekend. I feel like killing the blue Zerg asap and then getting lucky enough that the first 12 muta + 12 guardians do not attack Norad II is key.
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Maybe this was fixed already at some point, but in the insane version of BW terran 7 that I have, all of your starting buildings are invincible as well as one of your dropships.
You can easily cheese the level by putting a few marines in your invincible dropship and unloading right at the end objective.
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On September 01 2014 01:57 LordOfDabu wrote:You can easily cheese the level by putting a few marines in your invincible dropship and unloading right at the end objective.
No shame.
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What's the difference between the two versions at moddb? The one with the lower number was updated later (wut)?
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aw man this is a lot harder than I thought. I'm constantly getting surprised by a new bum rush and am eventually caught with my pants down
are there vids of people solo successfully beating the insane campaign?
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On October 01 2014 12:30 Deathstar wrote: aw man this is a lot harder than I thought. I'm constantly getting surprised by a new bum rush and am eventually caught with my pants down
are there vids of people solo successfully beating the insane campaign?
in the previous version there was one or two. most of the balance focus was for coop anyway, not much was done to balance solo campaign.
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This is fantastic. The only thing that worries me is that my buddy I'd play with is pretty much beyond rubbish, so strengthening the AI a lot might make it a lot harder for me to play with him than without him! ^_^" I look forward to eventually getting around to giving this a go.
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I just want to say thank you for doing this. This seems like a really good idea for a cooperative game and I'm going to try it soon with a friend, I'm hyped! I love BW but I don't have time to play and get even a little bit good but playing single player (well coop against the AI in that case) is a cool challenge that hopefully isn't just easy/hard enough to be playable without feeling terrible about how I'm D- skill level. Well referring to the ranks back when I was playing on ICCUp years ago!
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On October 18 2014 03:33 Psilver wrote: I just want to say thank you for doing this. This seems like a really good idea for a cooperative game and I'm going to try it soon with a friend, I'm hyped! I love BW but I don't have time to play and get even a little bit good but playing single player (well coop against the AI in that case) is a cool challenge that hopefully isn't just easy/hard enough to be playable without feeling terrible about how I'm D- skill level. Well referring to the ranks back when I was playing on ICCUp years ago!
The normal version has been tailored to slowly get harder throughout the campaign as me and TyrZ both got better as we worked through the campaign testing them, the last mission in each campaign is the next step of difficulty, and are designed for when you have mastered that race, if you skip missions it will only make things harder for you, the insane version is just flat out insane, no balancing has really been implimented as it was a rushed effort, there were a few bug fixes that were released though. and balancing on one level but ended up making it way too easy so i just stopped as it was more of a challenge for people to just see if its possible to beat.
Glad to see everyones still enjoying our mod :D
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Awesome!, basically typing because it's so great that people still love this game as much as I do ;D
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Please remove/disregard this from my first post (unable to edit) our homepage is no longer active and now redirects to profanity.
"Alternate mirror/our homepage(using dropbox) here"
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Croatia9362 Posts
On July 17 2015 09:28 r4z0r84 wrote: Please remove/disregard this from my first post (unable to edit) our homepage is no longer active and now redirects to profanity.
"Alternate mirror/our homepage(using dropbox) here" You should be able to edit your first post now.
Thank for the heads up.
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Thanks for that, all updated!
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On July 15 2014 14:22 r4z0r84 wrote: I still wonder if anyones tried out the Insane Solo Terran Tutorial. Those getting frustrated with the insane version, don't forget that it has had no testing and some missions could literelly be impossible to win. I'll have to change the tutorial level at some stage to allow one other victory condition i think but its more just an example of how unfair the insane version is haha. I'm stuck in the Insane Solo Terran Tutorial. I have tried out like ten times but it's impossible to win. Help!
User was warned for this post
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Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz
I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible: The problem is that zerg is too weak to fight against protoss and always loses a building and you lose. You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's gg
A solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know. Maybe buff zerg only with static defenses?
Here you have a short vod were you can see the problem www.twitch.tv/mu_oz/v/18841615
Here you have Insane Solo Terran Episodes 1-8 www.twitch.tv/mu_oz/profile/highlights
Thank you very much
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I just beat insane terran 10, epic ending by the way! I don't know if someone else has done it.
Insane Solo Terran Ep10 (Part 1) terran10 (part 1) Insane Solo Terran Ep10 (Part 2) terran10 (part 2)
I'll give another try to terran 9...streaming now at twitch.tv/mu_oz
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On October 04 2015 00:01 muoz wrote:Hi everyone! Maybe it's a bit late but i'm streaming Insane Solo Terran on twitch.tv/mu_oz I'm stuck (for real) in Terran9-New Gettysburg and I think it's impossible: The problem is that zerg is too weak to fight against protoss and always loses a building and you lose. You can attract the initial zealots, even defend the next attack with dragoons with bunkers, but the next attack is with reavers and the most you have is a siege tank. Even if you don't die suddenly zerg losses a building and it's ggA solution could be buff zerg...but most of the times both zerg and protoss attacks you at the begining so...i don't know. Maybe buff zerg only with static defenses? Here you have a short vod were you can see the problem www.twitch.tv/mu_oz/v/18841615Here you have Insane Solo Terran Episodes 1-8 www.twitch.tv/mu_oz/profile/highlightsThank you very much
Use your initial vultures to immediately hunt the zealots south east of your position (use patrol micro ofc). Once they are cleared, you can use cloaked Kerrigan to hunt dragoons. That should make their initial attack force on the west zerg opening small enough for the zerg to handle them-self.
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