[R]A little late, NFZ testie pack
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Ivory Coast854 Posts
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KrAzYfoOL
Australia3037 Posts
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WiljushkA
Serbia1416 Posts
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Ivory Coast854 Posts
It was Testie who said he was going to go 100-0 on pgt on that map pvt. And he got 104-0 I just wonder if he released a rep pakc of those games or if he will or something of that sort, would be cool to see how he played the map to get those kind of stats | ||
neSix
United States1772 Posts
On November 19 2006 08:14 Return wrote: ye nfz = neo forbidden zone. It was Testie who said he was going to go 100-0 on pgt on that map pvt. And he got 104-0 I just wonder if he released a rep pakc of those games or if he will or something of that sort, would be cool to see how he played the map to get those kind of stats Oh, I thought you meant you knew he had released the reps and you were looking for the pack. If you're not sure that one was ever released, there probably wasn't one. I can't picture Testie releasing something like that. | ||
Scorpion
United States1974 Posts
He should go 100-0 PvZ @ Moon(Luna). | ||
thedeadhaji
39473 Posts
On November 19 2006 08:30 Scorpion wrote: Wow, 104 PvT.... He should go 100-0 PvZ @ Moon(Luna). I guess you arent quite aware of the kind of map NFZ was :O | ||
Liquid`Drone
Norway28267 Posts
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born-to-porn
Denmark400 Posts
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Ivory Coast854 Posts
And most ToT) members release replay packs of their laddering or practice games(mondi <3) so why not this? | ||
CrownRoyal
Vatican City State1872 Posts
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Xeofreestyler
Belgium6733 Posts
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rel
Guam3521 Posts
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Myxomatosis
United States2392 Posts
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EAGER-beaver
Canada2799 Posts
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Sadir
Vatican City State1176 Posts
can anyone tell? | ||
Scorpion
United States1974 Posts
No wonder. I could probably use the same strategy over and over again and win it every time. | ||
Artanis[Xp]
Netherlands12915 Posts
On November 19 2006 13:46 Sadir wrote: wanna see this map....why was it that imbalanced?? can anyone tell? | ||
Drowsy
United States4876 Posts
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QuietIdiot
7004 Posts
1 base protoss = 1 base terran (but the expoes are so much further out, making it harder for terran to defend.) Also, let's make note of th position of the expoes ._. | ||
alffla
Hong Kong20321 Posts
On November 19 2006 15:15 QuietIdiot wrote: 1 base protoss > 1 base zerg 1 base protoss = 1 base terran (but the expoes are so much further out, making it harder for terran to defend.) Also, let's make note of th position of the expoes ._. im too noob and too tired to analyze the map. feel like giving a more detailed explanation? heeh... | ||
QuietIdiot
7004 Posts
Make note, this map is also very bad for zerg as well. For a transition into midgame scenarios, it is almost always, absolutely necessary that the zerg is pumping from 2 gas and attempting to secure a 3rd one. In order to expo, you would need to upgrade 200/200 for drop, then go lurker for zvt, then strategically place lurkers in the nat and main, but since the two cannot exchange places as in like a nat connection with a ramp to the main, carrying them back and forth in a crucial period can be a pain in the ass. In ZvP, I seen players go 2 hatch hydra, then expo around their closest areas. Protoss, can sustain off 1 gas vs a 1-2 gas zerg in midgame transition. speedlots and reavers, sair harass, and cutting off zerg armies and expoes due to the sheer length of each area to the next, makes it hard for zerg to defend themselves, as well as keep in charge of the map area they possess. | ||
alffla
Hong Kong20321 Posts
very detailed explanation quietidiot ^__^ | ||
zobz
Canada2175 Posts
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LastWish
2013 Posts
On November 19 2006 15:43 QuietIdiot wrote: .... Protoss units mass exponentially faster than terran units, due to the fact that terran units are meant to be durable pieces of equipment to keep both sides in tact.... This is not true terran may mass even faster than toss since tanks take same time to build as goons and vultures are built even faster than zealots. Only difference is protoss starts massing earlier - gateway is on of the earliest buildings and is cheaper than factory (150 vs 250 150 with shop). And also 5 tanks + 5 vultures < 5 dragoons + 5 speedlots in a open terrain and 50 tanks + 50 vults > 50 dragoons + 50 speed zealots. So therefore you must keep ahead in expands or prevent terran from expanding while keeping his forces low. I also think this map isn't that bad for zerg at least better than most air maps, since the second expand will be laid on a open map and from this moment zerg may play it ground-like, and mains aren't that easily defendable for toss, since you can't possibly cannon the whole area. | ||
QuietIdiot
7004 Posts
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CrownRoyal
Vatican City State1872 Posts
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ToT)Testie(
Canada723 Posts
I was being a fool and thought it funny to ask for lower than 60% to see how long I could go. Eri informed me I was being gay. And he was right. With NFZ it was played -> anyone (with glee) who would play <- because it took far too long to get a PvT on forbidden zone. It was legit. Now manner up, there is no replay pack of this. And no, there won't be. Sorry. End of thread. | ||
perLi is 2down
United States533 Posts
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k3fka
Argentina1267 Posts
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