(4)乾坤一擲_SBENU 1.6
New SBENU Map
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vhvvx777
Russian Federation541 Posts
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HyralGambit
2439 Posts
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Cele
Germany4012 Posts
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[sc1f]eonzerg
Belgium6324 Posts
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broodwar2.0
Niue229 Posts
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vhvvx777
Russian Federation541 Posts
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[sc1f]eonzerg
Belgium6324 Posts
On September 23 2014 03:50 vhvvx777 wrote: tonight or tomorrow posted games Hero vs Sharp on this map ↑↑↑↑ oh wow they playing it | ||
Qikz
United Kingdom12010 Posts
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vhvvx777
Russian Federation541 Posts
(4)신 악령의 숲 0.6 (4)풍요 속 빈곤 0.5 (4)눈치2 0.1 (4)Typhoon 0.2 (4)사활 0.2 (2)S-BENU 0.1 | ||
The_Templar
your Country52796 Posts
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Kau
Canada3500 Posts
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Hesmyrr
Canada5776 Posts
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N.geNuity
United States5111 Posts
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vhvvx777
Russian Federation541 Posts
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vhvvx777
Russian Federation541 Posts
info | ||
Stratos
Czech Republic6104 Posts
really excited to see some of those maps in action btw. thx for sharing!! | ||
BigFan
TLADT24917 Posts
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GTR
51136 Posts
(4)신 악령의 숲 0.6 = New Demon's Forest (4)풍요 속 빈곤 0.5 = Wealth and Poverty (???) (4)눈치2 0.1 = Sense2 (4)사활 0.2 = Survival | ||
SynC[gm]
United States3126 Posts
On September 23 2014 10:29 GTR wrote: some (rough) map translations; (4)신 악령의 숲 0.6 = New Demon's Forest (4)풍요 속 빈곤 0.5 = Wealth and Poverty (???) (4)눈치2 0.1 = Sense2 (4)사활 0.2 = Survival What does Typhoon and S-BENU translate to...? 눈치 is gonna have Lee Seung Won make some puns while casting... >.> | ||
ne4aJIb
Russian Federation3208 Posts
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Birdie
New Zealand4438 Posts
On September 23 2014 11:48 ne4aJIb wrote: Why no Desert TileSets? T_T It's really bright and harder to play on for long periods of time. It's also harder to make good tileset blends on desert tileset and a couple others. Jungle is the easiest, which is part of the reason so many maps are made on jungle. | ||
razorsuKe
Canada1994 Posts
Very refreshing to see new unique concepts :D | ||
darktreb
United States3014 Posts
On September 23 2014 12:49 razorsuKe wrote: So happy to see this Very refreshing to see new unique concepts :D Yeah, I'm hoping this map turns out to be good, but in recent years seemingly all the maps with close air distance mains ended up being really Zerg-favored. That said, even if that's the case, it's less of a big deal in an individual league than in Proleague (where you end up with tons of ZvZ mirrors and no one is happy). It'll be interesting to see if this map turns out to be an exception. One option could be to move the actual start locations farther apart within the mains, without changing the map overall. It would've been really interesting to see how T/Z progamers would have felt about Python back in the day, had 2 Hatch Muta become popularized while Python was still being used in leagues, due to the 1/3 chance of a really close air distance spawn. | ||
Filco
France154 Posts
Can't wait neither to see progamer stream games on these maps. By the way, the other day I was watching Mong play a TvZ on a snowy map with a long narrow path between the main bases. I think it was a two spot map. Do any of you have an idea what this map was? It seemed quite interesting. Is this snow map part of the new SBENU maps which have just been released? Edit : waw two gaz in main. Might not be so terrible for zergs after all | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
On September 23 2014 12:49 razorsuKe wrote: So happy to see this Very refreshing to see new unique concepts :D yeah well, seems like a ZvZ map ala Battle Royal. | ||
SnowFantasy
4173 Posts
On September 23 2014 11:27 SynC[gm] wrote: What does Typhoon and S-BENU translate to...? 눈치 is gonna have Lee Seung Won make some puns while casting... >.> Typhoon is Sonic's shoe brand nad a S-Benu is a tropical storm | ||
ne4aJIb
Russian Federation3208 Posts
On September 23 2014 11:50 Birdie wrote: It's really bright and harder to play on for long periods of time. It's also harder to make good tileset blends on desert tileset and a couple others. Jungle is the easiest, which is part of the reason so many maps are made on jungle. damn, la mancha, grand line, colosseum are my favorite maps. On September 23 2014 16:49 Filco wrote: By the way, the other day I was watching Mong play a TvZ on a snowy map with a long narrow path between the main bases. I think it was a two spot map. Do any of you have an idea what this map was? It seemed quite interesting. Is this snow map part of the new SBENU maps which have just been released? It is an old epic map, Hitchhiker! | ||
Freakling
Germany1525 Posts
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Kanil
United States1713 Posts
On September 23 2014 12:56 darktreb wrote: Yeah, I'm hoping this map turns out to be good, but in recent years seemingly all the maps with close air distance mains ended up being really Zerg-favored. That said, even if that's the case, it's less of a big deal in an individual league than in Proleague (where you end up with tons of ZvZ mirrors and no one is happy). It'll be interesting to see if this map turns out to be an exception. One option could be to move the actual start locations farther apart within the mains, without changing the map overall. It would've been really interesting to see how T/Z progamers would have felt about Python back in the day, had 2 Hatch Muta become popularized while Python was still being used in leagues, due to the 1/3 chance of a really close air distance spawn. Plus it's only a 1/6 chance that you both get a center spawn, and half of those games won't have a Zerg player in them anyway. It looks really interesting, hopefully we'll see it get used. | ||
Hesmyrr
Canada5776 Posts
On September 23 2014 10:29 GTR wrote: some (rough) map translations; (4)신 악령의 숲 0.6 = New Demon's Forest (4)풍요 속 빈곤 0.5 = Wealth and Poverty (???) (4)눈치2 0.1 = Sense2 (4)사활 0.2 = Survival Wouldn't "Poverty within Wealth" be more accurate? Makes me wonder if those resources actually contain less, uh, resourcees than usual. | ||
Hesmyrr
Canada5776 Posts
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ne4aJIb
Russian Federation3208 Posts
On September 23 2014 17:18 BLinD-RawR wrote: yeah well, seems like a ZvZ map ala Battle Royal. I don't understand, spawning locations are in the middle or in the corners? | ||
ForTehDarkseid
8139 Posts
On September 23 2014 23:49 ne4aJIb wrote: I don't understand, spawning locations are in the middle or in the corners? I think the whole idea of this map is that it's random. I don't really know how they are going to balance it though, but props for trying! Don't really understand a Survival map though. Judging by the first sight, it's literally unplayable for zerg vs terran, and toss vs zerg. Anyway, it's a huge huge step forward after Mist, imo. Long live BW! | ||
TheFish7
United States2824 Posts
On September 23 2014 22:32 Hesmyrr wrote: Wouldn't "Poverty within Wealth" be more accurate? Makes me wonder if those resources actually contain less, uh, resourcees than usual. Is that like when you have a lot of money but spend it all on stupid stuff like spinning rims and gold watches? | ||
idegelchik
Russian Federation376 Posts
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[sc1f]eonzerg
Belgium6324 Posts
On September 24 2014 00:59 idegelchik wrote: this map is so non protoss favored,it will be really hard to stop drops and the bridges are so big that the zerg, terran army can easily take a good position and rip the protoss. Lol bm! | ||
Freakling
Germany1525 Posts
I'll just go with the translations as they were suggested so far... First of, at least from a mapping point of view, these make a much better impression than any of the maps from the previous batches of SOSPA maps (or even most former KESPA maps). The apparent love for details here gives the impression that the mapper(s?) actually put a decent amount of work into these and my first reflex is not to open these up just to find and fix the most blatantly obvious bugs, for a change... Any idea who actually made these? No three player maps, though, and all of them use just "boring" axial symmetry, or look as if they could as well do so. The limited range of tilesets doesn't conern me quite as much in this case, because for most of these the choice of tileset seems to actually be forced by the requirements of the concept. (4)乾坤一擲_SBENU (Translation?!) 1.6 + Show Spoiler + Not nearly as much FS as one might think on first glance (3rd is probably somewhat less easy to defend, to start with). I wonder what those rather random looking temples in the mains are for? Hiding some additional geyser maybe? They seem too randomly placed for that, though; I hope they aren't just there for the pure annoying hell of it... The SBENU logos are a nice touch (not the rather ogly looking, blocky text, that is, but the Phoenices, or whatever those birds are supposed to be). (4)신 악령의 숲 (New Demons Forest) 0.6 + Show Spoiler + Most people probably don't realize what this is all about, just from the picture, so let me explain: The central low ground areas (the areas with the tree sprites all over them) are made up of the same vision-blocking tiles as the centre bridge on (2)Mist. It's nice to see this feature actually used conceptually in a map and not just rather unmotivatedly thrown in as a somewhat random feature as on Mist. Unlike the original Demons Forest, though, units in those areas will not experience any cover effect, which is probably better for balance, anyway, but there won't be any unit stuck&stack bugs as on the original, either (because these trees are only sprites; probably still a bad idea to include them at all, because they will only further obscure units which are already hard to make out because of the vision impariment). Always having some kind of air units for scouting and vision with your army will obviously be crucial here. (4)풍요 속 빈곤 (Poverty within wealth) 0.5 + Show Spoiler + The map, per se, seems solid, if really boring... But what the hell? I mean really? The idea with the double geysers for all expos is just terrible. And giving players two nats on top of that (so that's basically 6 gas almost for free) is really frickin ghastly. Now, the title of the map strongly implies that most of them are probably severely reduced, but even if they are just like 1000 gas or so (which would be in itself a bad idea), I see no way how this could possibly even close to balanced. (4)눈치2 (Sense 2) 0.1 + Show Spoiler + This is bold. I daresay chances for this being even remotely balanced are probably slim at best. And Mutas in close spawn ZvT aren't even my main concern here. In close ground positions, Terran mech will have a really easy time just pushing to and through, because everything is so frickin tight. On far ground spawns, however, Terran is probably totally screwed, especially against Protoss, because Carriers and/or Arbiters will just squish them here. And thinking abnout PvZ, I'd say Protoss will have a pretty hard time reacting to Zerg attacks late game, because the layout limits mobility of their main army so much. (4)Typhoon 0.2 + Show Spoiler + I like it. And I really want a closer look at those inverted low platform ramps. Main concern here will probably be how abusable those tight high ground paths are for terran in close position matchups. (4)사활 (Life and Death) 0.2 + Show Spoiler + Concept: "Let's use raised jungle for once, because? Because!". Otherwise this looks a lot like (4)Jade with a lot of unecessary clutter added all over the place, making everything tighter and more confusing... Nat chokes look uncomfortably wide... (2)S-BENU 0.1 + Show Spoiler + Looks stylish, again I like the bird... But not sure if it actually works as a map concept. Seems a lot like a new RoV, with a bit of Flight Dreamliner thrown in (which was another of those just for the look concepts). 128x128 seems oversized for a two spawn map, there's just a lot of mostly empty space around the middle, most of which doesn't serve much of a purpose besides succeeding pretty spectacularly in looking like one giant SBENU Phoenix. There are no safe expansions to take, everything is just open and looks like thrown in where there was a gap available, which is also pretty much in line with aforementioned maps... Even the nat choke seems to be given too little space, it's way too open, Zerg will love to Hydra-break Protosses. TLDR: For the picture maps: Great executions of ideas and concept in the range from boring to just outright terrible (and sometimes both at once). | ||
Chef
10810 Posts
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chrisolo
Germany2604 Posts
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Epoxide
Magic Woods9326 Posts
On September 23 2014 04:59 The_Templar wrote: These all look really cool except for the fighting spirit remakes. Fighting Spirit #1 Now we can have even more FS in one map pool thinly disguised | ||
GeneralSezme
United States58 Posts
On September 23 2014 10:29 GTR wrote: some (rough) map translations; (4)신 악령의 숲 0.6 = New Demon's Forest (4)풍요 속 빈곤 0.5 = Wealth and Poverty (???) (4)눈치2 0.1 = Sense2 (4)사활 0.2 = Survival Google translate is unreliable, use wordreference.com it means Bounty and Poverty or it could be Bountiful and depressed it depends on the context which i cant tell because i don't speak korean lol http://www.wordreference.com/koen/풍요?s=풍요 속 빈곤 | ||
Freakling
Germany1525 Posts
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Hesmyrr
Canada5776 Posts
On September 24 2014 08:35 GeneralSezme wrote: Google translate is unreliable, use wordreference.com it means Bounty and Poverty or it could be Bountiful and depressed it depends on the context which i cant tell because i don't speak korean lol http://www.wordreference.com/koen/풍요?s=풍요 속 빈곤 속 is best translated to within, in, or I guess in the way that sentence is organized, amid. Pretty surprised wordreference doesn't mention this, though it does give some disturbing definitions like filling and insides... Also, to prevent confusion, when 빈곤 is used to mean depression, it means depression (economic) not depression (mood). I wonder if there is some brief descriptions for the maps given out as usual, don't have time to find the source. Should there be one, please post them here, either I or someone will probably translate them | ||
Stratos
Czech Republic6104 Posts
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ninazerg
United States7290 Posts
SBENU 1.6 is fighting spirit but probably slightly more zerg-favored. Sahwal is basically green jade. Typhoon looks horrible, and I actually like space-platform tileset. I can only see players raging about unbreakable contains on that thing. Pungyo Sok Bingon is the prettiest map in the set. Sin Ahkryeongui Sup looks okay. S-BENU 0.2 needs to gtfo | ||
neobowman
Canada3324 Posts
I especially like Noonchi. The way the symmetry is done is absolutely genius. | ||
TelecoM
United States10583 Posts
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GTR
51136 Posts
On September 24 2014 08:35 GeneralSezme wrote: Google translate is unreliable, use wordreference.com it means Bounty and Poverty or it could be Bountiful and depressed it depends on the context which i cant tell because i don't speak korean lol http://www.wordreference.com/koen/풍요?s=풍요 속 빈곤 i don't use google translate, i use my own knowledge and cross reference with naver dictionary if i have trouble. | ||
Boonbag
France3318 Posts
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BLinD-RawR
ALLEYCAT BLUES49035 Posts
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Hesmyrr
Canada5776 Posts
On September 24 2014 13:51 Stratos wrote: 풍요 속 빈곤 (풍요 속의 빈곤) = Poverty in the midst of plenty Holy shit, poverty amid plenty. Short and sweet, with awesome symmetry. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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Boonbag
France3318 Posts
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arb
Noobville17915 Posts
going to be difficult as fuck to deal with mutas there i think. | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
On September 24 2014 18:17 BLinD-RawR wrote: also Tank imba on all these maps ah, the classic Tank imba comment on each new map thread. but SBENU-2.0 is just ride of Valkyries reskinned. I appreciate what the mapmakers are trying to do with the SBENU art, but I don't think these maps are the best they can be | ||
arb
Noobville17915 Posts
On September 25 2014 06:23 amazingxkcd wrote: ah, the classic Tank imba comment on each new map thread. but SBENU-2.0 is just ride of Valkyries reskinned. I appreciate what the mapmakers are trying to do with the SBENU art, but I don't think these maps are the best they can be I can see the influence, it's like RoV with expansions adjusted slightly | ||
vOdToasT
Sweden2870 Posts
On September 23 2014 11:50 Birdie wrote: It's really bright and harder to play on for long periods of time. No one is getting forced to play 12 hours a day in a locked room any more. So that excuse is invalid. Bring on the snow maps! | ||
outscar
2789 Posts
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WhiteKnight.US
Great Britain102 Posts
Here is the first game I found on (4)乾坤一擲_SBENU 1.6. Shows that the temple at main has a geyser under it. | ||
arb
Noobville17915 Posts
On September 25 2014 07:16 WhiteKnight.US wrote: http://www.youtube.com/watch?v=sqLtTLIxn_4 Here is the first game I found on (4)乾坤一擲_SBENU 1.6. Shows that the temple at main has a geyser under it. Once you said that I figured that'd be a good map to go crazy zerg on. looks like i was correct | ||
muho-94
23 Posts
Where is download link? Why there are games with it but no link? Where they played it? Fish? So I can find this map in fish and join it and the map will appear in my download folder? Or something else? I want these maps so bad. Can anybody help? I really want them badly. Please help to addiction! Someone can scout up and find where the links. I beg you!!! BUMP this post for Chris's sake! We need these maps to be played! I know some douchebags got maps but hiding them. So please please please, Let me, let me, let me, Let me get what I want This time! | ||
LoCcxitO.o
Peru104 Posts
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hp.Shell
United States2527 Posts
Really like the logo map! | ||
Stratos
Czech Republic6104 Posts
On September 23 2014 06:04 vhvvx777 wrote: http://cafe.daum.net/_c21_/bbs_list?grpid=1U2Lw&mgrpid=&fldid=Wqi3 maybe find how download info It appears to be there but sadly that's daum cafe and they require you to do an identity check before allowing you to join the cafe and see the post. I'll try to ask elsewhere. | ||
Freakling
Germany1525 Posts
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muho-94
23 Posts
Someone got the maps? Any idea how to got them? I'm waiting 2 weeks since this post posted. How to get these maps and where and who can? I want to play them. They are so damn cool and new. Someone needs to scout these maps, and fin dn link. | ||
muho-94
23 Posts
Where dl link for the maps? I hope that some bypassing korean will see this, and post links. I really hope for that. | ||
muho-94
23 Posts
No one still scouted these maps? No one wants to play new remake maps except boring Fighting Spirit? Lets support this. Lets find these maps. | ||
ImbaTosS
United Kingdom1658 Posts
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konadora
Singapore66060 Posts
GG hopefully someone else can help out with this but seriously, i'm REALLY REALLY excited for these new maps, all look insane and batshit crazy. in an awesome good way! especially excited for sense 2 and poverty amid plenty (?) looks really exciting concepts! the latter especially, because it shows how greedy a player can be, but how it can also backfire because it makes the 3 bases run out of resources quickly. hope all these maps make it into the pool <3 <3 | ||
Rovant1c
China69 Posts
Chinese poet HanYu(韓愈 768-824)'s poem :《過鴻溝》:“誰助君王回馬首,真成一擲賭乾坤” | ||
Essbee
Canada2371 Posts
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muho-94
23 Posts
They await my collection. Ary there any news? No one playing them? Koreans need to upload them to somewhere public. | ||
Trozz
Canada3439 Posts
I hope someone uploads them. Slowverlords imba. | ||
Hesmyrr
Canada5776 Posts
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Crimson)S(hadow
Philippines516 Posts
On September 24 2014 01:35 Freakling wrote: Thanks very much, tl, for timing me out while making a really long post, so now I have to do it all over again I'll just go with the translations as they were suggested so far... First of, at least from a mapping point of view, these make a much better impression than any of the maps from the previous batches of SOSPA maps (or even most former KESPA maps). The apparent love for details here gives the impression that the mapper(s?) actually put a decent amount of work into these and my first reflex is not to open these up just to find and fix the most blatantly obvious bugs, for a change... Any idea who actually made these? No three player maps, though, and all of them use just "boring" axial symmetry, or look as if they could as well do so. The limited range of tilesets doesn't conern me quite as much in this case, because for most of these the choice of tileset seems to actually be forced by the requirements of the concept. (4)乾坤一擲_SBENU (Translation?!) 1.6 + Show Spoiler + Not nearly as much FS as one might think on first glance (3rd is probably somewhat less easy to defend, to start with). I wonder what those rather random looking temples in the mains are for? Hiding some additional geyser maybe? They seem too randomly placed for that, though; I hope they aren't just there for the pure annoying hell of it... The SBENU logos are a nice touch (not the rather ogly looking, blocky text, that is, but the Phoenices, or whatever those birds are supposed to be). (4)신 악령의 숲 (New Demons Forest) 0.6 + Show Spoiler + Most people probably don't realize what this is all about, just from the picture, so let me explain: The central low ground areas (the areas with the tree sprites all over them) are made up of the same vision-blocking tiles as the centre bridge on (2)Mist. It's nice to see this feature actually used conceptually in a map and not just rather unmotivatedly thrown in as a somewhat random feature as on Mist. Unlike the original Demons Forest, though, units in those areas will not experience any cover effect, which is probably better for balance, anyway, but there won't be any unit stuck&stack bugs as on the original, either (because these trees are only sprites; probably still a bad idea to include them at all, because they will only further obscure units which are already hard to make out because of the vision impariment). Always having some kind of air units for scouting and vision with your army will obviously be crucial here. (4)풍요 속 빈곤 (Poverty within wealth) 0.5 + Show Spoiler + The map, per se, seems solid, if really boring... But what the hell? I mean really? The idea with the double geysers for all expos is just terrible. And giving players two nats on top of that (so that's basically 6 gas almost for free) is really frickin ghastly. Now, the title of the map strongly implies that most of them are probably severely reduced, but even if they are just like 1000 gas or so (which would be in itself a bad idea), I see no way how this could possibly even close to balanced. (4)눈치2 (Sense 2) 0.1 + Show Spoiler + This is bold. I daresay chances for this being even remotely balanced are probably slim at best. And Mutas in close spawn ZvT aren't even my main concern here. In close ground positions, Terran mech will have a really easy time just pushing to and through, because everything is so frickin tight. On far ground spawns, however, Terran is probably totally screwed, especially against Protoss, because Carriers and/or Arbiters will just squish them here. And thinking abnout PvZ, I'd say Protoss will have a pretty hard time reacting to Zerg attacks late game, because the layout limits mobility of their main army so much. (4)Typhoon 0.2 + Show Spoiler + I like it. And I really want a closer look at those inverted low platform ramps. Main concern here will probably be how abusable those tight high ground paths are for terran in close position matchups. (4)사활 (Life and Death) 0.2 + Show Spoiler + Concept: "Let's use raised jungle for once, because? Because!". Otherwise this looks a lot like (4)Jade with a lot of unecessary clutter added all over the place, making everything tighter and more confusing... Nat chokes look uncomfortably wide... (2)S-BENU 0.1 + Show Spoiler + Looks stylish, again I like the bird... But not sure if it actually works as a map concept. Seems a lot like a new RoV, with a bit of Flight Dreamliner thrown in (which was another of those just for the look concepts). 128x128 seems oversized for a two spawn map, there's just a lot of mostly empty space around the middle, most of which doesn't serve much of a purpose besides succeeding pretty spectacularly in looking like one giant SBENU Phoenix. There are no safe expansions to take, everything is just open and looks like thrown in where there was a gap available, which is also pretty much in line with aforementioned maps... Even the nat choke seems to be given too little space, it's way too open, Zerg will love to Hydra-break Protosses. TLDR: For the picture maps: Great executions of ideas and concept in the range from boring to just outright terrible (and sometimes both at once). (4)乾坤一擲_SBENU (Translation?!) 1.6 + Show Spoiler + don't have really much to say other than that i also wonder what those temples are for in the main (4)신 악령의 숲 (New Demons Forest) 0.6 + Show Spoiler + i don't like how 11vs1 and 7vs5 don't have to go through vision blocking tiles while the other spawn combinations do. i think vision blocking tiles should be used in thin strips in key locations, having it in large areas like this just imbalances things against terran IMO, but then again the unit composition metagame on vision blocked tilesets hasn't been developed (4)풍요 속 빈곤 (Poverty within wealth) 0.5 + Show Spoiler + i don't think having all that gas is a bad idea, IMO it will be interesting to see what kind of gas-heavy builds people will come up with that we don't normally see. as for having two nats, i think having a static gas heavy 3-base would lead to some guardian action zvp i really like those thin temple walls for cross map spawns and 11v1 // 7v5, but 1v5 and 11v7 is doesn't have that much temple walls to work with compared to the other spawn combinations IMO the unbuildable ring of ruin tiles around the middle expo needs to be taken out, since those expos are only ever taken as high risk/high reward expansions in pvz and p needs room to make lots of cannons on the sides. (4)눈치2 (Sense 2) 0.1 + Show Spoiler + yeah, spawns are so imbalanced here. terran on blue spawn vs protoss on purple spawn would be really bad, terran can just put tanks on their main (4)Typhoon 0.2 + Show Spoiler + looks like the more standard map out of the bunch. i don't like how 1v5 and 11v7 has the most cliffs to work with muta vs mm, while cross spawns have almost nothing to work with in the middle. (4)사활 (Life and Death) 0.2 + Show Spoiler + i like it, the type of boring standard map that i like to play (2)S-BENU 0.1 + Show Spoiler + i agree with thirds being way too open for a (2) map. zergs need a better place for a 3rd bases | ||
MildCocoA
Korea (South)127 Posts
On September 24 2014 01:35 Freakling wrote: (4)乾坤一擲_SBENU (Translation?!) 1.6 乾坤一擲 (건곤일척) 乾 : Heaven, Sky 坤 : Earth, Land 一 : One 擲 : Throw Liberal translation : Stake all on a single cast. / The die is cast - Julius Caesar | ||
amazingxkcd
GRAND OLD AMERICA16375 Posts
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Hesmyrr
Canada5776 Posts
On October 07 2014 23:07 amazingxkcd wrote: If you want those maps so badly, try to see if there's any melee games being hosted with those maps on fish, then try to not get kicked on the spot. Try to find hosted map... other than Fighting Spirit? | ||
Dazed.
Canada3301 Posts
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muho-94
23 Posts
I tried to be in fish, but none of hosts play on these maps. Maybe I should scout it 12 hours a day, but I dunno that I will be lucky. If you find anything about these maps, please post it. | ||
muho-94
23 Posts
Six hours I joined every game but no one hosts any of these maps. Only ExИГ' that means FS, or Python. Or Fastest and only Hunters. Damn this. How do I get these maps??? | ||
muho-94
23 Posts
Am I supposed to beg for the damn maps from Koreans? | ||
N.geNuity
United States5111 Posts
if you can have korean enabled for bw (um may have to change system locale, if just international keyboard setup doesnt work in bw client) you can probably copy/paste a google translate phrase asking if they have new SBENU maps. just add "me USA" even if you aren't from US. I havent gone to fish in forever but back when I did for a little while,you can randomly bump into helpful koreans. I had some phrase like "game go no hangul gamename please" I'd copy/paste when I couldnt port forward and a korean corrected it grammatically and some other koreans even tried to practice basic english phrases with me blindshottingly joining games will get like 20 versions of FS | ||
Stratos
Czech Republic6104 Posts
Replying with didn't buy me any sympathy either some helpful friendly folks out there but no luck this time. | ||
MildCocoA
Korea (South)127 Posts
On October 08 2014 13:54 muho-94 wrote: I scouted that damn fish! Six hours I joined every game but no one hosts any of these maps. Only ExИГ' that means FS, or Python. Or Fastest and only Hunters. Damn this. How do I get these maps??? SonicTV new official map candidate '乾坤一擲_SBENU' is not open to the public yet. This map will be released after decision through various testing. Source: http://live.afreeca.com:8079/app/index.cgi?szType=read_bbs&szBjId=sogoodtt&nStationNo=55614&nBbsNo=&nTitleNo=56745590&nRowNum=15&szSkin=&nPageNo=1&szOnlyNotice=N | ||
muho-94
23 Posts
SonicTV new official map candidate '乾坤一擲_SBENU' is not open to the public yet. This map will be released after decision through various testing. Hi! I understand, but there are links to them: http://cafe.daum.net/_c21_/bbs_list?grpid=1U2Lw&mgrpid=&fldid=Wqi3 maybe find how download info Only Koreans can dnload them. Maybe if you are from there you can host it in some public place for us? | ||
MildCocoA
Korea (South)127 Posts
On October 08 2014 18:08 muho-94 wrote: Hi! I understand, but there are links to them: http://cafe.daum.net/_c21_/bbs_list?grpid=1U2Lw&mgrpid=&fldid=Wqi3 maybe find how download info Only Koreans can dnload them. Maybe if you are from there you can host it in some public place for us? This is clan site. cafe allows only clan member. | ||
muho-94
23 Posts
On October 08 2014 17:53 Stratos wrote: I tried asking over at afreeca cafe where i also posted a korean version of the recommended games thread but all I got was one guy saying "foreigner *shivers*". Replying with didn't buy me any sympathy either some helpful friendly folks out there but no luck this time. Oh, that folks are so unfriendly. Do they think that only they have rights to play quality maps on StarCraft and they think that only they add useful cooperation for BW community? Can they do anything else instead of playing that game? Do they got any emotions? What's wrong with these guys???! | ||
Stratos
Czech Republic6104 Posts
On October 10 2014 02:06 muho-94 wrote: Oh, that folks are so unfriendly. Do they think that only they have rights to play quality maps on StarCraft and they think that only they add useful cooperation for BW community? Can they do anything else instead of playing that game? Do they got any emotions? What's wrong with these guys???! Retards are everywhere. But for one guy like that I get 10 ppl friendly and welcoming, even the manager of the board messaging me privately to welcome me to the forums and also asking all BJs to upload their vods to youtube so that we have an easier time following leagues. Awesome people out there ^^ It's probably just that noone who read it has access to the clan cafe anyway so they couldn't help. | ||
broodwar2.0
Niue229 Posts
On October 10 2014 02:06 muho-94 wrote: Oh, that folks are so unfriendly. Do they think that only they have rights to play quality maps on StarCraft and they think that only they add useful cooperation for BW community? Can they do anything else instead of playing that game? Do they got any emotions? What's wrong with these guys???! koreans are totally fuckedup when it comes to supporting star (at least a huge chunk of the community) ie : bitching and trolling streamers that are struggling on the ladder. witch result in ex-pro streamers quitting streaming/playing disgraceful so cant stand that behavior | ||
Elyvilon
United States13143 Posts
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muho-94
23 Posts
koreans are totally fuckedup when it comes to supporting star (at least a huge chunk of the community) ie : bitching and trolling streamers that are struggling on the ladder. witch result in ex-pro streamers quitting streaming/playing disgraceful so cant stand that behavior You can always show this to them if it is really necessary: So, any news about these incredible and tasty maps? They've already tested them? When they are going to lauch these maps? And BTW, how post creater got pics of maps? | ||
MildCocoA
Korea (South)127 Posts
On October 14 2014 15:46 muho-94 wrote: You can always show this to them if it is really necessary: So, any news about these incredible and tasty maps? They've already tested them? When they are going to lauch these maps? And BTW, how post creater got pics of maps? Map creator blog: http://blog.naver.com/powerydg just wait SonicStarleague 10 | ||
vhvvx777
Russian Federation541 Posts
(4)풍요 속 빈곤 0.5 - Link (4)Typhoon 0.2 - Link (4)눈치2 0.2 - Link (4)사활 0.4 - Link | ||
muho-94
23 Posts
Typhoon and some maps are giving the same download. From downloading I got only two maps: (4)신 악령의 숲 0.6 (4)풍요 속 빈곤 0.5 Thanx anyway. EDIT: Yeah, I see you fixed it. Awesome scouting! | ||
vhvvx777
Russian Federation541 Posts
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outscar
2789 Posts
(2)백병전 0.5 (4)협곡 0.1 (4)역설 0.1 (4)Around 0.1 (2)용산역 0.2 (4)고지전 0.2 (4)Phoenix_SBENU 0.7 (4)Nuclear 0.1 (4)Sonic TV 0.3 (4)Circle Cross 0.1 (4)투지 0.2 (2)시가지 0.2 (4)SoSPA 0.42 (4)The Past Day 0.6 Now I see, that you can download them from this site: http://blog.naver.com/powerydg Browse the maps. Just click to the button where ↓. It is above the map picture. Enjoy! | ||
arb
Noobville17915 Posts
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BLinD-RawR
ALLEYCAT BLUES49035 Posts
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Freakling
Germany1525 Posts
On October 14 2014 18:39 vhvvx777 wrote: (4)신 악령의 숲 0.6 - Link (4)풍요 속 빈곤 0.5 - Link (4)Typhoon 0.2 - Link (4)눈치2 0.2 - Link (4)사활 0.4 - Link <3<3<3 Finally I can get a closer look at those ramps on Typhoon :D On October 14 2014 17:24 MildCocoA wrote: Map creator blog: http://blog.naver.com/powerydg On October 14 2014 18:57 vhvvx777 wrote: more maps - Link Well... Looking at all the other maps this guy has posted (I guess Yeonun is his name) I'd say: He definitely likes to show off his terrain editing skills and weird gimmicks. Unfortunately his understanding of map symmetry is only marginal (just look how basically all his (4) maps are basically the same "select all symmetry checkboxes and map away" axially symmetric layout) and he does not seem to pay much regard to whether these maps work conceptually, gameplay- and balance-wise. So assuming they will "resurrect BW" seems a bit naive. I'd rather guess that maybe one or two of the very standard layouts make it throught to be actually used by Sonic and whether at least those will be actually balanced and last more than one season is questionable, as well. | ||
Freakling
Germany1525 Posts
- The ramps do not look nearly as good ingame as on the picture , but at least this is not an actual problem for players... - The mineral onlies have "infinite" (i.e. 50,000 per patch) minerals. Questionable idea... But not the actual problem, either... - Some of the resources on the map mine just horrible (bottom mains! and nats! in particular) - Two patches do not mine at all - This guy seems to not even know where to place main geysers properly... From the other stuff he also has on his page, I'd guess that he is probably actually a UMS mapper whom some one asked whether he'd do some melee maps as well... But he has some major basic homework to catch up on... | ||
Trozz
Canada3439 Posts
These are all gemleague worthy. Gotta try 'em all. | ||
broodwar2.0
Niue229 Posts
still its good they put in alot of effort designing new maps | ||
Hesmyrr
Canada5776 Posts
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Greg_J
China4408 Posts
edit: Oh wait it was 'vhvvx777' who found them. Well thank you vhvvx777 and thank you Freakling for other maps you've made. | ||
BLinD-RawR
ALLEYCAT BLUES49035 Posts
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vhvvx777
Russian Federation541 Posts
On October 14 2014 17:24 MildCocoA wrote: Map creator blog: http://blog.naver.com/powerydg just wait SonicStarleague 10 Big Thanks MildCocoA for links to the blog | ||
konadora
Singapore66060 Posts
if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7 | ||
batsnacks
United States4466 Posts
1 base muta all day | ||
HyralGambit
2439 Posts
On October 21 2014 02:29 konadora wrote: i actually dont care if the maps are "crazy" or "imbalanced" if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7 And Circuit Breaker, but CB is a lot more interesting than FS | ||
ForTehDarkseid
8139 Posts
On October 14 2014 19:20 outscar wrote: Apart from these maps there are so many other awesome and batshit crazy maps around there. These maps are gonna give so much fuel into the game and ressurect BW! Oh Gosh, my desire gets unbelievable wilder and incredibly hotter. Now I will do anything to play on them: Well, here're my first thoughts on this matter. (2)백병전 0.5 Best map ever, we need it ASAP. (4)협곡 0.1 Lame shit. (4)역설 0.1 I thought I can give this map a chance, but then I saw second random gayser in main. (4)Around 0.1 Interesting map, shit name. (2)용산역 0.2 Kill it with fire. (4)고지전 0.2 Literally unplayable for Zerg. (4)Phoenix_SBENU 0.7 What's the point? (4)Nuclear 0.1 Lame kindergarden shit. (4)Sonic TV 0.3 Non-symmetrical as fuck. (4)Circle Cross 0.1 The worst in bunch by a mile. shit name, shit design, shit idea. (4)투지 0.2 This could work, but not for long. Toss would've to come up with new strats for it or die helplessly. (2)시가지 0.2 no need to come up with this wacky shit, go play Blue Storm instead. (4)SoSPA 0.42 Are you fucking kidding me??? (4)The Past Day 0.6 Ugly and unplayable as fuck. 3.5 out of 14. | ||
Cpt.beefy
Ireland799 Posts
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Freakling
Germany1525 Posts
On October 21 2014 02:29 konadora wrote: i actually dont care if the maps are "crazy" or "imbalanced" if we're always aiming for "balanced" maps we'll never have island maps or any other non-standard maps, just fighting spirit 24/7 There is still a difference - actually there are a lot of differences - between these and maps like, say, Pathfinder, Outlier or even Plasma... | ||
Garrl
Scotland1957 Posts
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c3rberUs
Japan11285 Posts
On October 22 2014 02:57 Freakling wrote: There is still a difference - actually there are a lot of differences - between these and maps like, say, Pathfinder, Outlier or even Plasma... No. We need island maps. ^^ | ||
The_Templar
your Country52796 Posts
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prech
United States2948 Posts
On October 14 2014 18:39 vhvvx777 wrote: (4)신 악령의 숲 0.6 - Link (4)풍요 속 빈곤 0.5 - Link (4)Typhoon 0.2 - Link (4)눈치2 0.2 - Link (4)사활 0.4 - Link Thanks for all these Would anyone have a copy of (4) 乾坤一擲_SBENU 1.6 or 1.7? (Not just the map, but the SCX) I can't seem to find a download link on the map-maker's blog I'd like to put it on Liquipedia and the TLPD | ||
Epoxide
Magic Woods9326 Posts
On October 30 2014 06:47 prech wrote: Thanks for all these Would anyone have a copy of (4) 乾坤一擲_SBENU 1.6 or 1.7? (Not just the map, but the SCX) I can't seem to find a download link on the map-maker's blog I'd like to put it on Liquipedia and the TLPD It will be up on TLPD when a game is played on it. Edit: After I add Super Fight #5 :D | ||
outscar
2789 Posts
(4)Farm 0.1 (4)P.I.M.F.Y 0.1 http://blog.naver.com/powerydg This time no dnload links folks, he's greedy :/ . Or maybe we should wait for 10th Sonic league. | ||
Freakling
Germany1525 Posts
(4)P.I.M.F.Y..., whatever that means, is poorly thought out. Backdoor nat into almost free 4 base... | ||
The_Templar
your Country52796 Posts
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Trozz
Canada3439 Posts
It's funny you can free them. I wanna try it. | ||
Stratos
Czech Republic6104 Posts
On November 05 2014 02:10 The_Templar wrote: Both of those maps are really dumb. No interesting design, just basically someone making a map out of "what if...?" The dumb question that allowed us to rule this planet. | ||
arb
Noobville17915 Posts
dont even wanna imagine what playing on its like | ||
sour_eraser
Canada932 Posts
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Freakling
Germany1525 Posts
On November 05 2014 05:52 Stratos wrote: The dumb question that allowed us to rule this planet. More like the rare and gradual clever answers to that question, which these maps are not. | ||
Stratos
Czech Republic6104 Posts
On November 05 2014 20:05 Freakling wrote: More like the rare and gradual clever answers to that question, which these maps are not. Gradual clever answers like 'That's Anyway, imo leave a proper critique if you feel like you're capable or nothing at all, but whatever. | ||
Freakling
Germany1525 Posts
On November 05 2014 23:11 Stratos wrote: Gradual clever answers like 'That's Anyway, imo leave a proper critique if you feel like you're capable or nothing at all, but whatever. Maybe you should first, properly, explain what you consider so great about these maps. | ||
ne4aJIb
Russian Federation3208 Posts
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nekotrap
130 Posts
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ForTehDarkseid
8139 Posts
It's really good for Toss and Zerg at the beginning. But Terran hold such a enormous mid advantage, you're basically playing against the clock there. Map which promotes hidden expos among everything else and can feature strong semi-island kind of play, what's not to like? And if you spawn at a closer locations and your opponent rushes, you can backstab him or punish in a macro game, because he would have later drops, so he won't be able to use a backdoor advantage. On the other hand, Farm is hideous and should be instantly dismissed. EDIT: PIMFY means Please in my Front Yard, lmfao. | ||
konadora
Singapore66060 Posts
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