Plz Respond!!!
Campain Editor Trigger Help
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Zerghunter666
United States58 Posts
Plz Respond!!! | ||
Zerghunter666
United States58 Posts
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xboi209
United States1173 Posts
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Zerghunter666
United States58 Posts
On November 24 2014 11:15 xboi209 wrote: You need to set the player as a Rescuable. No i don't want to be able to control them though | ||
xboi209
United States1173 Posts
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konadora
Singapore66060 Posts
if the unit is already there, make sure it is player 12 (neutral) if not there, the trigger you can just put "spawn x unit for player y at location z" condition: player (or team) controls at least 1 unit at location z edit: oh you want them to be non-controllable? uhh lemme take a look.. | ||
konadora
Singapore66060 Posts
condition: player 1 brings at least 1 unit to location x trigger 1: create unit at location x trigger 2: execute ai script: set unit order to junk yard dog at location x then you probably want to do hyperwait (forgot what this was called) (make wait 0 millisecond action and copy paste until no more action can be added) edit: junk yard dog doesn't work.. i remember doing this before but i can't remember what's the trigger maybe order unit to patrol.. | ||
GenesisX
Canada4267 Posts
haven't used sc1 editor in forever, but I think you can run some of the "X Difficulty Race" ai scripts (eg, Insane Terran) or something like that... should make the units attack if they have a base? if not you'll probably just have to make a bunch of locations and use attack/patrol commands On November 24 2014 15:16 konadora wrote: then you probably want to do hyperwait (forgot what this was called) (make wait 0 millisecond action and copy paste until no more action can be added) hypertrigger. Very important for all maps to make it smoother. Note if you do this, you can't use the "wait X ms" for any other triggers or it will be messed up. For timing you will have to use a death count increment. More readings on hyper triggers and death counters here and here respectively. | ||
konadora
Singapore66060 Posts
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