I used to think BW pathfinding was pretty bad too...eventually they will reach their location with enough spamming of mouseclicks
until i tried WC2 recently. that was the shit. depending on the terrain units get stuck in random cliff/tree spots and you have to manually guide them out of the mazes
That marine block at beginning of the video makes me think... I wonder if the animator is knowledgeable enough to use Jaedong constipation ramp as a homage.
Just a disclaimer. I'm not the one who made this. CarbootAnimiations is the one who make this, please give him all the credit. I simply shared it here with you guys. Please check his channel and enjoy his work
Carbot has always been great and it's nice to see them make several episodes for BW. The marine and goon/goliath parts were fantastic. Also, the slow ht haha.
Arguably, about half of these are at least as much retarded mismicro or retarded building/unit placement on the player's part as they are retarded unit AIs...
On September 09 2015 04:38 purakushi wrote: Heh, long lasting battles in BW
lol slow HT's
At the beginning you think that HT will drop the sickest storms that will destroy the whole map given how strong storms were in BW. It was funny that after all that he just drops dead.
And as bonus, one of the recommended videos after this finished was a short clip named "the rush" that had zerg swarming some outer station from terran....but with actual people o.O
As I didn't know this, Im going to place it HERE for anybody to see it.
On September 06 2015 11:50 Probemicro wrote: I used to think BW pathfinding was pretty bad too...eventually they will reach their location with enough spamming of mouseclicks
until i tried WC2 recently. that was the shit. depending on the terrain units get stuck in random cliff/tree spots and you have to manually guide them out of the mazes
medic one is the funniest
Yeah i too played WC2 recently lol man BW pathfinding is the best thing ever compared to WC2, well map making helped a lot to fix its errors.
The only bizarre thing that still happens on popular maps is SCVs dancing when you wall the standard third on FS.
haha that was fantastic im really really happy the animator actually spent time playing BW and didn't make some ridiculous cartoons from an outsider's perspective
LMFAO THIS IS AMAZING! We need an ep of more bugs though, like how reavers can't shoot sunkens on certain angles and so on, first ep was golden in this regard.
edit: I see next ep about reaver *crosses fingers* gonna be amazin