DxWnd dev working toward Bnet GUI fix for Win8/10 - Page 2
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Glioburd
France1900 Posts
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xboi209
United States1173 Posts
On October 03 2015 20:52 sabas123 wrote: Sounds like a decent thing to do, and pretty much the only reasonable thing imo. It is reasonable, but right now it's not reality to have large warnings about system requirements before selling something. I remember shaking my head when people who complained that Windows Vista was crap because it was too slow found out that they can't run their brand new copy of Windows Vista on a system with half a GB of RAM because they didn't read the system requirements On October 03 2015 09:36 Chef wrote: Meh, I don't think that's really fair. That's not a reasonable expectation to say people should have an OS that is not even being sold anymore to run your game. Most people will think 'well what I have is better right? and they wouldn't be selling it if it didn't run correctly." Well whoever is buying the game should know that it was made in the 90's, anyone with that knowledge should at least check the system requirements. The "your computer is too new" saying has been around since Windows Vista/Windows 7 now | ||
ScOULaris
26 Posts
If you know of a way of accurately capturing how the messed up Bnet menus look, please post them in response to this comment in the thread. With everyone's help, we can work toward a fix to this nagging issue. | ||
Ty2
United States1431 Posts
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ScOULaris
26 Posts
On October 12 2015 15:45 Ty2 wrote: How's the guy doing? He still need the pictures? Well, he has hit a few snags along the way because he's running on Windows 7 and can't really simulate the Bnet UI problems that those of us on Windows 8/10 are seeing. That being said, he's now looking into separating some of his code out to be offered to the developer of mca64launcher. Code such as his fast/efficient bilinear filtering that can be applied to windowed mode. It's not a perfect solution, but it would solve one of the biggest annoyances with w-mode in mca64: it's pixelated image quality. If that were to come to pass, at least we'd have the correct Bnet UI via w-mode and an improved image quality along with all of the other great mca64 features. But yeah, the dream of fullscreen Bnet UI working without overlapping textboxes might not be coming to fruition it seems. | ||
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